no that's the demo timing out.
----- Original Message ----- 
From: "Yohandy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 02, 2006 1:37 PM
Subject: Re: audyssey: Sarah bug


>I haven't found any passwords yet. Maybe they are else where in the game?
> I believe the intruder message means you were caught by Mrs. Noris.
>
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 02, 2006 1:02 PM
> Subject: RE: audyssey: Sarah bug
>
>
>> Am I to assume that when you're told listen intruder, you will think 
>> twice
>> about breaking into the castle, then that's the end of the demo?  Or. 
>> Did
>> I
>> just run across something randomly.
>> Also, is anyone else not finding any passwords?
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Brandon Cole
>> Sent: Monday, January 02, 2006 11:32 AM
>> To: [email protected]
>> Subject: Re: audyssey: Sarah bug
>>
>>
>> I have also encountered this bug. And another one involving spells. 
>> During
>> one game I spent all my stupify charms, and upon the beginning of the
>> next,
>> I had none. Or, to be more specific, the spell didn't work. The word
>> stupify
>>
>> was spoken, but then there was nothing. Stupid Peeves!
>> ----- Original Message ----- 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, January 02, 2006 11:00 AM
>> Subject: audyssey: Sarah bug
>>
>>
>>> While testing the game, I came across the following bug.
>>> It appears that the sounds aren't being recet when exiting the game.
>>> For instance, if a ghost is following me, and I hit escape, I can
>>> still hear the ghost, even though I am at the main menu. Same thing
>>> happens when I pick
>>> up items.
>>> Don't know if anyone else experiences this problem.
>>> I have tested this several times, and it always occurs.
>>>
>>>
>>>
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