A real trucking sim would be quite something. On 2/10/18, Joshua Tubbs <orin8...@gmail.com> wrote: > What shuttle and motorbike game are you talking about? > Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. > It takes a lot longer than an hour to travel on any one of those three > routes in real life. Have the ability to pause the game, but make it as real > time as possible. > There are a lot of things unrealistic about Eurofly, and while TDV is a > flight sim, it’s different than Eurofly so you can’t really call it a > simulator per say, but it did get the physics right that Eurofly did not. > > >> On Feb 10, 2018, at 10:42 PM, Damien Garwood <dam...@dcpendleton.plus.com> >> wrote: >> >> Hi, >> Aren't driving games all the same? There might be physical differences in >> driving each vehicle (train, car, bus, wagon, lorry, van, truck, >> motorbike, physical vehicles like cycles and prams etc), whether for >> sport, delivery, pickup or dropoff, whether customers or cargo, the end >> result is still the same - to travel relatively short distances to get >> from one place to another. We see those kinds of vehicles and local bore >> every day, and we already have two flight sims, a train sim, a motorbiking >> game, a shuttle game, a trucker game, a pizza delivery game, and three >> racing games (although one is no longer playable now). Do we really need >> more? >> Personally, if I were going down the transport route (no pun intended), I >> might choose to extend flight sims with helicopters (we've only seen >> planes in the two we have so far), I might even extend the racing genre to >> include more realistic obstacles, but I would much prefer ships and boats, >> as that avenue hasn't really seen the light of day in audiogames yet. >> There are tons of things you can do on the ship, from pulling the ropes on >> a sailing vessel, feeding the furnaces on a steam vessel, working the >> water pumps, managing the engines, steering and so on. Even more >> excitement when dealing with lifeboats. Those are meant for getting to >> other countries, something we're lucky to get once a year unless we're >> millionaires. >> Or even better, spaceships. We have tons of space invaders, a fair few >> battleship spaceship destroyer type games, but I don't know of any >> spaceship driving sims. Feeding fuel to rocket shuttles and controlling >> thermodynamic reactors and neutron pumps or whatever fancy names those >> kind of things have, and dealing with magnetism to try and simulate >> gravity etc. Now that's what I call imagination! I'd love to go to another >> planet, wouldn't you? Highly unlikely we'll get there in real life, the >> best we can do is to hope for a game to do it! The closest we ever got to >> it was Lords of the Galaxy, which incidentally I really enjoyed, but given >> that VIPGamesZone seem to have themselves disappeared to some distant >> unknown galaxy now... >> Cheers. >> Damien. >> -----Original Message----- From: Daniel Wolak >> Sent: Saturday, February 10, 2018 10:43 PM >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> Hi, >> >> pitching in here for once, as I rarely do :) >> >> Just wanted to say that I agree 110% with what Josh has just said, as >> far as the fact that simulations are lacking in the audiogaming world, >> and I like Josh would love an as realistic as possable trucking >> simulator. It's I would say the one area that's really not had a solid >> entry since Jim Kitchen's excelent trucker, although it's just a >> starting point in my oppinion and is an excelent game for what it's >> worth. >> >> Just my thoughts. >> Cheers, >> >> Daniel >> >> On 10/02/2018 21:55, Joshua Tubbs wrote: >>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker >>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s >>> just programmed by playing sounds and inputting numbers. >>> >>> This simulator should be like Eurofly and use real map data from a source >>> such as Open Street Maps, where the world is at our fingertips. I’m sure >>> BGT won’t be able to pull the data from the Open Street Map API though, >>> so I hope you switch to a language capable of doing that. >>> I also think we are getting more online games, but at present Swamp is >>> the only one where you can team up with people on missions. With a >>> trucking simulator, it’d be nice to communicate and interact with people >>> online, whether that be buying food at truck stops or resting with them. >>> >>> I don’t know how task dispatches would be generated, but when I think of >>> “simulator” I’d like it to be as realistic as possible, no excuses unless >>> you can’t get help programming a certain feature. For example, the >>> Eurofly developer says it’s impossible to program some features to make >>> flying more realistic. Okay, fine, I don’t expect to be flying airways >>> and for you to map out every single airport in the world. But at least >>> use feet for everything, as real pilots do, make ATC phraseology >>> realistic and use all the frequencies and have coverage available >>> worldwide, even though the tower voices may be the same a lot. >>> >>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re >>> done with Driver School, you’ve got about 10-15 tasks to do, some of >>> which are long sure. Once complete, that’s it. Then you’re just left with >>> driving freely and that’s it. >>> So really, I think you should go for the trucking simulator, as >>> simulators are honestly what’s truly lacking. Those and RPGs. >>> >>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson <n...@ndadamson.com> >>>> wrote: >>>> >>>> Hi All. >>>> As you may know I develop audio games and currently have 3 titles I've >>>> released over the last 6 years, check out www.ndadamson.com for Dotris, >>>> Park >>>> Boss, and Tube Sim. >>>> >>>> I'm trying to come up with a new project that I can work on and I >>>> thought >>>> I'd ask what area do players feel is lacking with in the audio games >>>> community. >>>> As a day job I'm a developer in a field which is not related to games at >>>> all >>>> so developing audio games is something I do for fun. >>>> So I'm after your ideas. What is a type of game which you'd like to >>>> play >>>> which there's not an audio game for? >>>> Now that's quite a big question so I'm going to put some limits. >>>> 1. I'm not after a whole game synopsis or script yet. A brief paragraph >>>> is more than enough. Tell me just enough so I get the idea of the game >>>> or >>>> the type of game you'd like to play. >>>> 2. I'm not interested in rewriting an audio game that already exists. >>>> That's not to say that if your idea has enough differences to something >>>> that >>>> already exists it won't be considered. For example, suggesting a >>>> "better >>>> racing game" is a bit vague. You'd need to tell me why it's not the same >>>> as >>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free >>>> to >>>> consider games from the past that are no longer available but what >>>> would >>>> make it better. >>>> 3. I'm not really interested in developing another first person shooter >>>> or version of space invaders. >>>> 4. I'm not really in to games that don't really have any skill to them. >>>> That's not to say the concept of casual games shouldn't be suggested, >>>> but >>>> I'd like to develop a game that has replay value and isn't something >>>> that >>>> you'd play for 15 minutes before getting board of. >>>> 5. Consider game genres. Think big, Think small, Think card games, >>>> Think board games, Think simulator, think adventure games, think games >>>> that >>>> tell a story, think games that don't, basically let your imagination >>>> run >>>> wild, other than the couple of limits above, know idea is off the >>>> table. >>>> >>>> For those who have played the games I've released are there any areas >>>> that I >>>> could improve on. I'm not after specific changes you'd like to see, >>>> it's >>>> more of a general question, Better audio, more immersive, less >>>> repetitive, >>>> more or less challenging. I'm looking for things that will help with >>>> future >>>> developments. One of the things is I'm going to be moving away from BGT >>>> as a >>>> development environment, I think I've just about hit the limits of what >>>> it >>>> can do. >>>> >>>> There's no promises that any ideas will be taken forward, and don't >>>> expect >>>> anything to be released in the next couple of weeks. Really what I'm >>>> hoping >>>> will happen is that someone will suggest something and it'll grab my >>>> attention and spark my imagination. >>>> >>>> Thanks. >>>> Nick. >>>> >>>> >>>> >>>> >>> >>> >>> >> >> >> >> >> >> >> > > > > >
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