Hello, I have some questions/remarks about Armature Symmetrize [0] & custom shapes :
Based on very simple Armature [1] : I used Armature Symmetrize to generate half part of this rig. But I think there is a problem with bone roll. Now, for forearm bend, I have to use negative Z rotation on L part of the rig, and positive Z rotation on R part, that is not really good for animators. I think we maybe have to change how symmetrize tool works to take this into account. Another suggestion about custom shape : After recent commit [2], I thought that maybe another option can be added to use "roll rotation or symmetry" option to display shape. As use can see on blend file [1], on shoulder, if I really want to use these roll bone (that was discussed on 1rst part of the mail), I have to duplicate custom shapes in order to make a shape symmetrical to another. Same way that now we can use scale option, it can be useful to use only 1 custom shape with option to set rotation or symmetrical. What do you think ? Regards, [0] : https://developer.blender.org/rB156921114ec5 [1] : http://www.pasteall.org/blend/38259 [2] : https://developer.blender.org/rB84b074baedd9d472ff2f52759b15f119de4f69c2 -- Julien DUROURE http://julienduroure.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
