For me I see it as a way of supporting the community/game designer. I'm a 
huge protagonist for promoting the Cambridge version of ZimP. Sure enough 
you can print the single player version of the game with the purchasable 
copy having nice components and offering multiplayer - but that's just 
aesthetics.

Funding Kickstarters, buying games... it all works in roundabouts. You can 
love a game and play it all the time, but if you don't buy games then the 
chances of them still being produced years from now are slimmer and only 
monolith-sized companies will survive and keep churning out the same bland 
re-theme of games-gone-by. Sure the bottom end profit for the actual 
designers is likely 0.01% to 5% at a push, but that adds up quick if you 
have a successful product. Even if you don't at least you can say "Hey, I 
did my bit!".

I feel the same about movies, tv shows & most of all music. If I don't 
purchase the DVDs/Blurays or CDs then the movies I like (generally not 
mainstream), shows I like (most too geeky to get a decent time slot if at 
all on mainstream TV to make money) and the music I like (not your Top 20 
kinda stuff, that's certainly for sure) can't continue to be produced 
because they simply can't afford to keep paying out without income coming 
in.

On Saturday, 31 March 2012 12:29:04 UTC+8, Jeffrey Henning wrote:
>
> Thanks, everyone. That was very helpful. I had seen one member of the 
> Kickstarter forum comment he would never buy a PnP game, so it was great to 
> hear opinions from the other side. 
>
> I've backed about seven Kickstarter games and I think a PnP edition 
> indicates that they've done quite a bit of play testing, which is important 
> to me. Even if the PnP art was the same, I'd buy the game, as it would be 
> higher quality printing.
>

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