On Friday, March 30, 2012 8:41:36 PM UTC-4, Cilantr0 wrote:
> 2- That would depend on how fun the PnP version was! As a consumer > I'd be pretty happy if I could try out a homemade version of things > before supporting them, but tbh it might not be the best idea. > Kickstarter projects that are well-run will take care to control the > press for their game, releasing review copies to people who have > already shown interest and are likely to enjoy them. Allowing Joe > Public to personally test your game (rather than DiceTower or similar > telling him it's pretty cool) could result in a groundswell, or it > could backfire if there's negative reviews. > > This is all a different situation if you released as a PnP well before > starting any kickstarter effort; see Zombie in My Pocket. When the > game already has support, there's no harm in letting people PnP; > they're still likely to support you or back just for better > components. When your game is unknown, control your press and build > hype by anticipation. > Thanks, Cilantro0. I think there's a growing backlash against Kickstarter games because of the quality of gameplay. I don't want to build hype but be accurate -- tell people "If you like X, you'll like this game. If you dislike Y, you won't like this game." Most Kickstarters are labors of love anyway -- 100 people playing the game is itself a great reward. -- You received this message because you are subscribed to the Google Groups "BGG Down" group. To view this discussion on the web visit https://groups.google.com/d/msg/bgg_down/-/9iMHQs7tussJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/bgg_down?hl=en.
