The Developer Wiki and the Maniphest on <http://developer.blender.org> should point you in the right direction. Whether you are looking for a large to-do to tackle as a group or just split up and try to squash bugs, it's all there I think. If you want to contribute your code and not just use it for your project, Blender is currently at the end of the release cycle for 2.77, so right now there's no new, big changes being committed and won't be until next year (after your semester?) AFAIK.
Depending on what you want to do (Cycles render, Blender kernel, game engine, blenderplayer, UI, animation, etc etc etc) there's lots of things to pick from for your team. I don't think Blender did the 2015 edition of Summer of Code (I may be wrong), if that is at all relevant to the situation here. But you really might want to talk to the owner of the module you want to work with first before starting a big project (if you want to contribute that code after your project, of course). I'm not the one to ask for reliable info on pretty much anything else :), as I only started working on fixes/etc a few months ago aside from before just modifying small bits (and breaking them) on my PC just for kicks. I don't know really what your time frame is, but if your university (Notre Dame?) is like most in the US, isn't it a bit late to be starting on a fall semester project this big? :D Good Luck -Joshua Lotfi -------- Original Message -------- Subject: [Bf-committers] New members From: David Lewis <[email protected]> Date: Thu, October 08, 2015 5:40 pm To: [email protected] Hi, My group and I are working on attempting to improve an open source piece of software for our cs class project this semester. We chose Blender because we've worked on 3D modelling/animation software such as Maya and wanted to be able to actually see/modify what happens behind the interface of the software. So, we were wondering what type of modifications we could start working on making. I saw this GitHub repo but wasn't sure if it was accurate: https://github.com/BSVino/Blender/blob/traditional/README.md Any feedback on what code to modify and where to start would be awesome and greatly appreciated! Thank you, -David _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
