personally i would like to see a game that focuses more on exploring more and 
finding quests rather than focusing on fightning and other stuff like that
> On Feb 11, 2018, at 7:28 AM, Justin Jones <atreides...@gmail.com> wrote:
> 
> I wouldn't waste the effort of adding controller support to something
> as mundane as a driving simulation game.
> 
> I must admit that I am a little disturbed by the lack of imagination I
> am seeing in this thread.
> 
> On 2/11/18, goshawk on horseback <goshawk_on_horseb...@fastmail.co.uk> wrote:
>> here we are again, in the proverbial who makes the first move situation.
>> if more audio games supported the use of controllers, then the investment in
>> 
>> such, wouldn't just be for "one game", so would be more worth it for more of
>> 
>> us.
>> because not many audio games have controller support however, very few of us
>> 
>> probably have such controllers, so developers don't always want to build in
>> 
>> support for them, and so the cycle goes on.
>> 
>> Simon
>> 
>> 
>> ----- Original Message -----
>> From: "Shaun Everiss" <sm.ever...@gmail.com>
>> To: <blind-gamers@groups.io>
>> Sent: Sunday, February 11, 2018 7:10 AM
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>> 
>> 
>> Not everyone has the cash or space for a controler specially for 1 game.
>> 
>> 
>> 
>> 
>>> On 11/02/2018 8:06 p.m., goshawk on horseback wrote:
>>> any new trucking game could make use of a game controller, to not have so
>>> much of the "pressing and holding keys to drive" thing. there are some
>>> very
>>> nice driving wheel controllers out there, at least one of which also has
>>> an
>>> extra gear shift add on, which can either give one standard sequential,
>>> or
>>> up to 8 gears, to give a more life like gear shift movement and feel.
>>> 
>>> Simon
>>> 
>>> 
>>> ----- Original Message -----
>>> From: "Damien Garwood" <dam...@dcpendleton.plus.com>
>>> To: <blind-gamers@groups.io>
>>> Sent: Sunday, February 11, 2018 4:07 AM
>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>> 
>>> 
>>> Hi,
>>> The shuttle game is Speed, and the motorbike game is Cyclopath.
>>> As for a trucking sim, do you really want to be sat for hours at a time
>>> pressing and holding keys to drive? Trucker gave a good feel for how it
>>> works without making it boring. Having said that, I'm sure Nick could
>>> make
>>> it interesting if it were really a popular option. But certainly my
>>> imagination runs dry where that's concerned.
>>> Eurofly and TDV: I could never get to grips with them, so I don't really
>>> know how they work. Also being blind from birth and therefore not having
>>> touched mainstream games limits my knowledge, not to mention my
>>> imagination
>>> for games and my spatial awareness. Even if they aren't proper flight
>>> sims
>>> they're the closest we have. They're certainly far too complicated for me
>>> ever to have any hope with them. Hell, that takes the saying "the sky is
>>> your limit" to a whole new dimension. Lol.
>>> Cheers.
>>> Damien.
>>> -----Original Message-----
>>> From: Joshua Tubbs
>>> Sent: Sunday, February 11, 2018 3:51 AM
>>> To: blind-gamers@groups.io
>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>> 
>>> What shuttle and motorbike game are you talking about?
>>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said
>>> before.
>>> It takes a lot longer than an hour to travel on any one of those three
>>> routes in real life. Have the ability to pause the game, but make it as
>>> real
>>> time as possible.
>>> There are a lot of things unrealistic about Eurofly, and while TDV is a
>>> flight sim, it’s different than Eurofly so you can’t really call it a
>>> simulator per say, but it did get the physics right that Eurofly did not.
>>> 
>>> 
>>>> On Feb 10, 2018, at 10:42 PM, Damien Garwood
>>>> <dam...@dcpendleton.plus.com>
>>>> wrote:
>>>> 
>>>> Hi,
>>>> Aren't driving games all the same? There might be physical differences
>>>> in
>>>> driving each vehicle (train, car, bus, wagon, lorry, van, truck,
>>>> motorbike, physical vehicles like cycles and prams etc), whether for
>>>> sport, delivery, pickup or dropoff, whether customers or cargo, the end
>>>> result is still the same - to travel relatively short distances to get
>>>> from one place to another. We see those kinds of vehicles and local bore
>>>> every day, and we already have two flight sims, a train sim, a
>>>> motorbiking
>>>> game, a shuttle game, a trucker game, a pizza delivery game, and three
>>>> racing games (although one is no longer playable now). Do we really need
>>>> more?
