I meant arrow keys to read the screen, since you always read up and down line by line.

All the best,

Dark.
----- Original Message ----- From: "Jude DaShiell" <jdash...@panix.com>
To: <blind-gamers@groups.io>
Sent: Tuesday, March 6, 2018 9:34 PM
Subject: Re: [blind-gamers] unnethack


Don't use arrow keys.  What's wrong with h,j,k,l?

On Tue, 6 Mar 2018, dark wrote:

Date: Tue, 6 Mar 2018 16:10:17
From: dark <d...@xgam.org>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] unnethack

Again though when you hit down arrow from your current position your told the entire line not just what is one tyle south of you. There is no way with a windows screen reader to go down one character thus you can never be sure what is south or north of you exactly, quite aside from the fact that going through a screen of over 120 lines each of which is 300 characters one character at a time is really! time consuming.

I did wonder in Angband if you could use the look curser to jump around the screen, since a command was implemented to tell you the distance from your characters' current position and the nearest enemy/item, the problem though is without an idea of the layout of the area your always basically stuck with single targets, and there is no way to know which is a tunnel, which a room, what rooms connect where etc.

I suspect roguelikes won't be completely accessible until someone develops that full screen braille display.

All the best,

Dark.
----- Original Message ----- From: "Jude DaShiell" <jdash...@panix.com>
To: <blind-gamers@groups.io>
Sent: Tuesday, March 6, 2018 7:10 PM
Subject: Re: [blind-gamers] unnethack


 Don't listen to the screen reader while it reads lines.  Wait until it
 stops then use the keys you normally use to check out the characters on
the screen. The first thing to do when the screen reader stops reading is
 to locate any @ signs.  One of these is going to be you.  Others are
either vault guards; shopkeepers, or shape-shifters. Then do a / command
 and Identify each one of them as well as any monsters near you. If you
 know your screen location the monsters screen location is given in the
 same way so you can find direction and distance from you that way.
These games involve at least as much strategy as killing monsters so if I
 get lucky with equipment finds or increases in experience levels or
finding a down staircase, often I'll save the game and come back to it and
 start playing it later.

 On Tue, 6 Mar 2018, dark wrote:

 Date: Tue, 6 Mar 2018 12:56:59
 From: dark <d...@xgam.org>
 Reply-To: blind-gamers@groups.io
 To: blind-gamers@groups.io
 Subject: Re: [blind-gamers] unnethack

I know about the nethaccess file, but whenever I've ried the map has been impossible to make sense of since screen readers read text in lines and
 getting a line that says dot dot dot hash dot dot dot dot bar dot dot
 doesn't tell me much, indeed the only roguelike I've ever had success
 playing was Angband and that due more to a combination of usable large
graphic tyles and my remaining vision than anything in the game itself.

 This is why we don't  list roguelikes on audiogames.net since until
 someone comes out with that full screen braille display they're always
 going to be a pain in the arse to play.

 All the best,

 Dark.



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