Very interesting points raised here.
First, thank you guys for really getting into my topic! Let's keep it up :)
I agree with both ideas raised here, at least in some ways.
What John just said is true, in my opinion. Just because you're blind in
real life doesn't mean you have to be in the game, after all it's still
a game, yet close to reality.
However, the point raised by you, Luke, is also quite interesting,
regarding augmented reality.
I don't know that much about this concept. My references to this one are
based on Pokemon Go, but that's all. LOL, i warned you I didn't know much.
Do you think that augmented reality would be used to put a blind gamer
closer to the game reality more than the virtual reality, Luke?
I would be interested into a game using this concept and of course being
accessible, since PG (again my only one reference) isn't accessible at
all, as far as I know.
I had never heard about LARP so far. I mean, I heard something about
this, but I never knew that was the name for this one.
Seems interesting, based on what I've read (which was a very little bit).
And they said that actually the physical contact isn't allowed on this
gaming style, at least in most of the cases, so it wouldn't matter that
much being or not blind.
Anyway, guys, I guess we still have lots of things to talk about this
matter. So let's go! :)
P.S.: I always wanted to play WOW and Second Life.
Cheers,
Marcio
AKA /Starboy/
Follow or add me on Facebook <https://facebook.com/firirinfonfon>
Em 18/03/2019 08:16, john escreveu:
This raises a really interesting thought:
Just because you're blind now, does not mean you'd have to be so in the game
world. There would be some significant limitations based on the reason for
blindness, but it's likely that we'll soon have the ability to directly feed
sensation and sensory input to the brain. Thus, if your only problem is that
your eyes are broken, that doesn't mean the game dev can't just pass your
brain the visual input you'd be getting from your eyes.
I'm aware there are folks this wouldn't apply to - if you lose your optic
nerve, or instance, but once perfected, I could even see this being used as
a "here's your site back" situation.
--------------------------------------------------
From: "Luke Hewitt" <[email protected]>
Sent: Monday, March 18, 2019 2:25
To: <[email protected]>
Subject: Re: [blind-gamers] food for thought: How far you would go as to
merging your reality with the gaming one?
Virtual reality sounds all very well, but the problem with having a
disability is that the closer to reality things get, the more the
limitations that having a disability places on everyday life will
necessarily intrude into the virtual reality.
this is why I love table top gaming with dice and other people, but
absolutely refuse to do larp, that is live action role play, where you
actually dress up in costume and hit people with plastic swords, since
no, if I want to rp I don't want to Rp a blind person.
This is also the same reason that the more complex graphics got, the
less able my level of site was to keep up with them.
Of course, there is the counter argument, that virtual reality could
provide virtual tools for accessibility, just as rl tools for
accessibility exist, devices with voiceover being an analogue to voice
assistance for games, but thus far the access to truly virtual
environments is still at a far more basic level than access to rl
environments despite many efforts being made in that direction, (how
many blind people are able to play world of war craft, second life or
other heavily graphical virtual reality mmorpgs).
A far more interesting prospect to me is that of augmented reality, that
is, taking aspects of a virtual environment that enhance accessibility
to that environment and mapping them onto the rl world. Look at idle
games, games that use heavily analogue control, or games that use the
player's rl location, adaptations which likely will lead to better
accessibility or in general a more fun time for everyone.
In terms of the pure experienced of imagined reality though, for me,
nothing will beat the human imagination.
I love games, and I love exploring virtual worlds, but reading to me is
second to oxygen. Also, for all the fun experiences I've had in
programmed online worlds, nothing beats a human gm and a set of players
just telling interactive stories together.
All the best,
Dark.
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