Hello, Still have the issue. I will try to poke Campbell in next days on IRC to discuss about that :)
Regards, Julien On Fri, Oct 2, 2015 at 8:39 PM, Julien Duroure <[email protected]> wrote: > Hi all, > > Is everyone had time to have a look on this problem ? > > Campbell ? (Thinking at you because you rewrote symmetrize tool, based on > my draft). > > Julien > > > On Sat, Sep 26, 2015 at 7:34 PM, Julien Duroure <[email protected]> > wrote: > >> Hello, >> >> Nope, that doesn't change roll on other side if I change force roll angle >> on the other one. >> Note that I didn't use symmetrize tool in order to make uniform roll >> angle, but I did originally to generate half part of the rig (I added bones >> only for spine and L part, and use symmetrize tool to generate R part). >> >> Julien >> >> >> >> On Sat, Sep 26, 2015 at 5:28 PM, Daniel Salazar - patazstudio.com < >> [email protected]> wrote: >> >>> Can you try NOT using symmetrize but instead, making sure the names are >>> symmetric (.L and .R extensions) and that x-axis mirror is enabled, select >>> only the bones in the left and do a Ctrl+R for roll angle, press 0 and then >>> enter. Does that work any better? >>> >>> Daniel Salazar >>> patazstudio.com >>> >>> On Sat, Sep 26, 2015 at 2:37 AM, Julien Duroure < >>> [email protected]> wrote: >>> >>>> Hello, >>>> >>>> I have some questions/remarks about Armature Symmetrize [0] & custom >>>> shapes : >>>> >>>> Based on very simple Armature [1] : >>>> I used Armature Symmetrize to generate half part of this rig. >>>> But I think there is a problem with bone roll. Now, for forearm bend, I >>>> have to use negative Z rotation on L part of the rig, and positive Z >>>> rotation on R part, that is not really good for animators. >>>> I think we maybe have to change how symmetrize tool works to take this >>>> into account. >>>> >>>> Another suggestion about custom shape : After recent commit [2], I >>>> thought that maybe another option can be added to use "roll rotation or >>>> symmetry" option to display shape. As use can see on blend file [1], on >>>> shoulder, if I really want to use these roll bone (that was discussed on >>>> 1rst part of the mail), I have to duplicate custom shapes in order to make >>>> a shape symmetrical to another. >>>> Same way that now we can use scale option, it can be useful to use only >>>> 1 custom shape with option to set rotation or symmetrical. >>>> >>>> What do you think ? >>>> >>>> Regards, >>>> >>>> >>>> [0] : https://developer.blender.org/rB156921114ec5 >>>> [1] : http://www.pasteall.org/blend/38259 >>>> [2] : >>>> https://developer.blender.org/rB84b074baedd9d472ff2f52759b15f119de4f69c2 >>>> >>>> >>>> -- >>>> Julien DUROURE >>>> http://julienduroure.com >>>> >>>> >>>> _______________________________________________ >>>> Bf-animsys mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-animsys >>>> >>>> >>> >>> _______________________________________________ >>> Bf-animsys mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-animsys >>> >>> >> >> >> -- >> Julien DUROURE >> http://julienduroure.com >> > > > > -- > Julien DUROURE > http://julienduroure.com > > -- Julien DUROURE http://julienduroure.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
