Hi, Allan.
I will admit accessible games has a ways to go before reaching any 
equality with mainstream games, but there is an entire number of factors 
barring developers such as myself from obtaining that goal. One is 
coming up with the money to buy effects, graphics if desired, other devs 
to help make the game better, more hours, etc... In short accessible 
game devs are undr manned, under paid, and generally faced with not 
enough time in the day to devote to designing the games they put out.
As for the Sony Play Station I actually got as far as contacting them 
about this very idea of accessible games that ran on their platform. 
First, they  did not want to hear from me if I did not represent some 
major game company. Second, they wanted mega bucks for the rights to 
there SDK which was several thousand dollars. Third, like Microsoft with 
the Xbox Sony has to aprove the title in advance before it can even be 
written and marketed for the platform. Finally, since you use Sony's 
platform Sony gets a cut of the sales of the games that use the PS engine.
In the end the $10000 or $20000 games being sold by a accessible game 
dev isn't squat when Play Station games like Star Wars Battle Front is 
in the millions.
In short using a propriatary game console is not cost effective fot the 
developer or Sony, and in all likelyhood never happen. Smile.




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