Hi, This is not as easy as you describe. Change to splines maybe need to rethink a lot of operators and functions, so it’s something we consider, but before we need to have a version that runs smooth and with all functionalities.
Anyway, it’s something we have in our (long) ToDo list. Antonio De: Jose Enviado: martes, 19 de diciembre de 2017 19:26 Para: [email protected] Asunto: Re: [Bf-committers] GP Stroke Hi, At the moment the strokes of the brush created with polylines in GP are extremely noisy. Instead use polylines for strokes in GP could use splines, this save number of vertices and is easier and fast to edit shapes. I think this concept can be interesting for simplify brush strokes and other tools in GP in real time: http://paperjs.org/tutorials/paths/smoothing-simplifying-flattening/ http://paperjs.org/examples/path-simplification/ http://paperjs.org/about/ MIT License. Other 2d animation softwares like Anime Studio use splines for create strokes. Thanks for your great work _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
