Hello,
I used to like this mud before they got rid of the newbie school area. I also 
don’t like the fact that your suppose to try and max out your stats while you 
are still level 1 so you can get the best gains when you level. 

Greg Wocher


> On Dec 7, 2020, at 12:33 AM, Luke Hewitt <[email protected]> wrote:
> 
> Hi.
> 
> 
> 
> 
> One game I've had a lot of fun with over time is Erion mud, and since it has 
> had a lot of changes and updates recently and is becoming quite unique, I 
> thought I'd mention it here.
> 
> 
> The game is your standard fantasy game and has a lot of things other muds 
> have, missions to complete, automated quests, lots of areas, fantasy races 
> and classes and so on.
> 
> However, there are a lot of things that make Erion unique.
> 
> 
> Both missions with story and automated jobs, lots of random objects to find 
> scattered around the mud from chocolate bunnies to magic sigils, a monster 
> arena where you can fight in challenges and so on.
> 
> The game has a great crafting system, with mining, smithing smelting, basket 
> making, tanning and crafting leather, foraging for magic seeds and growing 
> your own gardend, the single most interesting fishing system I've seen in 
> pretty much any mud,  and weaving, lapidary (working with gems), and most 
> recently glass making, which fits in with the games very unique alchemy and 
> potion brewing system, and what is even better, is all of these can be done 
> for experience, indeed there are even crafting missions where you have to 
> craft an item for a shopkeeper.
> 
> 
> The activities have just that right range of being complicated enough to keep 
> your attention, but not so ridiculously complex as to be difficult to start.
> 
> 
> Same goes for combat, while the game has very standard combat like Alteraeon  
> or many other dicu muds, at the same time there are enough extra abilities, 
> potions and so on to make each class unique and give you something to aim at, 
> without being so complex as to be off putting. Ditto with the games stats and 
> trains system and the way it handles classes.
> 
> 
> Combat is just where it starts though, with automated quests, missions to do 
> with story, large areas to explore and random little games and extra details 
> that occur throughout the game, from occasional mud wide competitions and 
> events, like who can catch the most fish, or find a specific room, to fun 
> little extras like finding chocolate bunnies, mystic sigils, or fighting in a 
> monster colosseum. Not to mention little events like finding scrabble tiles 
> or guess the phrase.
> 
> 
> The community is also hands down one of the nicest I've seen in a game, very 
> ready to help with quest hints, gear or other extras.
> 
> indeed, the game has several houses (like guilds), all built for different 
> play styles, from the newbies house, to houses specialised in crafting. 
> alchemy, exploration, monster slaying or fighting other players if that's 
> your thing, though pvp is very much optional in this game.
> 
> 
> 
> 
> Best of all, accessibility is always a major concern.
> 
> You can connect to the game with any client at erionmud.com port 1234.
> 
> However most recently Erion has now created it's own stand alone client (a 
> preconfigured version of Mushclient), with a soundpack, so even people who 
> haven't played muds before can just download that and start straight off.
> 
> 
> You can find that here:
> 
> http://erionmud.com/blindsupport.php
> 
> 
> If anyone is playing, feel free to give me a yell, my char is Thile on there.
> 
> 
> All the best,
> 
> 
> Dark.
> 
> 
> 
> 
> 
> 



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