Is there a way to move a baked cloth simulation?

I expected the mesh to move with the object, as a fluid or smoke 
simulation does. However it seems the mesh just stays in place while the 
object origin moves.

Use case:
I have an animated character with cloth simulated clothing. I'd like to 
bake the simulation, then duplicate and transform the character 
(clothing included :P) to various locations/rotations.

Is this possible? Is there a technical reason why cloth caches are not 
represented in object space?

-- 
-gandalf3

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