Hi, here is an experimental win32 build of eevee in bge: https://drive.google.com/file/d/1jqH5z_SIKBQJUbqL_JsZCvUorl6oQVfn/view?usp=sharing
Notes: - This is a WIP. - The bge UI is not done (as I don't want to code outside gameengine folder to avoid differences between BF master and https://github.com/youle31/EEVEEinUPBGE ) - In the outliner you have to be in Active View Layer to check/uncheck active or inactive layers (collections) - Planar probes flicker sometimes. - I fixed compilation on Linux, but post processing doesn't work, neither sound in blenderplayer and the framerate is low on my computer. - Overlay/background scenes are disabled, but replace scene ~work - There are some issues remaining with shadows (in embedded player mainly) - There are memory leaks not fixed. - Many bge features are broken and I don't know if all eevee's features are supported. - Strong GPU is required. CREDITS: - EEVEE rendering has been coded by Blender Foundation and mainly Clément Foucault. - I used upbge game engine folder. The main upbge developer is Tristan Porteries. - upbge is based on bge, which has been coded by Ton Roosendaal and Blender Foundation game developers Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
