I hope we can see it soon in blender
Thanks for your great work El 19/12/17 a las 19:31, blendergit escribió: > Hi, > > This is not as easy as you describe. Change to splines maybe need to rethink > a lot of operators and functions, so it’s something we consider, but before > we need to have a version that runs smooth and with all functionalities. > > Anyway, it’s something we have in our (long) ToDo list. > > Antonio > > De: Jose > Enviado: martes, 19 de diciembre de 2017 19:26 > Para: [email protected] > Asunto: Re: [Bf-committers] GP Stroke > > Hi, > > At the moment the strokes of the brush created with polylines in GP are > extremely noisy. > > Instead use polylines for strokes in GP could use splines, this save > number of vertices and is easier and fast to edit shapes. > > I think this concept can be interesting for simplify brush strokes and > other tools in GP in real time: > > http://paperjs.org/tutorials/paths/smoothing-simplifying-flattening/ > > http://paperjs.org/examples/path-simplification/ > > http://paperjs.org/about/ MIT License. > > > Other 2d animation softwares like Anime Studio use splines for create > strokes. > > > Thanks for your great work > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
