personally i would like to see a game that focuses more on exploring more and finding quests rather than focusing on fightning and other stuff like that > On Feb 11, 2018, at 7:28 AM, Justin Jones <atreides...@gmail.com> wrote: > > I wouldn't waste the effort of adding controller support to something > as mundane as a driving simulation game. > > I must admit that I am a little disturbed by the lack of imagination I > am seeing in this thread. > > On 2/11/18, goshawk on horseback <goshawk_on_horseb...@fastmail.co.uk> wrote: >> here we are again, in the proverbial who makes the first move situation. >> if more audio games supported the use of controllers, then the investment in >> >> such, wouldn't just be for "one game", so would be more worth it for more of >> >> us. >> because not many audio games have controller support however, very few of us >> >> probably have such controllers, so developers don't always want to build in >> >> support for them, and so the cycle goes on. >> >> Simon >> >> >> ----- Original Message ----- >> From: "Shaun Everiss" <sm.ever...@gmail.com> >> To: <blind-gamers@groups.io> >> Sent: Sunday, February 11, 2018 7:10 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Not everyone has the cash or space for a controler specially for 1 game. >> >> >> >> >>> On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >>> any new trucking game could make use of a game controller, to not have so >>> much of the "pressing and holding keys to drive" thing. there are some >>> very >>> nice driving wheel controllers out there, at least one of which also has >>> an >>> extra gear shift add on, which can either give one standard sequential, >>> or >>> up to 8 gears, to give a more life like gear shift movement and feel. >>> >>> Simon >>> >>> >>> ----- Original Message ----- >>> From: "Damien Garwood" <dam...@dcpendleton.plus.com> >>> To: <blind-gamers@groups.io> >>> Sent: Sunday, February 11, 2018 4:07 AM >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> >>> Hi, >>> The shuttle game is Speed, and the motorbike game is Cyclopath. >>> As for a trucking sim, do you really want to be sat for hours at a time >>> pressing and holding keys to drive? Trucker gave a good feel for how it >>> works without making it boring. Having said that, I'm sure Nick could >>> make >>> it interesting if it were really a popular option. But certainly my >>> imagination runs dry where that's concerned. >>> Eurofly and TDV: I could never get to grips with them, so I don't really >>> know how they work. Also being blind from birth and therefore not having >>> touched mainstream games limits my knowledge, not to mention my >>> imagination >>> for games and my spatial awareness. Even if they aren't proper flight >>> sims >>> they're the closest we have. They're certainly far too complicated for me >>> ever to have any hope with them. Hell, that takes the saying "the sky is >>> your limit" to a whole new dimension. Lol. >>> Cheers. >>> Damien. >>> -----Original Message----- >>> From: Joshua Tubbs >>> Sent: Sunday, February 11, 2018 3:51 AM >>> To: blind-gamers@groups.io >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> What shuttle and motorbike game are you talking about? >>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said >>> before. >>> It takes a lot longer than an hour to travel on any one of those three >>> routes in real life. Have the ability to pause the game, but make it as >>> real >>> time as possible. >>> There are a lot of things unrealistic about Eurofly, and while TDV is a >>> flight sim, it’s different than Eurofly so you can’t really call it a >>> simulator per say, but it did get the physics right that Eurofly did not. >>> >>> >>>> On Feb 10, 2018, at 10:42 PM, Damien Garwood >>>> <dam...@dcpendleton.plus.com> >>>> wrote: >>>> >>>> Hi, >>>> Aren't driving games all the same? There might be physical differences >>>> in >>>> driving each vehicle (train, car, bus, wagon, lorry, van, truck, >>>> motorbike, physical vehicles like cycles and prams etc), whether for >>>> sport, delivery, pickup or dropoff, whether customers or cargo, the end >>>> result is still the same - to travel relatively short distances to get >>>> from one place to another. We see those kinds of vehicles and local bore >>>> every day, and we already have two flight sims, a train sim, a >>>> motorbiking >>>> game, a shuttle game, a trucker game, a pizza delivery game, and three >>>> racing games (although one is no longer playable now). Do we really need >>>> more? >>>> Personally, if I were going down the transport route (no pun intended), >>>> I >>>> might choose to extend flight sims with helicopters (we've only seen >>>> planes in the two we have so far), I might even extend the racing genre >>>> to >>>> include more realistic obstacles, but I would much prefer ships and >>>> boats, >>>> as that avenue hasn't really seen the light of day in audiogames yet. >>>> There are tons of things you can do on the ship, from pulling the ropes >>>> on >>>> a sailing vessel, feeding the furnaces on a steam vessel, working the >>>> water pumps, managing the engines, steering and so on. Even more >>>> excitement when dealing with lifeboats. Those are meant for getting to >>>> other countries, something we're lucky to get once a year unless we're >>>> millionaires. >>>> Or even better, spaceships. We have tons of space invaders, a fair few >>>> battleship spaceship destroyer type games, but I don't know of any >>>> spaceship driving sims. Feeding fuel to rocket shuttles and controlling >>>> thermodynamic reactors and neutron pumps or whatever fancy names those >>>> kind of things have, and dealing with magnetism to try and simulate >>>> gravity etc. Now that's what I call imagination! I'd love to go to >>>> another >>>> planet, wouldn't you? Highly unlikely we'll get there in real life, the >>>> best we can do is to hope for a game to do it! The closest we ever got >>>> to >>>> it was Lords of the Galaxy, which incidentally I really enjoyed, but >>>> given >>>> that VIPGamesZone seem to have themselves disappeared to some distant >>>> unknown galaxy now... >>>> Cheers. >>>> Damien. >>>> -----Original