On 11 Feb 2009, at 10:38, Etienne Samson wrote:

That said, as someone who has no knowledge of programing am more
concerned with testing out the bleeding edge of QS. First we need some
method of a lot people test out the current builds without effecting
there current setup (much). Using the current builds seems to be hit
or miss with people. Basic funcations such as activation QS just don't
work for some people. I would like to know if the current plugin
system ready to have plugins? if so, i think documention is in order.
Triggers would be the next to that would needing solidifying.

IIRC, v2 is able to recieve plugin, but as you say, it requires documentation. It's not completely different from the old system (which stores plugin stuff in Info.plist), because I've been able to slacking port old plugin to the new architecture without much trouble (means I just had to write the element.xml file, converting it from the data in Info.plist, and it was at least partially working.


It'd be really nice to get some solid development documentation down about plugins anyway, I think. If we could get to a point with quicksilver where apps were able to register their own plugins (as with growl) or similar, that would be really cool. But even just to a point where it's easy enough to write one that it will motivate application writers into contributing the plugins themselves, that would be a good place to be. ^_^

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