Virtual reality sounds all very well, but the problem with having a
disability is that the closer to reality things get, the more the
limitations that having a disability places on everyday life will
necessarily intrude into the virtual reality.
this is why I love table top gaming with dice and other people, but
absolutely refuse to do larp, that is live action role play, where you
actually dress up in costume and hit people with plastic swords, since
no, if I want to rp I don't want to Rp a blind person.
This is also the same reason that the more complex graphics got, the
less able my level of site was to keep up with them.
Of course, there is the counter argument, that virtual reality could
provide virtual tools for accessibility, just as rl tools for
accessibility exist, devices with voiceover being an analogue to voice
assistance for games, but thus far the access to truly virtual
environments is still at a far more basic level than access to rl
environments despite many efforts being made in that direction, (how
many blind people are able to play world of war craft, second life or
other heavily graphical virtual reality mmorpgs).
A far more interesting prospect to me is that of augmented reality, that
is, taking aspects of a virtual environment that enhance accessibility
to that environment and mapping them onto the rl world. Look at idle
games, games that use heavily analogue control, or games that use the
player's rl location, adaptations which likely will lead to better
accessibility or in general a more fun time for everyone.
In terms of the pure experienced of imagined reality though, for me,
nothing will beat the human imagination.
I love games, and I love exploring virtual worlds, but reading to me is
second to oxygen. Also, for all the fun experiences I've had in
programmed online worlds, nothing beats a human gm and a set of players
just telling interactive stories together.
All the best,
Dark.
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