Message----- From: Daniel Wolak >>>> Sent: Saturday, February 10, 2018 10:43 PM >>>> To: blind-gamers@groups.io >>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>>> >>>> Hi, >>>> >>>> pitching in here for once, as I rarely do :) >>>> >>>> Just wanted to say that I agree 110% with what Josh has just said, as >>>> far as the fact that simulations are lacking in the audiogaming world, >>>> and I like Josh would love an as realistic as possable trucking >>>> simulator. It's I would say the one area that's really not had a solid >>>> entry since Jim Kitchen's excelent trucker, although it's just a >>>> starting point in my oppinion and is an excelent game for what it's >>>> worth. >>>> >>>> Just my thoughts. >>>> Cheers, >>>> >>>> Daniel >>>> >>>>> On 10/02/2018 21:55, Joshua Tubbs wrote: >>>>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker >>>>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s >>>>> just programmed by playing sounds and inputting numbers. >>>>> >>>>> This simulator should be like Eurofly and use real map data from a >>>>> source >>>>> such as Open Street Maps, where the world is at our fingertips. I’m >>>>> sure >>>>> BGT won’t be able to pull the data from the Open Street Map API though, >>>>> so I hope you switch to a language capable of doing that. >>>>> I also think we are getting more online games, but at present Swamp is >>>>> the only one where you can team up with people on missions. With a >>>>> trucking simulator, it’d be nice to communicate and interact with >>>>> people >>>>> online, whether that be buying food at truck stops or resting with >>>>> them. >>>>> >>>>> I don’t know how task dispatches would be generated, but when I think >>>>> of >>>>> “simulator” I’d like it to be as realistic as possible, no excuses >>>>> unless >>>>> you can’t get help programming a certain feature. For example, the >>>>> Eurofly developer says it’s impossible to program some features to make >>>>> flying more realistic. Okay, fine, I don’t expect to be flying airways >>>>> and for you to map out every single airport in the world. But at least >>>>> use feet for everything, as real pilots do, make ATC phraseology >>>>> realistic and use all the frequencies and have coverage available >>>>> worldwide, even though the tower voices may be the same a lot. >>>>> >>>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re >>>>> done with Driver School, you’ve got about 10-15 tasks to do, some of >>>>> which are long sure. Once complete, that’s it. Then you’re just left >>>>> with >>>>> driving freely and that’s it. >>>>> So really, I think you should go for the trucking simulator, as >>>>> simulators are honestly what’s truly lacking. Those and RPGs. >>>>> >>>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson >>>>>> <n...@ndadamson.com> >>>>>> wrote: >>>>>> >>>>>> Hi All. >>>>>> As you may know I develop audio games and currently have 3 titles I've >>>>>> released over the last 6 years, check out www.ndadamson.com for >>>>>> Dotris, >>>>>> Park >>>>>> Boss, and Tube Sim. >>>>>> >>>>>> I'm trying to come up with a new project that I can work on and I >>>>>> thought >>>>>> I'd ask what area do players feel is lacking with in the audio games >>>>>> community. >>>>>> As a day job I'm a developer in a field which is not related to games >>>>>> at >>>>>> all >>>>>> so developing audio games is something I do for fun. >>>>>> So I'm after your ideas. What is a type of game which you'd like to >>>>>> play >>>>>> which there's not an audio game for? >>>>>> Now that's quite a big question so I'm going to put some limits. >>>>>> 1. I'm not after a whole game synopsis or script yet. A brief >>>>>> paragraph >>>>>> is more than enough. Tell me just enough so I get the idea of the game >>>>>> or >>>>>> the type of game you'd like to play. >>>>>> 2. I'm not interested in rewriting an audio game that already exists. >>>>>> That's not to say that if your idea has enough differences to >>>>>> something >>>>>> that >>>>>> already exists it won't be considered. For example, suggesting a >>>>>> "better >>>>>> racing game" is a bit vague. You'd need to tell me why it's not the >>>>>> same >>>>>> as >>>>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free >>>>>> to >>>>>> consider games from the past that are no longer available but what >>>>>> would >>>>>> make it better. >>>>>> 3. I'm not really interested in developing another first person >>>>>> shooter >>>>>> or version of space invaders. >>>>>> 4. I'm not really in to games that don't really have any skill to >>>>>> them. >>>>>> That's not to say the concept of casual games shouldn't be suggested, >>>>>> but >>>>>> I'd like to develop a game that has replay value and isn't something >>>>>> that >>>>>> you'd play for 15 minutes before getting board of. >>>>>> 5. Consider game genres. Think big, Think small, Think card games, >>>>>> Think board games, Think simulator, think adventure games, think games >>>>>> that >>>>>> tell a story, think games that don't, basically let your imagination >>>>>> run >>>>>> wild, other than the couple of limits above, know idea is off the >>>>>> table. >>>>>> >>>>>> For those who have played the games I've released are there any areas >>>>>> that I >>>>>> could improve on. I'm not after specific changes you'd like to see, >>>>>> it's >>>>>> more of a general question, Better audio, more immersive, less >>>>>> repetitive, >>>>>> more or less challenging. I'm looking for things that will help with >>>>>> future >>>>>> developments. One of the things is I'm going to be moving away from >>>>>> BGT >>>>>> as a >>>>>> development environment, I think I've just about hit the limits of >>>>>> what >>>>>> it >>>>>> can do. >>>>>> >>>>>> There's no promises that any ideas will be taken forward, and don't >>>>>> expect >>>>>> anything to be released in the next couple of weeks. Really what I'm >>>>>> hoping >>>>>> will happen is that someone will suggest something and it'll grab my >>>>>> attention and spark my imagination. >>>>>> >>>>>> Thanks. >>>>>> Nick. >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > >
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