The Mandeloreans would never sink so low. They hunger for battle. The Sith 
only hunger for darkness and killing. If I may make another comparison here, 
Mandeloreans are a lot like Klingons.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, December 24, 2005 4:28 PM
Subject: Re: audyssey: Star Wars story line.


> Hi, Brandon.
> I will probably look at that aspect of things once I have a storyline in
> hand for the game. I have an idea forming, but not sure how well it is
> recieved.
> I saw some suggested storylines for Epasodes 7, 8, and 9 today and there
> are aspects of them that might workout for this game.
> The two ideas I have right now is either put the player in the far past
> with the Old Republic  fighting in the sith wars, or put the player
> forward in Luke's academy, but there is a new Sith academy joined up
> with someone like the Mandalorians. Just a thought.
>
> Brandon Cole wrote:
>> Yes, actors. Such wonderful creatures they are. I've always thought of
>> myself as, well, one of them. (wicked grin).
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, December 24, 2005 3:33 PM
>> Subject: Re: audyssey: Star Wars story line.
>>
>>
>>
>>> Hi, Mike and Allan.
>>> It is not so much the storyline below that I have a problem with. My
>>> problem with that sort of game is making up the space battle, and making
>>> it authentic. It would take actors, effects, and quite a bit of
>>> production for just that one seen. Although, i am sure at some point i
>>> will have to get acters for the game if it is going to be on the Lucas
>>> Arts level.
>>>
>>>
>>>
>>>
>>> Mike Babcock wrote:
>>>
>>>> I like this idea, but I am not the game maker, but for what it is 
>>>> worth,
>>>> I
>>>> like this idea
>>>> ----------
>>>> "DAMN MY CHARISMA"
>>>> Check out my blog at:
>>>> http://blindyblog.blogspot.com
>>>> I think you will like it. If you set up your own free blog, send it to
>>>> me.
>>>> "And can you offer me proof of your existence? How can you, when 
>>>> neither
>>>> modern science, nor philosophy can explain what life is?" Ghost In the
>>>> Shell
>>>> "Men have always fought each other, have always created chaos; that's
>>>> familiar and safe. They always know where they are in those
>>>> circumstances.
>>>> But, to
>>>> Hazardly step into the unknown and love one another is far to risky for
>>>> them." Demon City Shin Joku
>>>> Block quote end
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Allen" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Friday, December 23, 2005 1:27 PM
>>>> Subject: Re: audyssey: Star Wars story line.
>>>>
>>>>
>>>>
>>>>
>>>>> How about having an intro sequence which is a fierce space battle. 
>>>>> You
>>>>> are
>>>>> a star fighter pilot.  Suddenly your fighter is hit and spins out of
>>>>> control.  You just manage to eject but the ejection has been damaged 
>>>>> by
>>>>> the
>>>>> laser hit and your helmetted head strikes the canopy as you punch out.
>>>>> You
>>>>> black out.
>>>>>
>>>>> You open your eyes and find yourself in a tank of bacta in a sick bay
>>>>> aboard
>>>>> a rebel medical frigate.  You freeze as you suddenly realize that not
>>>>> only
>>>>> do you not know how you got here, you don't even know why.  And what's
>>>>> worse, you don't know who you are, your origin, your political 
>>>>> beliefs,
>>>>> nor
>>>>> even who is fighting and why.
>>>>>
>>>>> So the major point of the game is trying to find yourself.  All 
>>>>> through
>>>>> the
>>>>> game you must decide how to act and react without any help from your
>>>>> past
>>>>> convictions.
>>>>>
>>>>> This would still allow for Sith lords, time travel, crystals, rifts,
>>>>> etc,
>>>>> but not the immediate choice of light or dark.  your struggle is only
>>>>> grey.
>>>>>
>>>>> Just a thought.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -- 
>>>>> No virus found in this outgoing message.
>>>>> Checked by AVG Free Edition.
>>>>> Version: 7.1.371 / Virus Database: 267.14.3/209 - Release Date:
>>>>> 12/21/2005
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
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>>>>
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