Aparently the agrip project was the audioquake mod. One of the interesting things with that was the development of different mods as it had a mod engine called qmod. There was a starwars jedy mod and an overkill game pack I think those were the main ones. Multiple arena servers and you were told to buy quake to use it and many did. But like everything it ran out of juice. The engine had potential but never got past a certain point. We know now it was funding but basically things just shut down with little fanfair. There were bugs but yeah that.
On 14/09/2022, Tobias Vinteus <[email protected]> wrote: > I remember having high hopes for this Project. I ended up downloading the > full version of Quake 1 plus the additional mission packs. I ultimately gave > up, though, the primary reason being the incredibly buggy experience I had, > especially with the save/restore funcion of the Quake Engine that Project > was based upon. Would have been great to be able to play through the entire > Quake gameand mission packs. > > > > > > Från: Jacob Kruger > Skickat: den 13 september 2022 18:25 > Till: [email protected] > Ämne: Re: [blind-gamers] doom or quake accessible? > > > > mattias, I have the ID folder here from a long time ago - extracted it from > an installation had for quake itself from old sighted days, back when quake > was a lot newer, so, all I do is install audioQuake, and then replace the > contents of it's id1 folder with this one - replaces, or adds on any of the > actual quake licensing files. > > > > This is since still have the .iso disk image of the original windows version > of quake here - it is a total of 44MB itself. > > > Jacob Kruger > Skype: BlindZA > "...resistance is futile...but, acceptance is versatile..." > > On 2022-09-13 04:58 PM, mattias wrote: >> >> Eh? Where do you get the full package? >> >> >> >> Skickades från E-post för Windows >> >> >> >> Från: Jacob Kruger >> Skickat: den 13 september 2022 16:34 >> Till: [email protected] >> Ämne: Re: [blind-gamers] doom or quake accessible? >> >> >> >> I just ran it under windows 10 64 bit, and, it ran just fine, providing >> spoken feedback using MS David if relevant. >> >> >> Jacob Kruger >> Skype: BlindZA >> "...resistance is futile...but, acceptance is versatile..." >> >> On 2022-09-13 04:04 PM, mattias wrote: >>> >>> will those things work on modern windows / mac >>> >>> i can think on linux though >>> >>> i have get this work on linux 12 / 13 years back >>> >>> if i remember it uses flite or if it was eflite >>> >>> Den 2022-09-13 kl. 15:56, skrev Jacob Kruger: >>>> >>>> >>>> Here's the project page for audioQuake - but, not sure how long it's >>>> been since changes/work were applied to it: >>>> >>>> http://agrip.org.uk/ >>>> >>>> >>>> Jacob Kruger >>>> Skype: BlindZA >>>> "...resistance is futile...but, acceptance is versatile..." >>>> On 2022-09-12 11:39 PM, David Mehler wrote: >>>>> >>>>> Hello, Way back I thought I heard that either doom or quake was or >>>>> could be made accessible. Is this so and if so how do I make them work? >>>>> Thanks. Dave. >>>> >>>> >>> >>> >>> >>> >> > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125256): https://groups.io/g/blind-gamers/message/125256 Mute This Topic: https://groups.io/mt/93651195/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