>>>> Personally, if I were going down the transport route (no pun intended),
>>>> I
>>>> might choose to extend flight sims with helicopters (we've only seen
>>>> planes in the two we have so far), I might even extend the racing genre
>>>> to
>>>> include more realistic obstacles, but I would much prefer ships and
>>>> boats,
>>>> as that avenue hasn't really seen the light of day in audiogames yet.
>>>> There are tons of things you can do on the ship, from pulling the ropes
>>>> on
>>>> a sailing vessel, feeding the furnaces on a steam vessel, working the
>>>> water pumps, managing the engines, steering and so on. Even more
>>>> excitement when dealing with lifeboats. Those are meant for getting to
>>>> other countries, something we're lucky to get once a year unless we're
>>>> millionaires.
>>>> Or even better, spaceships. We have tons of space invaders, a fair few
>>>> battleship spaceship destroyer type games, but I don't know of any
>>>> spaceship driving sims. Feeding fuel to rocket shuttles and controlling
>>>> thermodynamic reactors and neutron pumps or whatever fancy names those
>>>> kind of things have, and dealing with magnetism to try and simulate
>>>> gravity etc. Now that's what I call imagination! I'd love to go to
>>>> another
>>>> planet, wouldn't you? Highly unlikely we'll get there in real life, the
>>>> best we can do is to hope for a game to do it! The closest we ever got
>>>> to
>>>> it was Lords of the Galaxy, which incidentally I really enjoyed, but
>>>> given
>>>> that VIPGamesZone seem to have themselves disappeared to some distant
>>>> unknown galaxy now...
>>>> Cheers.
>>>> Damien.
>>>> -----Original Message----- From: Daniel Wolak
>>>> Sent: Saturday, February 10, 2018 10:43 PM
>>>> To: blind-gamers@groups.io
>>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>>> 
>>>> Hi,
>>>> 
>>>> pitching in here for once, as I rarely do :)
>>>> 
>>>> Just wanted to say that I agree 110% with what Josh has just said, as
>>>> far as the fact that simulations are lacking in the audiogaming world,
>>>> and I like Josh would love an as realistic as possable trucking
>>>> simulator. It's I would say the one area that's really not had a solid
>>>> entry since Jim Kitchen's excelent trucker, although it's just a
>>>> starting point in my oppinion and is an excelent game for what it's
>>>> worth.
>>>> 
>>>> Just my thoughts.
>>>> Cheers,
>>>> 
>>>> Daniel
>>>> 
>>>>> On 10/02/2018 21:55, Joshua Tubbs wrote:
>>>>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker
>>>>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s
>>>>> just programmed by playing sounds and inputting numbers.
>>>>> 
>>>>> This simulator should be like Eurofly and use real map data from a
>>>>> source
>>>>> such as Open Street Maps, where the world is at our fingertips. I’m
>>>>> sure
>>>>> BGT won’t be able to pull the data from the Open Street Map API though,
>>>>> so I hope you switch to a language capable of doing that.
>>>>> I also think we are getting more online games, but at present Swamp is
>>>>> the only one where you can team up with people on missions. With a
>>>>> trucking simulator, it’d be nice to communicate and interact with
>>>>> people
>>>>> online, whether that be buying food at truck stops or resting with
>>>>> them.
>>>>> 
>>>>> I don’t know how task dispatches would be generated, but when I think
>>>>> of
>>>>> “simulator” I’d like it to be as realistic as possible, no excuses
>>>>> unless
>>>>> you can’t get help programming a certain feature. For example, the
>>>>> Eurofly developer says it’s impossible to program some features to make
>>>>> flying more realistic. Okay, fine, I don’t expect to be flying airways
>>>>> and for you to map out every single airport in the world. But at least
>>>>> use feet for everything, as real pilots do, make ATC phraseology
>>>>> realistic and use all the frequencies and have coverage available
>>>>> worldwide, even though the tower voices may be the same a lot.
