Simple solution: use a group instance http://www.pasteall.org/blend/34945
On Wed, Mar 11, 2015 at 8:35 AM, Lukas Tönne <[email protected]> wrote: > Physical sims usually depend on interaction (collision) and world-space > effects (force fields), so they are calculated in world space. That the > cache also stores/applies in world-space is debatable, but not easily > fixable with current system. Some scripting hack could provide a workaround. > > On Wed, Mar 11, 2015 at 4:55 AM, gandalf3 <[email protected]> wrote: > >> Is there a way to move a baked cloth simulation? >> >> I expected the mesh to move with the object, as a fluid or smoke >> simulation does. However it seems the mesh just stays in place while the >> object origin moves. >> >> Use case: >> I have an animated character with cloth simulated clothing. I'd like to >> bake the simulation, then duplicate and transform the character >> (clothing included :P) to various locations/rotations. >> >> Is this possible? Is there a technical reason why cloth caches are not >> represented in object space? >> >> -- >> -gandalf3 >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
