Can you try NOT using symmetrize but instead, making sure the names are symmetric (.L and .R extensions) and that x-axis mirror is enabled, select only the bones in the left and do a Ctrl+R for roll angle, press 0 and then enter. Does that work any better?
Daniel Salazar patazstudio.com On Sat, Sep 26, 2015 at 2:37 AM, Julien Duroure <[email protected]> wrote: > Hello, > > I have some questions/remarks about Armature Symmetrize [0] & custom > shapes : > > Based on very simple Armature [1] : > I used Armature Symmetrize to generate half part of this rig. > But I think there is a problem with bone roll. Now, for forearm bend, I > have to use negative Z rotation on L part of the rig, and positive Z > rotation on R part, that is not really good for animators. > I think we maybe have to change how symmetrize tool works to take this > into account. > > Another suggestion about custom shape : After recent commit [2], I > thought that maybe another option can be added to use "roll rotation or > symmetry" option to display shape. As use can see on blend file [1], on > shoulder, if I really want to use these roll bone (that was discussed on > 1rst part of the mail), I have to duplicate custom shapes in order to make > a shape symmetrical to another. > Same way that now we can use scale option, it can be useful to use only 1 > custom shape with option to set rotation or symmetrical. > > What do you think ? > > Regards, > > > [0] : https://developer.blender.org/rB156921114ec5 > [1] : http://www.pasteall.org/blend/38259 > [2] : > https://developer.blender.org/rB84b074baedd9d472ff2f52759b15f119de4f69c2 > > > -- > Julien DUROURE > http://julienduroure.com > > > _______________________________________________ > Bf-animsys mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-animsys > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
