I agree bgt should be scrapped before it gets to much.
Look at my responce on audiogames forum.
Bgt is being misdetected as a problem due to how its run and its components.
In addition it uses older directx tech.
Then there is the fact that its no longer supported.
Its already clained l-works, liam was almost done on a project and his
motivation dropped off.
Bgt really shouldn't be used for serious projects though if you don't
care about sources thats fine to run uncompiled projects.
Oriol gomez went elektron/java.
I may actually do an install cast some time maybe towards winter on how
to handle this stuff etc.
On 7/02/2022 1:25 am, Ebon sky studios wrote:
Hi everyone,
I just wanted to say thanks to everyone who’s posted in here, or who’s
sent us a private email. Yesterday was a tough day for us making the
announcement, but it was great to see so much positivity and support
from the community.
Although it was with a heavy heart we made the announcement yesterday,
we always planned to eventually move away from BGT anyway, this just
forces that move sooner than we had previously planned. In the long
run, hopefully moving over to re-writing Sable in a full main stream
language allows us to take everything we’ve learnt so far and make
something even better.
As ever thank you all for your continued support, I hope those of you
who decide to download the current proof of concept demo that you have
fun playing around with it.
paul
*From:*[email protected] <[email protected]> *On Behalf Of
*Dakotah Rickard
*Sent:* 05 February 2022 18:25
*To:* [email protected]
*Subject:* Re: [blind-gamers] Important information about the future
of Ebon Sky Studios, Sable and Crimson Eclipse
Thank you, all of you, for your openness and honesty in confronting
these issues.
I know I am somewhat disappointed that a promising development tool
will now be suspended indefinitely.
On the other hand, the fact that you are taking a break, dealing with
the consequences, and making plans gives me confidence and hope.
All I would ask is that your team continues its work eventually. One
of the reasons there are so many games for the sighted community is
generalized engine development which people can rely upon to produce
games without reinventing the wheel every time.
Please don't allow yourselves to forget the encouragement and desire
of the community at large. You are wanted, your product is wanted, and
we have faith in you all to deliver.
Take your time to catch your balance, then run ahead with the same
zeal and promise you've shown for several years now.
I believe in you. We believe in you!
Thank you for all you have done and for all you will do in the future.
Dakotah Rickard
Phone: (336) 662-2423
E-Mail: [email protected]
On Feb 5, 2022, at 12:20, Ebon sky studios
<[email protected]> wrote:
Hello all,
We regret that we have to pass along some very bad news to all of you:
we are going to have to put the production of Sable and our first
game--Crimson Eclipse--on hold.
Without going into excruciating detail, we have discovered that
BGT has an inherent issue with memory management, in other words,
memory leaks. This memory issue isn't as noticeable in most games
created using BGT, given that they don't require large amounts of
data to be saved/loaded into/out of RAM using the scripting
language's built-in memory management functions. On the other
hand, game projects created using Sable are not hard-coded, but
are frequently reading/writing to numerous external data files.
This difference in process is where BGT's memory management
functions do not work properly and why we have the potential for
severe memory leak issues. After some investigative tinkering with
Sable’s source code our programmer Paul was able to optimize the
application a little. Unfortunately, the optimizations just
weren’t enough. Since the memory issues are inherent to BGT itself
and not Sable, no matter how much we optimise, they cannot ever be
completely overcome.
During our team meeting on 1 February, we discussed our best
course of action. After some soul-searching, we decided that we
needed to suspend all operations on both Sable and Crimson
Eclipse. We do not want to release a product that has the
potential to crash any of your computers. If someone did that to
us, we’d be pissed and want to go running for the torches and
pitchforks. We decided, that no matter how painful and
soul-destroying it is for us personally, we will not release any
sort of commercial product written in BGT.
At the moment, we have decided to step back for a little while and
catch our breath. We need to give ourselves time to recover and
think things through before we decide on our next course of
action. We still want to create both quality developer tools and
games with those tools, but we will need to reconsider our
approach. The good news is that we learned a lot over these many
years that we worked on Sable and Crimson Eclipse. We know what,
and what not, to do in the future and have a better understanding
of how not to make a nonsense out of this. So don’t count us out
of the game yet.
After some additional back-and-forth, we decided that we will
release the current build of Sable but only for a limited 8 week
period, similar to what we did when we released the public beta in
2020. We appreciate this isn't a perfect solution, but we know
many of you were keen to try Sable and We didn't want to deny you
that opportunity. Furthermore, we are hoping that any of you that
do want to play around with this proof-of-concept version of BGT
Sable can pass along any suggestions that you think we ought to
consider for a new version of the application. Again though, we
need to emphasize that this version of Sable has those memory leak
issues, so use at your own risk, also any projects created during
the release will be lost and unusable after the 8 week period.
the link can be found at the bottom of the post.
We want to conclude this message by repeating our apology to all
of you who have been waiting for us to put out Crimson Eclipse
and/or the public release of Sable. We accept the fact that many
of you will be sad, disappointed, pissed off or some combination
of those emotions. We are prepared to take it on the chin, but we
do hope that you will not lose your trust in us. Ebon Sky Studios
exists to serve the community—that’s all of you—and without that
community, we are nothing.
Sable download link below, please read the full details on the
download page before running Sable:
https://ebonskystudios.com/download-sable-demo/
The Ebon Sky Studios Team:
Paul Lemm – Programmer
Justin Jones – Game Designer
Thaddeus Podtepa – Game Designer
Brian Fairbanks – Sound Designer
Kelly Baughman – Volunteer Project Manager
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