Hi enes saribas,

Regarding your question   about memory, the issue is less noticeable on 
machines with a lot of RAM to spare. However, even though it is less of an 
issue if there is RAM to spare, the issue is still there and potentially anyone 
running a PC with low  amounts of RAM, or other process’s taking up a lot of 
RAM it has the potential to cause issues, which is the main reason we decided 
to stop development on the current build, since we didn’t want to put out a 
substandard product  or a product  which we knew had issues, especially issues 
like memory which could cause crashes.

 

Paul

 

From: [email protected] <[email protected]> On Behalf Of enes saribas
Sent: 06 February 2022 01:37
To: [email protected]
Subject: Re: [blind-gamers] Important information about the future of Ebon Sky 
Studios, Sable and Crimson Eclipse

 

Hi,

Would the memory leaks cause a large issue with Crimson Eclipse on computers 
with large amounts of memory?  Would you need to re-write the game in another 
programming language?

On 2/5/2022 12:25 PM, Dakotah Rickard wrote:

Thank you, all of you, for your openness and honesty in confronting these 
issues. 

I know I am somewhat disappointed that a promising development tool will now be 
suspended indefinitely.

On the other hand, the fact that you are taking a break, dealing with the 
consequences, and making plans gives me confidence and hope.

All I would ask is that your team continues its work eventually. One of the 
reasons there are so many games for the sighted community is generalized engine 
development which people can rely upon to produce games without reinventing the 
wheel every time.

Please don't allow yourselves to forget the encouragement and desire of the 
community at large. You are wanted, your product is wanted, and we have faith 
in you all to deliver.

Take your time to catch your balance, then run ahead with the same zeal and 
promise you've shown for several years now.

I believe in you. We believe in you!

Thank you for all you have done and for all you will do in the future.

Dakotah Rickard 

Phone: (336) 662-2423

E-Mail: [email protected] <mailto:[email protected]> 





On Feb 5, 2022, at 12:20, Ebon sky studios  <mailto:[email protected]> 
<[email protected]> wrote:

 

Hello all,

 

We regret that we have to pass along some very bad news to all of you:

we are going to have to put the production of Sable and our first game--Crimson 
Eclipse--on hold.

 

Without going into excruciating detail, we have discovered that BGT has an 
inherent issue with memory management, in other words, memory leaks. This 
memory issue isn't as noticeable in most games created using BGT, given that 
they don't require large amounts of data to be saved/loaded into/out of RAM 
using the scripting language's built-in memory management functions. On the 
other hand, game projects created using Sable are not hard-coded, but are 
frequently reading/writing to numerous external data files. This difference in 
process is where BGT's memory management functions do not work properly and why 
we have the potential for severe memory leak issues. After some investigative 
tinkering with Sable’s source code our programmer  Paul was able to optimize 
the application a little. Unfortunately, the optimizations just weren’t enough. 
Since the memory issues are inherent to BGT itself and not Sable, no matter how 
much we optimise, they cannot ever be completely overcome.

 

During our team meeting on 1 February, we discussed our best course of action. 
After some soul-searching, we decided that we needed to suspend all operations 
on both Sable and Crimson Eclipse. We do not want to release a product that has 
the potential to crash any of your computers. If someone did that to us, we’d 
be pissed and want to go running for the torches and pitchforks. We decided, 
that no matter how painful and soul-destroying it is for us personally, we will 
not release any sort of commercial product written in BGT.

 

At the moment, we have decided to step back for a little while and catch our 
breath. We need to give ourselves time to recover and think things through 
before we decide on our next course of action. We still want to create both 
quality developer tools and games with those tools, but we will need to 
reconsider our approach. The good news is that we learned a lot over these many 
years that we worked on Sable and Crimson Eclipse. We know what, and what not, 
to do in the future and have a better understanding of how not to make a 
nonsense out of this. So don’t count us out of the game yet.

 

After some additional back-and-forth, we decided that we will release the 
current build of Sable but  only for a limited 8 week period, similar to what 
we did when we released the public beta in 2020. We appreciate this isn't a 
perfect solution, but we know many of you were keen to try Sable and We didn't 
want to deny you that opportunity. Furthermore, we are hoping that any of you 
that do want to play around with this proof-of-concept version of BGT Sable can 
pass along any suggestions that you think we ought to consider for a new 
version of the application. Again though, we need to emphasize that this 
version of Sable has those memory leak issues, so use at your own risk, also 
any projects created  during the release will be lost and unusable after the 8  
week period. the link can be found at the bottom of the post.

 

We want to conclude this message by repeating our apology to all of you who 
have been waiting for us to put out Crimson Eclipse and/or the public release 
of Sable. We accept the fact that many of you will be sad, disappointed, pissed 
off or some combination of those emotions. We are prepared to take it on the 
chin, but we do hope that you will not lose your trust in us. Ebon Sky Studios 
exists to serve the community—that’s all of you—and without that community, we 
are nothing.

 

Sable download link below, please read the full details on the download page 
before running Sable:

https://ebonskystudios.com/download-sable-demo/

 

The Ebon Sky Studios Team:

 

Paul Lemm – Programmer

Justin Jones – Game Designer

Thaddeus Podtepa – Game Designer

Brian Fairbanks – Sound Designer

Kelly Baughman – Volunteer Project Manager





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