What operating system is on that computer?  Your answer will make a
difference.

On Sun, 7 Jul 2019, Margus Ojaots wrote:

> Date: Sun, 7 Jul 2019 07:22:12
> From: Margus Ojaots <[email protected]>
> Reply-To: [email protected]
> To: [email protected]
> Subject: Re: [blind-gamers] Alter Aeon July 2019 Update
>
> how do i play it then?
>
> 2019-07-07 12:56 GMT +03:00, Jude DaShiell <[email protected]>:
> > You can't.  It's a mud, and you connect to muds and create characters
> > then start playing the game on line.
> >
> > On Sun, 7 Jul 2019, Margus Ojaots wrote:
> >
> >> Date: Sun, 7 Jul 2019 04:34:33
> >> From: Margus Ojaots <[email protected]>
> >> Reply-To: [email protected]
> >> To: [email protected]
> >> Subject: Re: [blind-gamers] Alter Aeon July 2019 Update
> >>
> >> hello. Where can i download alter aeon?
> >>
> >> 2019-07-07 9:43 GMT +03:00, Alter Aeon <[email protected]>:
> >> > The seventh annual Summer Solstice Celebration of Alter Aeon still
> >> > ongoing!
> >> > We decided to extend it for another weekend so everybody has a chance
> >> > to
> >> > finish the event quests! The summer event will now end the morning of
> >> > Monday, July 8th.
> >> >
> >> > Here's a summary of recent coding updates we did in June:
> >> >
> >> > *
> >> >
> >> > Critical skills for the thief class were rebalanced, meaning that the
> >> > balancing of all six classes is now complete. Skills and spells have
> >> > been
> >> > spread out more evenly, and each class's abilities now require roughly
> >> > the
> >> > same number of practices
> >> >
> >> > *
> >> >
> >> > The druidic mooncatcher skill is now fully developed and implemented.
> >> > Mooncatchers can be filled and then sealed, transforming them into
> >> > moondust,
> >> > a spell component with unique properties.
> >> >
> >> > *
> >> >
> >> > Areas can now have a geology type set. Certain minerals are more common
> >> > in
> >> > some geologies than others. This should help players find particular
> >> > minerals more easily.
> >> >
> >> > *
> >> >
> >> > Shopkeepers that randomly restock herbs will only load herbs from the
> >> > sector
> >> > they are located. This should help non-druids find certain herbs more
> >> > easily, especially for jobs.
> >> >
> >> > *
> >> >
> >> > Druid called animals can be fed by giving them preferred foods. This
> >> > helps
> >> > them recover from combat. They have strong preferences for certain
> >> > foods, so
> >> > while a black bear may eat a wide variety of foodstuffs, a moose will
> >> > not
> >> > eat fish, nor will a mountain lion eat fruit.
> >> >
> >> > *
> >> >
> >> > Instead of tripping, called alligators now perform a "death roll"
> >> > against
> >> > badly wounded opponents. This attack does a high amount of damage and
> >> > heals
> >> > the alligator a little, but it can only be used against creatures near
> >> > death
> >> > that are smaller than the alligator.
> >> >
> >> > *
> >> >
> >> > The thief feint skill will now lower and reset cooldown timers for
> >> > flourish
> >> > and crippling strike.
> >> >
> >> > *
> >> >
> >> > It is now possible to directly improve the quality of crafted objects
> >> > with
> >> > profession points. You must know the skill necessary to craft the item
> >> > to at
> >> > least 90% (or excellent).
> >> >
> >> > *
> >> >
> >> > The news command now displays when double exp system events are under
> >> > way.
> >> >
> >> > Here is a list of code changes coming up in July:
> >> >
> >> > *
> >> >
> >> > Sea-based boarders like crawling octopi, giant crabs and hostile
> >> > merfolk
> >> > will be up and going.
> >> >
> >> > *
> >> >
> >> > Changes to dread portent and soulsteal to make them interact more
> >> > smoothly
> >> > and behave more fairly in groups.
> >> >
> >> > *
> >> >
> >> > Streamlining job processes. Jobs generate a lot of lag, and the solution
> >> > is
> >> > to create standing lists of mobs and objects eligible for jobs that
> >> > updates
> >> > every day, much in the same way that fame does.
> >> >
> >> > *
> >> >
> >> > Making content from the news command to be visible on the main website.
> >> >
> >> > Last month we opened the Valley of Sacerdotes, a level 41 autogroup zone
> >> > for
> >> > the plane of Crepuscula.
> >> >
> >> > Redferne's Floating Palace and the new Dragon Tooth research center
> >> > have
> >> > been finished. Everything has been releveled to level 28 and many new
> >> > quests
> >> > have been added to merge it all up together. Players can talk to Gimthen
> >> > in
> >> > Dragon Tooth to start it all. Our world builders hope to make several
> >> > more
> >> > quests that will aid the transition of players from Archais to the
> >> > mainland.
> >> >
> >> > Furthermore, work has begun in earnest to build the Palace of the
> >> > Dragon
> >> > Emperor, which will be a multizone level 41 group 7 autogroup instance
> >> > in
> >> > Suboria. Large groups of high level players will be able to test their
> >> > mettle against the elite soldiery of Suboria, as well as solve puzzles
> >> > in
> >> > the catacombs beneath the palace. Work on the palace is expected to
> >> > continue
> >> > into late fall or early winter.
> >> >
> >> > In other parts of the realm, work continues on the Nightmare Plane solo
> >> > and
> >> > group 4 zones, a new island for the continent of Gianasi and a new port
> >> > city
> >> > for the continent of Ramanek. The goal is to finish these in time for
> >> > the
> >> > Halloween event.
> >> >
> >> > Speaking of events, our next event will be for the Feast of the
> >> > Sacrifice in
> >> > mid-August.Stay tuned to our Youtube channel for more updates! Check out
> >> > our
> >> > July update here: https://www.youtube.com/watch?v=ud7-7PqXOqE
> >> >
> >> >
> >> >
> >> >
> >>
> >>
> >>
> >>
> >
> > --
> >
> >
> >
> >
> >
>
> 
>
>

-- 


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