On Friday, March 30, 2012 8:41:36 PM UTC-4, Cilantr0 wrote:
 

> 2- That would depend on how fun the PnP version was!  As a consumer 
> I'd be pretty happy if I could try out a homemade version of things 
> before supporting them, but tbh it might not be the best idea. 
> Kickstarter projects that are well-run will take care to control the 
> press for their game, releasing review copies to people who have 
> already shown interest and are likely to enjoy them.  Allowing Joe 
> Public to personally test your game (rather than DiceTower or similar 
> telling him it's pretty cool) could result in a groundswell, or it 
> could backfire if there's negative reviews. 
>
> This is all a different situation if you released as a PnP well before 
> starting any kickstarter effort; see Zombie in My Pocket.  When the 
> game already has support, there's no harm in letting people PnP; 
> they're still likely to support you or back just for better 
> components.  When your game is unknown, control your press and build 
> hype by anticipation. 
>

Thanks, Cilantro0. I think there's a growing backlash against Kickstarter 
games because of the quality of gameplay. I don't want to build hype but be 
accurate -- tell people "If you like X, you'll like this game. If you 
dislike Y, you won't like this game." Most Kickstarters are labors of love 
anyway -- 100 people playing the game is itself a great reward.
 

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