Hi Phil,
I understand there are a lot of differences, and some similarities also,
and I may have written my post in haste, the more I think about it, it is I 
personally don't really get in to games such as this.
But on the other hand it does appear to be a very well done game, and I hope 
you understand that I was not trying to belittle the incredible work you 
have done.
Thanks.
Steve
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 02, 2006 7:42 AM
Subject: Re: audyssey: Sarah and the Castle of Witchcraft and Wizardry.


> Hi Steve,
> Both SOD and Sarah use the same game engine that has built in features 
> that
> make game development faster and easier.
> And certain key uses are easier for players to remember since they are the
> same in many games  as in using f for direction facing.
> I liked the audio help and sound help functions that the engine uses so I
> used them for Sarah.
> But there are a lot of differences.
> Sarah turns 90 degrees not 5 or 6 degrees and it is easier to pick up or
> fire at an enemy because you do not have to target your spells as you do
> with a weapon such as a gun.
> And Sarah does not do much killing as the spells will stun or chase away
> ghosts and creatures.
> There may be a time when she will have to kill a certain snake but that is
> on another level of the game.
> Phil
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 02, 2006 10:19 AM
> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and Wizardry.
>
>
>> Hmmm... I know there is a common demand for something new in the
>> comunity, but there really is dificulty in coming up with origenality
>> for every new game. Not having tested Sarah for myself I don't know what
>> areas you would feel are to much like SOD, but there are often games in
>> the sighted gaming world that are similar in nature. What sets them
>> apart is a different storyline, different graphics, and sometimes
>> different effects.
>> For example, we now have GMA Games GTC. If another game developer is
>> wanting to make a tank game the next dev would be hard pressed to make
>> the new game so different as to make it sell. Else the customer base
>> winds up saying, "I have GTC I don't need another tank game. i want
>> something new."
>>  My question is what can we as developers do differently that adds
>> origenality to an old idea to make a game so that it sells. Phil
>> certainly has a different storyline for Sarah, but is it effects, the
>> castle layout, or what is it exactly that draws you to say it is like 
>> SOD?
>>
>>
>>
>>
>> Steve wrote:
>> > Now I personally found it to be way to much like Shades Of Doom,
>> > I want to play something new,
>> > not just something with new items in it.
>> > ----- Original Message ----- 
>> > From: "Yohandy" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Monday, January 02, 2006 5:06 AM
>> > Subject: Re: Re[2]: audyssey: Sarah and the Castle of Witchcraft and
>> > Wizardry.
>> >
>> >
>> >
>> >> I quite agree. Simply spectacular. Will I be getting it? Heh, of 
>> >> course
> I
>> >> will. *grins*
>> >>
>> >>
>> >> ----- Original Message ----- 
>> >> From: "Mich Verrier" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Sunday, January 01, 2006 10:46 PM
>> >> Subject: Re: Re[2]: audyssey: Sarah and the Castle of Witchcraft and
>> >> Wizardry.
>> >>
>> >>
>> >>
>> >>> hi> cool indead. and hat's off to you for creating it.
>> >>> From Mich Verrier from New Liskeard Ontario Canada
>> >>> ----- Original Message ----- 
>> >>> From: "djc" <[EMAIL PROTECTED]>
>> >>> To: <[email protected]>
>> >>> Sent: Sunday, January 01, 2006 9:49 PM
>> >>> Subject: Re[2]: audyssey: Sarah and the Castle of Witchcraft and
>> >>> Wizardry.
>> >>>
>> >>>
>> >>>
>> >>>> Simply Brilliant Phil. I've just learned about this game and have
> just
>> >>>> installed it but the help sounds gives me an error. I'm just
> wondering
>> >>>> if
>> >>>> that's it's expected behavier at this stage? The game itself runs
> fine
>> >>>> here.
>> >>>>
>> >>>>
>> >>>> *********** REPLY SEPARATOR  ***********
>> >>>>
>> >>>> On 1/1/2006 at 8:50 PM Phil Vlasak wrote:
>> >>>>
>> >>>>
>> >>>>> Hi Charles,
>> >>>>> You need to save as instead of hitting enter on it, then give the
> path
>> >>>>> to
>> >>>>> the sarah folder in your program files.
>> >>>>> If it works you will be asked if you want to replace the file, hit
> y.
