Hello, I used to like this mud before they got rid of the newbie school area. I also don’t like the fact that your suppose to try and max out your stats while you are still level 1 so you can get the best gains when you level.
Greg Wocher > On Dec 7, 2020, at 12:33 AM, Luke Hewitt <[email protected]> wrote: > > Hi. > > > > > One game I've had a lot of fun with over time is Erion mud, and since it has > had a lot of changes and updates recently and is becoming quite unique, I > thought I'd mention it here. > > > The game is your standard fantasy game and has a lot of things other muds > have, missions to complete, automated quests, lots of areas, fantasy races > and classes and so on. > > However, there are a lot of things that make Erion unique. > > > Both missions with story and automated jobs, lots of random objects to find > scattered around the mud from chocolate bunnies to magic sigils, a monster > arena where you can fight in challenges and so on. > > The game has a great crafting system, with mining, smithing smelting, basket > making, tanning and crafting leather, foraging for magic seeds and growing > your own gardend, the single most interesting fishing system I've seen in > pretty much any mud, and weaving, lapidary (working with gems), and most > recently glass making, which fits in with the games very unique alchemy and > potion brewing system, and what is even better, is all of these can be done > for experience, indeed there are even crafting missions where you have to > craft an item for a shopkeeper. > > > The activities have just that right range of being complicated enough to keep > your attention, but not so ridiculously complex as to be difficult to start. > > > Same goes for combat, while the game has very standard combat like Alteraeon > or many other dicu muds, at the same time there are enough extra abilities, > potions and so on to make each class unique and give you something to aim at, > without being so complex as to be off putting. Ditto with the games stats and > trains system and the way it handles classes. > > > Combat is just where it starts though, with automated quests, missions to do > with story, large areas to explore and random little games and extra details > that occur throughout the game, from occasional mud wide competitions and > events, like who can catch the most fish, or find a specific room, to fun > little extras like finding chocolate bunnies, mystic sigils, or fighting in a > monster colosseum. Not to mention little events like finding scrabble tiles > or guess the phrase. > > > The community is also hands down one of the nicest I've seen in a game, very > ready to help with quest hints, gear or other extras. > > indeed, the game has several houses (like guilds), all built for different > play styles, from the newbies house, to houses specialised in crafting. > alchemy, exploration, monster slaying or fighting other players if that's > your thing, though pvp is very much optional in this game. > > > > > Best of all, accessibility is always a major concern. > > You can connect to the game with any client at erionmud.com port 1234. > > However most recently Erion has now created it's own stand alone client (a > preconfigured version of Mushclient), with a soundpack, so even people who > haven't played muds before can just download that and start straight off. > > > You can find that here: > > http://erionmud.com/blindsupport.php > > > If anyone is playing, feel free to give me a yell, my char is Thile on there. > > > All the best, > > > Dark. > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#123077): https://groups.io/g/blind-gamers/message/123077 Mute This Topic: https://groups.io/mt/78772955/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
