As someone who used to play 18 Wheels of Steel Across America, yep a real trucking sim for the blind would be something. Jordan
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Lenron Sent: Saturday, February 10, 2018 9:58 PM To: [email protected] Subject: Re: [blind-gamers] Coming up with ideas for a new game project. A real trucking sim would be quite something. On 2/10/18, Joshua Tubbs <[email protected]> wrote: > What shuttle and motorbike game are you talking about? > Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. > It takes a lot longer than an hour to travel on any one of those three > routes in real life. Have the ability to pause the game, but make it > as real time as possible. > There are a lot of things unrealistic about Eurofly, and while TDV is > a flight sim, it’s different than Eurofly so you can’t really call it > a simulator per say, but it did get the physics right that Eurofly did not. > > >> On Feb 10, 2018, at 10:42 PM, Damien Garwood >> <[email protected]> >> wrote: >> >> Hi, >> Aren't driving games all the same? There might be physical >> differences in driving each vehicle (train, car, bus, wagon, lorry, >> van, truck, motorbike, physical vehicles like cycles and prams etc), >> whether for sport, delivery, pickup or dropoff, whether customers or >> cargo, the end result is still the same - to travel relatively short >> distances to get from one place to another. We see those kinds of >> vehicles and local bore every day, and we already have two flight >> sims, a train sim, a motorbiking game, a shuttle game, a trucker >> game, a pizza delivery game, and three racing games (although one is >> no longer playable now). Do we really need more? >> Personally, if I were going down the transport route (no pun >> intended), I might choose to extend flight sims with helicopters >> (we've only seen planes in the two we have so far), I might even >> extend the racing genre to include more realistic obstacles, but I >> would much prefer ships and boats, as that avenue hasn't really seen the >> light of day in audiogames yet. >> There are tons of things you can do on the ship, from pulling the >> ropes on a sailing vessel, feeding the furnaces on a steam vessel, >> working the water pumps, managing the engines, steering and so on. >> Even more excitement when dealing with lifeboats. Those are meant for >> getting to other countries, something we're lucky to get once a year >> unless we're millionaires. >> Or even better, spaceships. We have tons of space invaders, a fair >> few battleship spaceship destroyer type games, but I don't know of >> any spaceship driving sims. Feeding fuel to rocket shuttles and >> controlling thermodynamic reactors and neutron pumps or whatever >> fancy names those kind of things have, and dealing with magnetism to >> try and simulate gravity etc. Now that's what I call imagination! I'd >> love to go to another planet, wouldn't you? Highly unlikely we'll get >> there in real life, the best we can do is to hope for a game to do >> it! The closest we ever got to it was Lords of the Galaxy, which >> incidentally I really enjoyed, but given that VIPGamesZone seem to >> have themselves disappeared to some distant unknown galaxy now... >> Cheers. >> Damien. >> -----Original Message----- From: Daniel Wolak >> Sent: Saturday, February 10, 2018 10:43 PM >> To: [email protected] >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> Hi, >> >> pitching in here for once, as I rarely do :) >> >> Just wanted to say that I agree 110% with what Josh has just said, as >> far as the fact that simulations are lacking in the audiogaming >> world, and I like Josh would love an as realistic as possable >> trucking simulator. It's I would say the one area that's really not >> had a solid entry since Jim Kitchen's excelent trucker, although it's >> just a starting point in my oppinion and is an excelent game for what >> it's worth. >> >> Just my thoughts. >> Cheers, >> >> Daniel >> >> On 10/02/2018 21:55, Joshua Tubbs wrote: >>> I think we need a realistic trucking simulator. Jim Kitchen’s >>> Trucker doesn’t do it for me, as you don’t actually drive a truck, >>> instead it’s just programmed by playing sounds and inputting numbers. >>> >>> This simulator should be like Eurofly and use real map data from a >>> source such as Open Street Maps, where the world is at our >>> fingertips. I’m sure BGT won’t be able to pull the data from the >>> Open Street Map API though, so I hope you switch to a language capable of >>> doing that. >>> I also think we