On 03/11/15 00:56, Lukas Tönne wrote: > Simple solution: use a group instance > > http://www.pasteall.org/blend/34945 > > On Wed, Mar 11, 2015 at 8:35 AM, Lukas Tönne <[email protected]> wrote: > >> Physical sims usually depend on interaction (collision) and world-space >> effects (force fields), so they are calculated in world space. That the >> cache also stores/applies in world-space is debatable, but not easily >> fixable with current system. Some scripting hack could provide a workaround. >> >> On Wed, Mar 11, 2015 at 4:55 AM, gandalf3 <[email protected]> wrote: >> >>> Is there a way to move a baked cloth simulation? >>> >>> I expected the mesh to move with the object, as a fluid or smoke >>> simulation does. However it seems the mesh just stays in place while the >>> object origin moves. >>> >>> Use case: >>> I have an animated character with cloth simulated clothing. I'd like to >>> bake the simulation, then duplicate and transform the character >>> (clothing included :P) to various locations/rotations. >>> >>> Is this possible? Is there a technical reason why cloth caches are not >>> represented in object space? >>> >>> -- >>> -gandalf3 >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers
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