Hi Travis.
Take a look at Aprone's lunimals, which basically had the same idea with eco
system management instead of farms.
the way to make that sort of game interesting is with lots of levels,
acheivements, tasks to do etc and progressive measures in gameplay that let
you progress.
For example, just because you can grow carrots on level one doesn't mean
they're the best! carrots you can possibly grow, so maybe an achievement
could involve growing and harvesting several generations of carrots
flawlessly in order to improve the quality of your carrots (while protecting
them from weeds, floods, ravenous goats etc).
Another idea might be to go the crafting kingdom route and have you need to
buy different luxury achievement or estate items to win the game, for which
you need to grow and sell increasingly better quality plants in increasingly
different varieties.
Another might be tasks to grow certain combinations of things, for example
suppose an Italian chef was making a special meal and requested yu provide
good quality garlic, tomatoes and bazel as ingredients.
Hth. As I said I love the idea of this style of game so definitely keep on
with things.
All the best,
Dark.
----- Original Message -----
From: "Travis Siegel" <tsie...@nfbcal.org>
To: <blind-gamers@groups.io>
Sent: Saturday, April 14, 2018 9:45 PM
Subject: Re: [blind-gamers] games about food and cooking
That's certainly possible. The way it works now is after you plant a
vegitable (no fruits yet), you have to wait a number of seconds (roughly
equivalent to how many days it would take in rl) before you can harvest
the plants. There's of course background music for each level, and
sounds for various things, (reaching the side of the garden plor,
finishing tasks, and so on). I do plan to add a market, (currently, you
can't do anything with the plnats once you harvest them except plant
them again. Of course, harvesting them is necessary to complete the
tasks for each level, and even after the market is added, that's only
going to add minimal color to the game, there's still not a whole lot to
do, which is why I kind of stopped fiddling with it for the last week or
so, I honestly can't for the life of me think of anything to do with it
to make it interesting.
Floods, drauts, storms, thieves, wild animals and so on could certainly
add spice, and are almost certainly going to be necessary before the
game is really playable, but still, I don't see the point of just
sitting there growing and harvesting plants. On a phone/tablet, it's a
nice way to pass the time, watching your garden grow over time, but on
the pc, it's just boring, and I can't think of anyway to spice it up
beyond making it more difficult, but then nobody wants to play it.
Perhaps, that's why there aren't any of these sorts of games on the pc.
<sigh>
On 4/14/2018 4:32 PM, Maureen McEntee wrote:
Hi Travis, how about making it like a real farm, with drouts, floods and
the like and the farmer has to survive, and save his crops. then be able
to sell them.
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