Hi, 
Can someone tell me how to get Mutmo to transform into Frostand. 
Also, How to I get Amphisto to transform into Volenteral? 
Thanks 
Chris 

Sent from Mail for Windows

From: Shaun Everiss
Sent: Sunday, February 6, 2022 5:32 PM
To: [email protected]
Subject: Re: [blind-gamers] Important information about the future of Ebon Sky 
Studios, Sable and Crimson Eclipse

I agree bgt should be scrapped before it gets to much.
Look at my responce on audiogames forum.
Bgt is being misdetected as a problem due to how its run and its components.
In addition it uses older directx tech.
Then there is the fact that its no longer supported.
Its already clained l-works, liam was almost done on a project and his 
motivation dropped off.
Bgt really shouldn't be used for serious projects though if you don't care 
about sources thats fine to run uncompiled projects.
Oriol gomez went elektron/java.
I may actually do an install cast some time maybe towards winter on how to 
handle this stuff etc.


On 7/02/2022 1:25 am, Ebon sky studios wrote:
Hi everyone,
 
I just wanted to say thanks to everyone who’s posted in here, or who’s sent us 
a private email. Yesterday was a tough day for us making the announcement, but 
it was great to see so much positivity and support from the community.
 
Although it was with a heavy heart we made the announcement yesterday, we 
always planned to eventually move away from BGT anyway, this just forces that 
move sooner than we had previously planned. In the long run, hopefully moving 
over to re-writing Sable in a full main stream language  allows us to take 
everything we’ve learnt so far and make something even better.
 
As ever thank you all for your continued support, I hope those of you who 
decide to download the current proof of concept demo that you have fun playing 
around with it.
 
paul
From: [email protected] <[email protected]> On Behalf Of Dakotah 
Rickard
Sent: 05 February 2022 18:25
To: [email protected]
Subject: Re: [blind-gamers] Important information about the future of Ebon Sky 
Studios, Sable and Crimson Eclipse
 
Thank you, all of you, for your openness and honesty in confronting these 
issues.
I know I am somewhat disappointed that a promising development tool will now be 
suspended indefinitely.
On the other hand, the fact that you are taking a break, dealing with the 
consequences, and making plans gives me confidence and hope.
All I would ask is that your team continues its work eventually. One of the 
reasons there are so many games for the sighted community is generalized engine 
development which people can rely upon to produce games without reinventing the 
wheel every time.
Please don't allow yourselves to forget the encouragement and desire of the 
community at large. You are wanted, your product is wanted, and we have faith 
in you all to deliver.
Take your time to catch your balance, then run ahead with the same zeal and 
promise you've shown for several years now.
I believe in you. We believe in you!
Thank you for all you have done and for all you will do in the future.
Dakotah Rickard
Phone: (336) 662-2423
E-Mail: [email protected]

On Feb 5, 2022, at 12:20, Ebon sky studios <[email protected]> wrote:

Hello all,
 
We regret that we have to pass along some very bad news to all of you:
we are going to have to put the production of Sable and our first game--Crimson 
Eclipse--on hold.
 
Without going into excruciating detail, we have discovered that BGT has an 
inherent issue with memory management, in other words, memory leaks. This 
memory issue isn't as noticeable in most games created using BGT, given that 
they don't require large amounts of data to be saved/loaded into/out of RAM 
using the scripting language's built-in memory management functions. On the 
other hand, game projects created using Sable are not hard-coded, but are 
frequently reading/writing to numerous external data files. This difference in 
process is where BGT's memory management functions do not work properly and why 
we have the potential for severe memory leak issues. After some investigative 
tinkering with Sable’s source code our programmer  Paul was able to optimize 
the application a little. Unfortunately, the optimizations just weren’t enough. 
Since the memory issues are inherent to BGT itself and not Sable, no matter how 
much we optimise, they cannot ever be completely overcome.
 
During our team meeting on 1 February, we discussed our best course of action. 
After some soul-searching, we decided that we needed to suspend all operations 
on both Sable and Crimson Eclipse. We do not want to release a product that has 
the potential to crash any of your computers. If someone did that to us, we’d 
be pissed and want to go running for the torches and pitchforks. We decided, 
that no matter how painful and soul-destroying it is for us personally, we will 
not release any sort of commercial product written in BGT.
 
At the moment, we have decided to step back for a little while and catch our 
breath. We need to give ourselves time to recover and think things through 
before we decide on our next course of action. We still want to create both 
quality developer tools and games with those tools, but we will need to 
reconsider our approach. The good news is that we learned a lot over these many 
years that we worked on Sable and Crimson Eclipse. We know what, and what not, 
to do in the future and have a better understanding of how not to make a 
nonsense out of this. So don’t count us out of the game yet.
 
After some additional back-and-forth, we decided that we will release the 
current build of Sable but  only for a limited 8 week period, similar to what 
we did when we released the public beta in 2020. We appreciate this isn't a 
perfect solution, but we know many of you were keen to try Sable and We didn't 
want to deny you that opportunity. Furthermore, we are hoping that any of you 
that do want to play around with this proof-of-concept version of BGT Sable can 
pass along any suggestions that you think we ought to consider for a new 
version of the application. Again though, we need to emphasize that this 
version of Sable has those memory leak issues, so use at your own risk, also 
any projects created  during the release will be lost and unusable after the 8  
week period. the link can be found at the bottom of the post.
 
We want to conclude this message by repeating our apology to all of you who 
have been waiting for us to put out Crimson Eclipse and/or the public release 
of Sable. We accept the fact that many of you will be sad, disappointed, pissed 
off or some combination of those emotions. We are prepared to take it on the 
chin, but we do hope that you will not lose your trust in us. Ebon Sky Studios 
exists to serve the community—that’s all of you—and without that community, we 
are nothing.
 
Sable download link below, please read the full details on the download page 
before running Sable:
https://ebonskystudios.com/download-sable-demo/
 
The Ebon Sky Studios Team:
 
Paul Lemm – Programmer
Justin Jones – Game Designer
Thaddeus Podtepa – Game Designer
Brian Fairbanks – Sound Designer
Kelly Baughman – Volunteer Project Manager




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