Is there a way to move a baked cloth simulation? I expected the mesh to move with the object, as a fluid or smoke simulation does. However it seems the mesh just stays in place while the object origin moves.
Use case: I have an animated character with cloth simulated clothing. I'd like to bake the simulation, then duplicate and transform the character (clothing included :P) to various locations/rotations. Is this possible? Is there a technical reason why cloth caches are not represented in object space? -- -gandalf3 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
