Physical sims usually depend on interaction (collision) and world-space effects (force fields), so they are calculated in world space. That the cache also stores/applies in world-space is debatable, but not easily fixable with current system. Some scripting hack could provide a workaround.
On Wed, Mar 11, 2015 at 4:55 AM, gandalf3 <[email protected]> wrote: > Is there a way to move a baked cloth simulation? > > I expected the mesh to move with the object, as a fluid or smoke > simulation does. However it seems the mesh just stays in place while the > object origin moves. > > Use case: > I have an animated character with cloth simulated clothing. I'd like to > bake the simulation, then duplicate and transform the character > (clothing included :P) to various locations/rotations. > > Is this possible? Is there a technical reason why cloth caches are not > represented in object space? > > -- > -gandalf3 > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
