It might be possible to do in face select mode then, but not in vertex select mode for sure
On 18 March 2015 at 11:11, Paweł Łyczkowski <[email protected]> wrote: > gandalf3 wrote: >> >> Is there some trick to this that I'm missing? > > > You have to be in face select mode. > > gandalf3 wrote: >> >> Plus it doesn't work if you don't have seams (though admittedly most of >> the time this is probably not the case). >> >> That reminds me, limit by seams doesn't seem to work for me. I mark all >> edges surrounding a bit of geometry as seams, then I select a vertex the >> middle, press Ctrl L and enable limit by seams in the redo panel. >> However the entire part remains selected.. Tested with 2.73a >> >> Is there some trick to this that I'm missing? >> >> On 03/18/15 02:52, Paweł Łyczkowski wrote: >>> >>> I also always missed this. When selecting in vertex select mode, I would >>> expect for vertices in other islands to be selected as well. I would use >>> it in face select mode though. >>> >>> I usually went around this by identifying where on the model is the >>> island I wanted selected, and then used select linked with limit with >>> seams turned on in the 3d View - but that's a roundabout way of doing >>> this. >>> >>> Gaia wrote: >>>> >>>> I made a simple experiment: >>>> >>>> - i select "keep UV selection in sync" >>>> - then use the rubber band tool to select an UV island >>>> >>>> As a result i get the related vertices selected on the 3D View, >>>> just as expected. AND i also get all UV vertices selected >>>> which belong to other UV islands, which i also expect because >>>> i have actually chosen to keep UV in Sync with 3dView... >>>> >>>> Now here is my problem with your argumentation: >>>> If you say, the selection by UV Island is "wrong and unusable", >>>> what makes it ok to have the rubber band selector available, >>>> which actually "suffers" from the same issues? >>>> >>>> -gaia- >>>> >>>> On 18.03.2015 10:16, Antony Riakiotakis wrote: >>>>> >>>>> because selecting an island will also select its vertices, and those >>>>> vertices can belong to other uv islands, and if you select those >>>>> vertices you'll have to select uv vertices on other islands as well. >>>>> Ergo, you either select more islands - which makes the tool useless, >>>>> or you leave your selection state invalid. >>>>> >>>>> On 18 March 2015 at 08:02, gandalf3<[email protected]> wrote: >>>>>> >>>>>> I would be surprised if this hasn't been asked before, but finding old >>>>>> stuff on the mailing list isn't easy.. >>>>>> >>>>>> Anyway, trying to select UV islands with L while sync selection is >>>>>> enabled gives the error "Cannot select linked when sync selection is >>>>>> enabled". >>>>>> Why must sync selection be disabled? I can't think of any obvious >>>>>> reason >>>>>> why there would be a conflict of some sort.. As a matter of fact this >>>>>> seems like it would be a really useful ability. >>>>>> >>>>>> Is there some technical limitation which prevents this? >>>>>> >>>>>> -- >>>>>> -gandalf3 >>>>>> >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> [email protected] >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
