Yeah and we could involve the borg like in star trek final contact some how, 
although I don't know how the jidi  would fight them.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, December 23, 2005 2:23 PM
Subject: Re: audyssey: Star Wars story line.


> Hi, Brandon.
> You are right the final objective should be secret until the player
> finds it. Unfortunately, it is only a secret as long as no one completes
> the game. Grin.
> Although, I imagine there needs to be some kind of investigation
> employed by our Jedi as to discover what is going on.
>
>
> Brandon Cole wrote:
>> Ah. That is a rather good idea. Of course the rift has to be shrouded in
>> mystery. I think the idea is that the jedi in question should not be 
>> aware
>> of what they are going after when the adventure begins. Gwahahaahaha!
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, December 23, 2005 1:56 PM
>> Subject: Re: audyssey: Star Wars story line.
>>
>>
>>
>>> Hi, Brandon.
>>> Well, there are perhaps some Trek-like ideas we can use. For example
>>> what about a time distortion of some kind. a rift, someone found a way
>>> to bring the sith through time, dementional gate, etc. Sci-Fi genres
>>> give several ways to make the impossible possible.
>>> For example in the tos Trek shows there was the Gardian of Forever. We
>>> could adapt that idea to be some kind of cave, or some other force
>>> sensative area on some remote world where the sith can pass to and from
>>> specific points in time.
>>>
>>>
>>> Brandon Cole wrote:
>>>
>>>> Again, the crossover idea was just something I had been throwing 
>>>> around.
>>>> It
>>>> is, of course, perfectly understandable why such an idea might be taken
>>>> up.
>>>> I also remember a race, of which I cannot remember the name, that was
>>>> capable of sucking the lifeforce out of people through tubes connected 
>>>> to
>>>> their bodies. They almost killed Luke, I can tell you that.
>>>> ----- Original Message ----- 
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Friday, December 23, 2005 7:54 AM
>>>> Subject: Re: audyssey: Star Wars story line.
>>>>
>>>>
>>>>
>>>>
>>>>> Hello, Shaun.
>>>>> The Star Wars Genre actually does have enemies greater than the 
>>>>> Empire.
>>>>> Check the Star Wars New Jedi Order  series. In that 19 book series an
>>>>> alien race from outside the galaxy invades the New Republic, kicks 
>>>>> butt,
>>>>> and attempts to exterminate the New Jedi Order. Of course, our heros
>>>>> Luke Skywalker, Mara Jade Skywalker, the Solo children, etc eventually
>>>>> defeat the oncoming invasion, but it takes 19 books to beat them.
>>>>> In book 1 and 9 some central characters are whiped out during the war.
>>>>> As for your second idea of a trek Star wars cross over. Absolutely, no
>>>>> way. This game is going to be designed for the hard core SW fan.
>>>>> In fact, i am thinking of the Jedi Knight series of games as an 
>>>>> example
>>>>> of what I am looking for.
>>>>>
>>>>>
>>>>> shaun everiss wrote:
>>>>>
>>>>>
>>>>>> Good plan, I like it.
>>>>>> what about that within the dark forces there was a good guy that 
>>>>>> joins
>>>>>> you.
>>>>>> Either betrays you or stays and helps, both would probabbly do, and 
>>>>>> if
>>>>>> you had 2 good gyes extra then tis would be better.
>>>>>> My one was that there was an enemy grater than the empire.
>>>>>> I don't know what that would be.
>>>>>> Borg maybe <questioning?
>>>>>> What about a startrek/starwars crossover type thing.
>>>>>> Have some romulans ofcause and things, loads of borg, etc.
>>>>>> At 12:06 p.m. 23/12/2005, you wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Alrighty then! Here's mine.
>>>>>>> Your character is a young jedi. A new recruit. Perhaps someone who 
>>>>>>> has
>>>>>>> just
>>>>>>> recently realized how force-sensitive they are. Perhaps you even
>>>>>>> undertake
>>>>>>> to train with none other than Luke Skywalker, who starts his own
>>>>>>> academy
>>>>>>> on
>>>>>>> Corescant after the time of the last three episodes. Luke is still
>>>>>>> known
>>>>>>> as
>>>>>>> one of the most powerful Jedi in existence, so naturally it is an
>>>>>>> honour
>>>>>>> to
>>>>>>> train under him. All is well for a time, but then something happens.
