Simple solution: use a group instance

http://www.pasteall.org/blend/34945

On Wed, Mar 11, 2015 at 8:35 AM, Lukas Tönne <[email protected]> wrote:

> Physical sims usually depend on interaction (collision) and world-space
> effects (force fields), so they are calculated in world space. That the
> cache also stores/applies in world-space is debatable, but not easily
> fixable with current system. Some scripting hack could provide a workaround.
>
> On Wed, Mar 11, 2015 at 4:55 AM, gandalf3 <[email protected]> wrote:
>
>> Is there a way to move a baked cloth simulation?
>>
>> I expected the mesh to move with the object, as a fluid or smoke
>> simulation does. However it seems the mesh just stays in place while the
>> object origin moves.
>>
>> Use case:
>> I have an animated character with cloth simulated clothing. I'd like to
>> bake the simulation, then duplicate and transform the character
>> (clothing included :P) to various locations/rotations.
>>
>> Is this possible? Is there a technical reason why cloth caches are not
>> represented in object space?
>>
>> --
>> -gandalf3
>>
>> _______________________________________________
>> Bf-committers mailing list
>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to