>> >>>>>
>> >>>>> Smiles,
>> >>>>> Phil
>> >>>>>
>> >>>>>
>> >>>>> ----- Original Message ----- 
>> >>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> >>>>> To: <[email protected]>
>> >>>>> Sent: Sunday, January 01, 2006 5:55 PM
>> >>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
> Wizardry.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>> Phil:  I used your link to download the sound file replacement.
>> >>>>>> Rather
>> >>>>>>
>> >>>>> than
>> >>>>>
>> >>>>>> getting a downloadable file, it opened up what appears to be a 
>> >>>>>> text
>> >>>>>> file
>> >>>>>> that I can read.  Any thoughts?  Thanks.
>> >>>>>> ----- Original Message ----- 
>> >>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> >>>>>> To: <[email protected]>
>> >>>>>> Sent: Sunday, January 01, 2006 12:43 PM
>> >>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>> Wizardry.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>> Hi Sky,
>> >>>>>>> I think you might have acedentally renamed the file when you were
>> >>>>>>>
>> >>>>> copying
>> >>>>>
>> >>>>>>> it.
>> >>>>>>> soundhelp.dm is just a text file that lists the sounds that 
>> >>>>>>> should
>> >>>>>>> be
>> >>>>>>> played
>> >>>>>>> in the sound help function.
>> >>>>>>> If you rename the file,
>> >>>>>>> soundhelp.dm
>> >>>>>>> then copy it into
>> >>>>>>> the folder named
>> >>>>>>> Sarah and the Castle of Witchcraft and Wizardry
>> >>>>>>> which is inside the folder named
>> >>>>>>> c:\program files
>> >>>>>>> You should get windows saying over write y or n
>> >>>>>>> hit y
>> >>>>>>> Then try it out by running the game and hitting the sound help
> item.
>> >>>>>>> Phil
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> ----- Original Message ----- 
>> >>>>>>> From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
>> >>>>>>> To: <[email protected]>
>> >>>>>>> Sent: Sunday, January 01, 2006 12:50 PM
>> >>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>
>> >>>> Wizardry.
>> >>>>
>> >>>>>>>
>> >>>>>>>> oh, replying to my own message, phil, it didn't actually 
>> >>>>>>>> download
>> >>>>>>>> it
>> >>>>>>>>
>> >>>>>>> bought
>> >>>>>>>
>> >>>>>>>> of a page with the name of the sounds on it now what do I do to
>> >>>>>>>> copy
>> >>>>>>>> them?
>> >>>>>>>> ----- Original Message ----- 
>> >>>>>>>> From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
>> >>>>>>>> To: <[email protected]>
>> >>>>>>>> Sent: Sunday, January 01, 2006 9:16 AM
>> >>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>>
>> >>>>> Wizardry.
>> >>>>>
>> >>>>>>>>
>> >>>>>>>>> how do you copy it into the program files\sarah folder? I tried
>> >>>>>>>>> but
>> >>>>>>>>>
>> >>>>> it
>> >>>>>
>> >>>>>>>>> still
>> >>>>>>>>> gave me the error the same one jason got.
>> >>>>>>>>> ----- Original Message ----- 
>> >>>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> >>>>>>>>> To: <[email protected]>
>> >>>>>>>>> Sent: Sunday, January 01, 2006 6:06 AM
>> >>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>>>
>> >>>>> Wizardry.
>> >>>>>
>> >>>>>>>>>
>> >>>>>>>>>> Hi Folks,
>> >>>>>>>>>> I made a mistake in compiling the Sarah game and messed up the
>> >>>>>>>>>>
>> >>>>> sound
>> >>>>>
>> >>>>>>> help
>> >>>>>>>
>> >>>>>>>>>> file.
>> >>>>>>>>>> Since it is only 2 kb it is not worth creating an installation
>> >>>>>>>>>>
>> >>>>> patch.
>> >>>>>
>> >>>>>>>>>> I hope you can all download it from the below link or from the
>> >>>>>>>>>>
>> >>>>> Sarah
>> >>>>>
>> >>>>>>> page
>> >>>>>>>
>> >>>>>>>>>> on
>> >>>>>>>>>> my web site.
>> >>>>>>>>>> Then copy it into the Sarah folder in your program files
> folder.
