I didn't know you could be caught by her?
She just meowed at me and walked around


-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Monday, January 02, 2006 3:37 PM
To: [email protected]
Subject: Re: audyssey: Sarah bug


I haven't found any passwords yet. Maybe they are else where in the game? I
believe the intruder message means you were caught by Mrs. Noris.

----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 02, 2006 1:02 PM
Subject: RE: audyssey: Sarah bug


> Am I to assume that when you're told listen intruder, you will think 
> twice about breaking into the castle, then that's the end of the demo?  
> Or.  Did I just run across something randomly.
> Also, is anyone else not finding any passwords?
>
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] 
> On Behalf Of Brandon Cole
> Sent: Monday, January 02, 2006 11:32 AM
> To: [email protected]
> Subject: Re: audyssey: Sarah bug
>
>
> I have also encountered this bug. And another one involving spells. 
> During one game I spent all my stupify charms, and upon the beginning 
> of the next, I had none. Or, to be more specific, the spell didn't 
> work. The word stupify
>
> was spoken, but then there was nothing. Stupid Peeves!
> ----- Original Message -----
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 02, 2006 11:00 AM
> Subject: audyssey: Sarah bug
>
>
>> While testing the game, I came across the following bug.
>> It appears that the sounds aren't being recet when exiting the game. 
>> For instance, if a ghost is following me, and I hit escape, I can 
>> still hear the ghost, even though I am at the main menu. Same thing 
>> happens when I pick up items.
>> Don't know if anyone else experiences this problem.
>> I have tested this several times, and it always occurs.
>>
>>
>>
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