are getting more online games, but at present Swamp >>> is the only one where you can team up with people on missions. With >>> a trucking simulator, it’d be nice to communicate and interact with >>> people online, whether that be buying food at truck stops or resting with >>> them. >>> >>> I don’t know how task dispatches would be generated, but when I >>> think of “simulator” I’d like it to be as realistic as possible, no >>> excuses unless you can’t get help programming a certain feature. For >>> example, the Eurofly developer says it’s impossible to program some >>> features to make flying more realistic. Okay, fine, I don’t expect >>> to be flying airways and for you to map out every single airport in >>> the world. But at least use feet for everything, as real pilots do, >>> make ATC phraseology realistic and use all the frequencies and have >>> coverage available worldwide, even though the tower voices may be the same >>> a lot. >>> >>> Which brings me to Tube Sim. There’s not a lot to do in it. Once >>> you’re done with Driver School, you’ve got about 10-15 tasks to do, >>> some of which are long sure. Once complete, that’s it. Then you’re >>> just left with driving freely and that’s it. >>> So really, I think you should go for the trucking simulator, as >>> simulators are honestly what’s truly lacking. Those and RPGs. >>> >>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson >>>> <[email protected]> >>>> wrote: >>>> >>>> Hi All. >>>> As you may know I develop audio games and currently have 3 titles >>>> I've released over the last 6 years, check out www.ndadamson.com >>>> for Dotris, Park Boss, and Tube Sim. >>>> >>>> I'm trying to come up with a new project that I can work on and I >>>> thought I'd ask what area do players feel is lacking with in the >>>> audio games community. >>>> As a day job I'm a developer in a field which is not related to >>>> games at all so developing audio games is something I do for fun. >>>> So I'm after your ideas. What is a type of game which you'd like to >>>> play which there's not an audio game for? >>>> Now that's quite a big question so I'm going to put some limits. >>>> 1. I'm not after a whole game synopsis or script yet. A brief >>>> paragraph is more than enough. Tell me just enough so I get the >>>> idea of the game or the type of game you'd like to play. >>>> 2. I'm not interested in rewriting an audio game that already exists. >>>> That's not to say that if your idea has enough differences to >>>> something that already exists it won't be considered. For example, >>>> suggesting a "better racing game" is a bit vague. You'd need to >>>> tell me why it's not the same as topspeed3. Or a submarine >>>> simulator, why isn't it lone wolf. Feel free to consider games from >>>> the past that are no longer available but what would make it >>>> better. >>>> 3. I'm not really interested in developing another first person >>>> shooter or version of space invaders. >>>> 4. I'm not really in to games that don't really have any skill to them. >>>> That's not to say the concept of casual games shouldn't be >>>> suggested, but I'd like to develop a game that has replay value and >>>> isn't something that you'd play for 15 minutes before getting board >>>> of. >>>> 5. Consider game genres. Think big, Think small, Think card games, >>>> Think board games, Think simulator, think adventure games, think >>>> games that tell a story, think games that don't, basically let your >>>> imagination run wild, other than the couple of limits above, know >>>> idea is off the table. >>>> >>>> For those who have played the games I've released are there any >>>> areas that I could improve on. I'm not after specific changes you'd >>>> like to see, it's more of a general question, Better audio, more >>>> immersive, less repetitive, more or less challenging. I'm looking >>>> for things that will help with future developments. One of the >>>> things is I'm going to be moving away from BGT as a development >>>> environment, I think I've just about hit the limits of what it can >>>> do. >>>> >>>> There's no promises that any ideas will be taken forward, and don't >>>> expect anything to be released in the next couple of weeks. Really >>>> what I'm hoping will happen is that someone will suggest something >>>> and it'll grab my attention and spark my imagination. >>>> >>>> Thanks. >>>> Nick. >>>> >>>> >>>> >>>> >>> >>> >>> >> >> >> >> >> >> >> > > > > > -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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