>>>>>>> One day, during your meditation, you are overtaken by a terrible
>>>>>>> vision.
>>>>>>> You
>>>>>>> see several of the old Dark Lords of the Sith, only recognizing them
>>>>>>> from
>>>>>>> holograms you viewed while studying the Sith. Fredon Gnad is there,
>>>>>>> alongside Naga Sado and several others. The Sith lords stand 
>>>>>>> together
>>>>>>> in
>>>>>>> a
>>>>>>> row, some sort of field pulsating around them. Their heads are 
>>>>>>> thrown
>>>>>>> back,
>>>>>>> and they are all laughing. Suddenly, the vision ends.
>>>>>>> You hurry to tell Luke what you have seen, and he reports having 
>>>>>>> seen
>>>>>>> a
>>>>>>> similar vision, though he believes it is strange that you saw it, as
>>>>>>> you
>>>>>>> have not learned how to channel the force as he has. Feeling that 
>>>>>>> this
>>>>>>> vision is tied to your destiny as a Jedi, he goes on to tell you 
>>>>>>> that
>>>>>>> this
>>>>>>> spells danger for the Jedi and for all life. He theorizes that the 
>>>>>>> old
>>>>>>> Sith
>>>>>>> lords have found a way to bring themselves back into being, and that
>>>>>>> they
>>>>>>> are uniting to launch an assault on the light side. And since you 
>>>>>>> saw
>>>>>>> the
>>>>>>> vision... Who better to check it out?
>>>>>>> The basic premis of this game would be that you journey through
>>>>>>> several
>>>>>>> areas on several planets in order to unravel the mystery. Your goal,
>>>>>>> of
>>>>>>> course, is to figure out how the Sith lords managed to resurrect
>>>>>>> themselves,
>>>>>>> and put a stop to it. Obviously your character will feel extremely
>>>>>>> overwhelmed at this mission at first, especially when it turns out 
>>>>>>> he
>>>>>>> or
>>>>>>> she
>>>>>>> will have to fight these Sith lords along the way. Things get worse
>>>>>>> when
>>>>>>> the
>>>>>>> Sith lords the jedi defeats show up later on, and more powerful than
>>>>>>> they
>>>>>>> were before. Not to mention that the Sith know about this, and dark
>>>>>>> Jedi
>>>>>>> move in to hinder our heros plans. All in all, an action-packed,
>>>>>>> force-filled adventure. There are even possibilities of multiple
>>>>>>> endings
>>>>>>> here. What if the character you're playing is dark, for example, and
>>>>>>> would
>>>>>>> rather join this group of Sith lords in order to gain limitless 
>>>>>>> power?
>>>>>>> Oh
>>>>>>> what fun that'd be.
>>>>>>> Sincerely,
>>>>>>> Brandon
>>>>>>> ----- Original Message ----- 
>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Thursday, December 22, 2005 3:24 PM
>>>>>>> Subject: audyssey: Star Wars story line.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Hi, list.
>>>>>>>> As many of you know USA Games has been working on a Star Wars FPS
>>>>>>>> title.
>>>>>>>> Unfortunately, throughout the design of this title it has been
>>>>>>>> lacking
>>>>>>>> a
>>>>>>>> real direction in storyline. At moments I thought the game should 
>>>>>>>> be
>>>>>>>> based on the classic star Wars movies, later I tried making it more
>>>>>>>> like
>>>>>>>> the newer movies, and then ideas of something more generic like 
>>>>>>>> based
>>>>>>>> loosely on anotherStar Wars title.
>>>>>>>> The only way I have decided to solve this problem is to open up the
>>>>>>>> games story line for discussion. I know some of you were very vocal 
>>>>>>>> a
>>>>>>>> while back about discussing story line ideas, and were willing to
>>>>>>>> give
>>>>>>>> some advice on what kind of game you are expecting to play.
>>>>>>>> So here is what we are going to do. Those of you willing to join in
>>>>>>>> can
>>>>>>>> submit story lines, suggestions, etc. The person who comes up with
>>>>>>>> the
>>>>>>>> best story line, game ideas, will recieve a free copy of SWJS when
>>>>>>>> released.
>>>>>>>> Thanks.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
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>>>>>>>>
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>>>>>>>
>>>>>>>
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