Hi,
This will be quite a long message, because I'm starting to realise just how complicated spatial awareness can actually be. This is a thing I've been struggling with for years. I only managed A Hero's Call because following a beacon is like playing a reflex game. It says north, you turn around until it says north. Even then though, someone had to tell me that. I have no real understanding as to what that means or where I'm going. In fact, during times when you can't rely on beacons to get you places (like the goblin campsites and so on), someone actually had to do that for me! As for Tank Commander, if it weren't for Raul's playthrough, I would have never beaten it. Same in the real world, I always struggled with mobility. When I learned a route it was a case of remembering a set of instructions. That's why I often call it the "Bop-it dance" or the "Robot's dance". Think about it...Walk 20, turn right, walk 10...Just a glorified algorithm. If someone tells me to try and do the route in reverse, I wouldn't have a clue. You tell me to turn right, and I can do it. You ask me what's to the left of me, or what direction are the stairs from my front door, I'd have no idea, without physically going there. When my mum used to tell me to get out of the car and walk round the back, I wouldn't know what direction that was, because once I'm out of the car my direction has changed. And then there's the big one. If cars are moving forwards then why do they pan left to right? Or, if I'm sat in a vehicle that's reversing, why does it feel like it's moving forwards? What am I told? Surprise surprise, it's to do with directions again. And they all have one thing in common - it's the direction your facing. I always thought that, although I could move in a given direction, I always struggled when I faced a different direction to what I'm used to. My mum disagrees, and puts it like this: I don't have any "mental mapping skills". Thinking about it, I guess I can say that's accurate. I never know where I am relative to other things, or where they are relative to me (Unless of course I can reach out and physically touch it). I guess that's why I wasn't taught other forms of navigation. compass directions are just a series of meaningless words to me. All I know is that the compass has something to do with the sun. And don't even get me started on the clockface...When I tried 3d Velocity and it told me there was an enemy at 06:00, I actually went looking in the manual for a way to check the gametime! Of course there's nothing in there, then someone corrected me and said, no, it's referencing direction, not time. As far as I know, I hit a button on my clock or computer and it tells me the time. What on earth has that got to do with directions? I guess the only thing I can think of is that they say the past is behind you and the future is in front...Headache tablets anyone? I've also seen things like turning to 90 or 160 (they just sound like arbitrary numbers to me). Eurofly deals with latitude longitude and altitude. There just seems to be so much to consider with space. I'd just say give me an x and a y coordinate. But then I've seen that in different ways (0 0 being bottom left in some cases, and top left in others, and then someone told me that could also refer to the centre under some circumstances as well). Also I've had disputes in the past as to whether the Y coordinate represents forwards and backwards, or up and down. I always thought z was up and down, but they'd argue that when you're talking 2d, y is up and down. But I thought if you're working with 2d, you're talking about something that's flat (unless of course you're playing BK3!) Then, as if that wasn't enough, even my certainty about up and down came into question a few months ago when I learned that the world was just a big ball. In that case, people on the other side of the ball would say that their up was our down...And then they told me the earth is spinning, so our directions are always changing anyway...Sheesh! Thank goodness we don't have that level of complexity in games! Honestly. Sometimes I think I ought to have a physics degree if I'm going to understand all this! And there was me thinking that spatial awareness was meant to be a basic skill. As it is, I'm determined to learn this. I've gone six or seven years without any mobility training now because I just can't get my head around it. Now I'm trying again, and I thought that if I can understand how these games work, maybe it will improve my mental mapping skills and thus my mobility training, and stop everyone getting impatient with me and telling me what an idiot or slow learner I am.
Cheers,
Damien.

On 27/07/2020 04:08 pm, Luke Hewitt wrote:
I've found myself, that practicing has actually improved my ability to navigate in games.

When I started with shades of doom and gma tank commander, I was having trouble, and it wasn't until I thought out the physical spacial awareness test myself that I managed to get my head around the idea, since my own comprehension of space is actually pretty crappy.


What I do do  though, both in games and rl, is to use landmarks as guides, sound sources, smells, and working out what direction I have to go from such and such is often a good way around.


A hero's call I can't speak about as I've yet to get into that game, but I know in shades of doom, using the sound sources of the corridors and many of the tools already provided like coordinates and the reminders of where I've gone before, helped considerably.


All the best,


Dark.





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