Hi, David. some notes based on your mail & Joshua's - Blender isn't using github, Blender.org "get involved" links here [0].
- Joshua mentions 2.77 release cycle, but I wouldn't worry about this, since useful changes can be included when it makes sense. - The question of "where to start" has no definitive answer, we can give suggestions but whats best depends on you too. (my own reply here [1]). [0]: http://www.blender.org/get-involved/developers [1]: http://wiki.blender.org/index.php/User:Ideasman42/Reply_Id_Like_To_Develop_Blender On Fri, Oct 9, 2015 at 10:14 AM, Joshua Lotfi <[email protected]> wrote: > I meant to say 2.76. Not 2.77. > > > -------- Original Message -------- > Subject: Re: [Bf-committers] New members > From: "Joshua Lotfi" <[email protected]> > Date: Thu, October 08, 2015 6:12 pm > To: "bf-blender developers" <[email protected]> > > The Developer Wiki and the Maniphest on <http://developer.blender.org> > should point you in the right direction. > Whether you are looking for a large to-do to tackle as a group or just > split up and try to squash bugs, it's all there I think. > If you want to contribute your code and not just use it for your > project, Blender is currently at the end of the release cycle for > 2.77, so right now there's no new, big changes being committed and won't > be until next year (after your semester?) AFAIK. > > Depending on what you want to do (Cycles render, Blender kernel, game > engine, blenderplayer, UI, animation, etc etc etc) > there's lots of things to pick from for your team. I don't think Blender > did the 2015 edition of Summer of Code (I may be wrong), if > that is at all relevant to the situation here. > > But you really might want to talk to the owner of the module you want to > work with first before starting a big project (if you want to contribute > that code after your project, of course). > I'm not the one to ask for reliable info on pretty much anything else > :), as I only started working > on fixes/etc a few months ago aside from before just modifying small > bits (and breaking them) on my PC just for kicks. > > I don't know really what your time frame is, but if your university > (Notre Dame?) is like most in the US, isn't it a bit late > to be starting on a fall semester project this big? :D > > Good Luck > > -Joshua Lotfi > > -------- Original Message -------- > Subject: [Bf-committers] New members > From: David Lewis <[email protected]> > Date: Thu, October 08, 2015 5:40 pm > To: [email protected] > > Hi, > > My group and I are working on attempting to improve an open source piece > of > software for our cs class project this semester. We chose Blender > because > we've worked on 3D modelling/animation software such as Maya and wanted > to > be able to actually see/modify what happens behind the interface of the > software. > > So, we were wondering what type of modifications we could start working > on > making. I saw this GitHub repo but wasn't sure if it was accurate: > https://github.com/BSVino/Blender/blob/traditional/README.md > > Any feedback on what code to modify and where to start would be awesome > and > greatly appreciated! > > Thank you, > > -David > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
