Zaire, the closest thing to that switch you mention is the fact that the text to speech API is now open to devs on the xbox1. Microsoft is by far the most dedicated to console accessibility, and maybe even pushing game accessibility in and of itself with what the developers of Killer Instinct have done and are in the process of doing. Liam's right though, the big investment is definitely not worth it due to the return value. It's basically us against the world, and we're a very small percentage of their audience. This is why Liam mentioned specifically talking to Indie devs first, thereby starting from the bottom, since they are not usually under the umbrella of publishers firstly, and second because they're not corporations and can be dedicated to accessibility if they want to. But some big-names are already taking the initiative which is fantastic, the folks at Nether Realm are stepping in the right direction with interactable object and health meter audio cues, the developers of Killer Instinct are not only putting so much thought into the audio landscape but gave us a nice surprise by showing up on audiogames.net, same with EA and their sports division being extremely! dedicated to accessibility. So at this point, the pattern is that we get in touch with Indie devs in particular, and if a major developer takes notice, they may reach out to us first.
On 9/26/17, Liam Erven <[email protected]> wrote: > The problem with that is that it would require manufacturers to add extra > stuff to the console. > We’re a very small minority, so what we’re going to get is going to be very > minimal. Doesn’t mean we can’t try for things, but we’ll see very minor work > done until such time as it’s profitable for console makers to make sweeping > changes. > > > Sent from Mail for Windows 10 > > From: Zaire Johnson > Sent: Tuesday, September 26, 2017 10:19 PM > To: [email protected] > Subject: [blind-gamers] Gaming without aiming pannel > > I saw Liam's pannel and I really liked it. As a farely new gamer as far as > New audio games goes it was verry intresting. I hope you do another one soon > on youtube Liam. Before I leave I have a gamer console suggestion that some > of the makers of video game consoles like plastation and xbox could try. Why > don't they make a switch on the hardware that you could turn on a and off > for audio discription or voice over for the games they make? Well, that's my > take on the pannel as a game player. Keep up the good work Liam. > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#117760): https://groups.io/g/blind-gamers/message/117760 View All Messages In Topic (3): https://groups.io/g/blind-gamers/topic/6075755 Mute This Topic: https://groups.io/mt/6075755/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: [email protected] Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
