Hi, Garret. You don't have to worry about shutting up. What you told me is exactly the kind of feedback I wanted. Grin. Anyway, I have spent a better of my freetime reading up on Korriban, and how the sith came in to existance. As you aptly pointed out the SW universe is large enough to create new enemies without using some kind of time travel. For example, we could do like Lucas Arts and move our character's time period all the way back to the early days of the Jedi order. In those days the sith were gathering themselves in to a dark army,and were not restricted to a Lord and a student. We could also move our character several years forward in the SW universe, many years after the fall of the Empire, and have a new uprise of Mandalorians, a new sith academy, etc. It wouldn't be that aweful if a few of the new sith were named afterancient sith Lords. Kind of like how people name there children after a favorite hero or family member. In a sense once Patine and Vader were destroyed that sith order was destroyed. A new sith order might not restrict themselves to a teacher student roll, and be returning to the old ways of the sith before the sith wars.
Garret wrote: > Time travel is indeed an intricate part of many Science Fiction stories. > It's a wonderful device to create conflict with all the paradoxes inherent > in sending someone ahead to the future or back to the past, and it does an > especially good job of making the reader ask themselves "what if?" > I think however, that in the interest of Star Wars fans all out there that > we must be true to the universe that Lucas has created. Time travel has > always been a step or two out side the realms of Star Wars whatever one > might hear or say. > That being said, lol, I better elaborate on a new plot example as I've just > done my best to shoot that one down. > > The Sith world of Korriban was a creation of Dark Force comics if my memory > serves. It is a world in which many of the ancient Sith were entombed after > their deaths. There power remains with them and much of their knowledge > exists there too. The story of Exar Kun, who was a prominent character in > the Jedi Academy trilogy, traveled to Korriban in the Tales of the Sith > comics and learned there from the fallen Sith master, Freedon Nad. > As far as I know the tombs there are still mostly undisturbed and might make > a perfect school for any cast-out Jedi who wishes to follow in the steps of > Exar Kun. > > The Dxun moons, as it happens, house the crypt of the same Freedon Nad who > trained Kun. His spirit is in cased there in a fortress constructed of > Mandolorian iron in hopes that it won't be discovered or escape. The moon is > inhabited by savage beasts and orbits so close to the planet of Onderon that > the beasts have been known to jump from moon to planet at certain times. > > Either of these areas might serve as a store house for some wood be Sith to > obtain power from. The world of Dathomere is also home to a cult of dark > side witches who have their own brand of power. > > More information on any of these locations can be found by googling any of > the worlds mentioned. > > Lol, I'm sorry if this message is too long. You can't shut me up when you > start me on Star Wars. > > > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, December 24, 2005 7:12 AM > Subject: Re: audyssey: Star Wars story line. > > > >> Hi, Garret. >> First, welcome to the list. I am glad you are enjoying the SW >> ddiscussion we are having. Smile. >> Second, I don't know if you caught the beginning of this thread, but USA >> Games is offering a free copy of our SW accessible title for the person >> who can offer the best possible storyline and plot of the game. So we >> are discussing possible plot lines, angles, etc. >> As brain storming often happens we have discussed all kinds of ideas >> from using actual SW plots, to something fresh and new like time >> crystals, force crystals that bring the Sith Lords of the past alive, >> etc. I would welcome any plot ideas you might have on this topic. >> While I myself am a Star Wars fan I don't know much beyond all the >> movies and certain books I have read. I realise there are more hard core >> SW fans that have a more indepth knolege of the topic. For example, >> until your post I have never heard of either >> >> Korriban or Dxun. So much research needs to be >> completed before the game can come to light. >> I also am attempting to stay away from to many Trek-like things. However, >> I am uncertain that an idea of a time crystal is to much like Trek. Seams >> like a generic Sci-Fi kind of idea. >> Anyway, welcome to the discussion. I am sure you have some interesting >> comments ahead. >> >> >> >> >> >> Garret wrote: >> >>> Hi everyone, I'm new to the list but already I can tell I'm among >>> friends. >>> (My first five received posts being about Star Wars...I'm just jumping up >>> and down with excitement lol.) >>> >>> Anyways, I believe that there are certain boundaries that people should >>> consider when designing anything Star Wars related. I feel that Star Wars >>> has a reputation of not becoming to involved with crazy scientific story >>> plots. The example of a time rift and Sith crossing through it. This >>> might >>> be alright for a Trek type story but it shouldn't be mixed up with Star >>> Wars. Ok, Star Wars=no time travel...just watch Ep 1 2 and three lol. >>> I think that there are a lot of good examples of accurate plot lines for >>> a >>> Star Wars themed game. I'm currently an administrator on a SW mud so I >>> think >>> about this kind of stuff regularly. >>> I know that the Sith tomb world Korriban has made for some very >>> interesting >>> comics and games and as far as I know it and the crypt on the Dxun moons >>> are >>> undisturbed and fresh for some estranged Jedi to find. >>> I'm quite sure that a story line can be thought of without having to drop >>> to >>> the level of Star Trek...sorry for any Trekky fans out there. >>> >>> >>> >>> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/VPRolB/TM --------------------------------------------------------------------~-> to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! 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