>> >>>>>>>>>> http://www.pcsgames.net/soundhelp.dm
>> >>>>>>>>>>
>> >>>>>>>>>> I guess that is why I call it a public beta!
>> >>>>>>>>>> Sincerely,
>> >>>>>>>>>> Phil
>> >>>>>>>>>>
>> >>>>>>>>>> ----- Original Message ----- 
>> >>>>>>>>>> From: "Jason" <[EMAIL PROTECTED]>
>> >>>>>>>>>> To: <[email protected]>
>> >>>>>>>>>> Sent: Sunday, January 01, 2006 1:55 AM
>> >>>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>>>> Wizardry.
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>>> Hi,
>> >>>>>>>>>>> The game is great. I found a bug though. When attempting to
>> >>>>>>>>>>>
>> >>>> review
>> >>>>
>> >>>>>>>>>>> the
>> >>>>>>>>>>>
>> >>>>>>>>>> game
>> >>>>>>>>>>
>> >>>>>>>>>>> sounds, it gives me a type mismatch and then two "subscript
> out
>> >>>>>>>>>>>
>> >>>> of
>> >>>>
>> >>>>>>>>>>> range"
>> >>>>>>>>>>> messages and then leaves me in a menu with nothing in it. I
> can
>> >>>>>>>>>>>
>> >>>>> get
>> >>>>>
>> >>>>>>> out
>> >>>>>>>
>> >>>>>>>>>>> of
>> >>>>>>>>>>> it with the left arrow or the ESC key though.
>> >>>>>>>>>>>
>> >>>>>>>>>>> ----- Original Message ----- 
>> >>>>>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> >>>>>>>>>>> To: <[email protected]>
>> >>>>>>>>>>> Sent: Saturday, December 31, 2005 11:02 PM
>> >>>>>>>>>>> Subject: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>>>>>
>> >>>>> Wizardry.
>> >>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>> Hi Folks,
>> >>>>>>>>>>>> I promised everyone a public demo in 2005 of Sarah and the
>> >>>>>>>>>>>>
>> >>>>> Castle
>> >>>>>
>> >>>>>>>>>>>> of
>> >>>>>>>>>>>> Witchcraft and Wizardry, so now it is up on my web site and
>> >>>>>>>>>>>> it
>> >>>>>>>>>>>>
>> >>>>> is
>> >>>>>
>> >>>>>>>>>>>> 11:59
>> >>>>>>>>>>>> pm.
>> >>>>>>>>>>>> A public beta means that a partial version of the game will
>> >>>>>>>>>>>> be
>> >>>>>>>>>>>> available
>> >>>>>>>>>>>> for
>> >>>>>>>>>>>> all people to try out for free.
>> >>>>>>>>>>>> I will not sell the game until it is finished.
>> >>>>>>>>>>>> The game is written using the GMA game engine so it will be
>> >>>>>>>>>>>>
>> >>>>> similar
>> >>>>>
>> >>>>>>> to
>> >>>>>>>
>> >>>>>>>>>>>> Shades of Doom.
>> >>>>>>>>>>>> In other words a first person shooter, but instead of guns
>> >>>>>>>>>>>> you
>> >>>>>>>>>>>>
>> >>>>> get
>> >>>>>
>> >>>>>>>>>>>> different
>> >>>>>>>>>>>> magic spells.
>> >>>>>>>>>>>> The demo will allow you to only explore the ground floor,
>> >>>>>>>>>>>>
>> >>>>> basement
>> >>>>>
>> >>>>>>> and
>> >>>>>>>
>> >>>>>>>>>>>> dungeon levels of the Hogwarts Castle for twenty minutes.
>> >>>>>>>>>>>> At that point the game will stop, but you can play as many
>> >>>>>>>>>>>>
>> >>>> times
>> >>>>
>> >>>>> as
>> >>>>>
>> >>>>>>>>>>>> you
>> >>>>>>>>>>>> wish
>> >>>>>>>>>>>> with the above restrictions.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> The game is 104 MB in size and the link is below.
>> >>>>>>>>>>>> Phil Vlasak
>> >>>>>>>>>>>> http://www.pcsgames.net
>> >>>>>>>>>>>>
>> >>>>>>>>>>>>
>> >>>>>>>>>>>>
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