Campbell and Joshua, Awesome. Thank y'all so much for the information and direction! Yes notre dame is our university and yes I guess it is a bit late to be starting lol. We're just going with our class schedule for this semester (ending in December). On Oct 8, 2015 7:45 PM, "Campbell Barton" <[email protected]> wrote:
> Hi, David. some notes based on your mail & Joshua's > > - Blender isn't using github, Blender.org "get involved" links here [0]. > > - Joshua mentions 2.77 release cycle, but I wouldn't worry about this, > since useful changes can be included when it makes sense. > > - The question of "where to start" has no definitive answer, we can > give suggestions but whats best depends on you too. (my own reply here > [1]). > > [0]: http://www.blender.org/get-involved/developers > [1]: > http://wiki.blender.org/index.php/User:Ideasman42/Reply_Id_Like_To_Develop_Blender > > On Fri, Oct 9, 2015 at 10:14 AM, Joshua Lotfi <[email protected]> > wrote: > > I meant to say 2.76. Not 2.77. > > > > > > -------- Original Message -------- > > Subject: Re: [Bf-committers] New members > > From: "Joshua Lotfi" <[email protected]> > > Date: Thu, October 08, 2015 6:12 pm > > To: "bf-blender developers" <[email protected]> > > > > The Developer Wiki and the Maniphest on <http://developer.blender.org> > > should point you in the right direction. > > Whether you are looking for a large to-do to tackle as a group or just > > split up and try to squash bugs, it's all there I think. > > If you want to contribute your code and not just use it for your > > project, Blender is currently at the end of the release cycle for > > 2.77, so right now there's no new, big changes being committed and won't > > be until next year (after your semester?) AFAIK. > > > > Depending on what you want to do (Cycles render, Blender kernel, game > > engine, blenderplayer, UI, animation, etc etc etc) > > there's lots of things to pick from for your team. I don't think Blender > > did the 2015 edition of Summer of Code (I may be wrong), if > > that is at all relevant to the situation here. > > > > But you really might want to talk to the owner of the module you want to > > work with first before starting a big project (if you want to contribute > > that code after your project, of course). > > I'm not the one to ask for reliable info on pretty much anything else > > :), as I only started working > > on fixes/etc a few months ago aside from before just modifying small > > bits (and breaking them) on my PC just for kicks. > > > > I don't know really what your time frame is, but if your university > > (Notre Dame?) is like most in the US, isn't it a bit late > > to be starting on a fall semester project this big? :D > > > > Good Luck > > > > -Joshua Lotfi > > > > -------- Original Message -------- > > Subject: [Bf-committers] New members > > From: David Lewis <[email protected]> > > Date: Thu, October 08, 2015 5:40 pm > > To: [email protected] > > > > Hi, > > > > My group and I are working on attempting to improve an open source piece > > of > > software for our cs class project this semester. We chose Blender > > because > > we've worked on 3D modelling/animation software such as Maya and wanted > > to > > be able to actually see/modify what happens behind the interface of the > > software. > > > > So, we were wondering what type of modifications we could start working > > on > > making. I saw this GitHub repo but wasn't sure if it was accurate: > > https://github.com/BSVino/Blender/blob/traditional/README.md > > > > Any feedback on what code to modify and where to start would be awesome > > and > > greatly appreciated! > > > > Thank you, > > > > -David > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