>>>>> 
>>>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re
>>>>> done with Driver School, you’ve got about 10-15 tasks to do, some of
>>>>> which are long sure. Once complete, that’s it. Then you’re just left
>>>>> with
>>>>> driving freely and that’s it.
>>>>> So really, I think you should go for the trucking simulator, as
>>>>> simulators are honestly what’s truly lacking. Those and RPGs.
>>>>> 
>>>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson
>>>>>> <n...@ndadamson.com>
>>>>>> wrote:
>>>>>> 
>>>>>> Hi All.
>>>>>> As you may know I develop audio games and currently have 3 titles I've
>>>>>> released over the last 6 years, check out www.ndadamson.com for
>>>>>> Dotris,
>>>>>> Park
>>>>>> Boss, and Tube Sim.
>>>>>> 
>>>>>> I'm trying to come up with a new project that I can work on and I
>>>>>> thought
>>>>>> I'd ask what area do players feel is lacking with in the audio games
>>>>>> community.
>>>>>> As a day job I'm a developer in a field which is not related to games
>>>>>> at
>>>>>> all
>>>>>> so developing audio games is something I do for fun.
>>>>>> So I'm after your ideas. What is a type of game which you'd like to
>>>>>> play
>>>>>> which there's not an audio game for?
>>>>>> Now that's quite a big question so I'm going to put some limits.
>>>>>> 1. I'm not after a whole game synopsis or script yet. A brief
>>>>>> paragraph
>>>>>> is more than enough. Tell me just enough so I get the idea of the game
>>>>>> or
>>>>>> the type of game you'd like to play.
>>>>>> 2. I'm not interested in rewriting an audio game that already exists.
>>>>>> That's not to say that if your idea has enough differences to
>>>>>> something
>>>>>> that
>>>>>> already exists it won't be considered. For example, suggesting a
>>>>>> "better
>>>>>> racing game" is a bit vague. You'd need to tell me why it's not the
>>>>>> same
>>>>>> as
>>>>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free
>>>>>> to
>>>>>> consider games from the past that are no longer available but what
>>>>>> would
>>>>>> make it better.
>>>>>> 3. I'm not really interested in developing another first person
>>>>>> shooter
>>>>>> or version of space invaders.
>>>>>> 4. I'm not really in to games that don't really have any skill to
>>>>>> them.
>>>>>> That's not to say the concept of casual games shouldn't be suggested,
>>>>>> but
>>>>>> I'd like to develop a game that has replay value and isn't something
>>>>>> that
>>>>>> you'd play for 15 minutes before getting board of.
>>>>>> 5. Consider game genres. Think big, Think small, Think card games,
>>>>>> Think board games, Think simulator, think adventure games, think games
>>>>>> that
>>>>>> tell a story, think games that don't, basically let your imagination
>>>>>> run
>>>>>> wild, other than the couple of limits above, know idea is off the
>>>>>> table.
>>>>>> 
>>>>>> For those who have played the games I've released are there any areas
>>>>>> that I
>>>>>> could improve on. I'm not after specific changes you'd like to see,
>>>>>> it's
>>>>>> more of a general question, Better audio, more immersive, less
>>>>>> repetitive,
>>>>>> more or less challenging. I'm looking for things that will help with
>>>>>> future
>>>>>> developments. One of the things is I'm going to be moving away from
>>>>>> BGT
>>>>>> as a
>>>>>> development environment, I think I've just about hit the limits of
>>>>>> what
>>>>>> it
>>>>>> can do.
>>>>>> 
>>>>>> There's no promises that any ideas will be taken forward, and don't
>>>>>> expect
>>>>>> anything to be released in the next couple of weeks. Really what I'm
>>>>>> hoping
>>>>>> will happen is that someone will suggest something and it'll grab my
>>>>>> attention and spark my imagination.
>>>>>> 
>>>>>> Thanks.
>>>>>> Nick.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>> 
>>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 
> -- 
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
> 
> 
> 

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