Hi, Charles.
Planning on it. Except I have to convince my wife it is worth the cash.


Charles Rivard wrote:
> Buy them so that they are no longer demos.  (Grin)
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 04, 2006 11:17 AM
> Subject: Re: audyssey: Fw: 2006 update
>
>
>   
>> Hi.
>> Actually both ESP and Adora are gone. However, Draconis Entertainment
>> has taken over all the ESP and Adora old titles. The updated Draconis
>> versions are good. I have been playing the demos. Smile.
>>
>>
>> Dronvor wrote:
>>     
>>> Hi all!
>>> I believe Esp Games and Adora did combine their efforts and it seems that
>>> they are either going under or something.  BTW I am new on this list.
>>>
>>> Dronvor
>>>
>>> At 09:01 AM 1/4/2006, you wrote:
>>>
>>>       
>>>> There would also be the problem of dividing the proffit.  There would 
>>>> also
>>>> be the problem, although it would be a minor one, of who distributes the
>>>> game.  Some developers may wish to keep some of their techniques to
>>>> themselves, too.  Divulging company secrets can lessen your uniqueness 
>>>> in
>>>> the field.
>>>> ----- Original Message -----
>>>> From: "will" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Wednesday, January 04, 2006 1:02 AM
>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>
>>>>
>>>>
>>>>         
>>>>> hi
>>>>>
>>>>> instead of all the game companies for the blind thinking they can cope 
>>>>> on
>>>>> there own, why not colaborate with each other?
>>>>> Isn't that obvious, instead of trying to makes names for yourselves, 
>>>>> why
>>>>> don't pB-games, alchemy etcetra, pull together to create this type of
>>>>> game,
>>>>> aren't arcade games and FPS games like Shades of doom and others 
>>>>> getting
>>>>> boring now?
>>>>> Not saying the individual game companies, don't produce good games, but
>>>>> surely if they all pulled together, wouldn't this provide the community
>>>>> with
>>>>> a resource into which we could all contribute?
>>>>> Throw ideas around, use sound tallents etcetra. I know there is the
>>>>> problem
>>>>> of the developers each using his own coding language, be that visual 
>>>>> basic
>>>>> or whatever they use and this would somehow, have to be overcome
>>>>> just a thought?
>>>>> will
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Kellie and Lady J" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Wednesday, January 04, 2006 7:54 AM
>>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> it is unfortunate that the development of castle quest has been 
>>>>>> stopped.
>>>>>> i
>>>>>> was really excited about it and wanting to play it, but i am not
>>>>>> surprised
>>>>>> either.  the site hadn't been updated in ages and i figured that
>>>>>> production
>>>>>> had stopped.  I wish someone would create a game like that one day, 
>>>>>> but
>>>>>> the
>>>>>> work involved is much.  I play muds with the fantasy theme but to
>>>>>> actually
>>>>>> play an interactive game, that is more then just text scrolling across
>>>>>> the
>>>>>> screen and is not jaws reading in a synthisized voice, would b 
>>>>>> awesome.
>>>>>> maybe some day that will happen.
>>>>>> Kellie and my loveable Lady J.
>>>>>> Of course she found it in the last place she looked.  If she hadn't,
>>>>>> she'd
>>>>>> still be looking.
>>>>>> msn, [EMAIL PROTECTED]
>>>>>> aim sionnain74
>>>>>> skype, sabrielle
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "simon.dowling" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Tuesday, January 03, 2006 8:46 PM
>>>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> who knows! good to see your back me bwoy.
>>>>>>> ----- Original Message -----
>>>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Tuesday, January 03, 2006 11:38 PM
>>>>>>> Subject: RE: audyssey: Fw: 2006 update
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> Why not just move production of Castle Quest and the Void in-house?
>>>>>>>> BSC
>>>>>>>> Games owns the rights of those two, no?
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: [email protected] 
>>>>>>>> [mailto:[EMAIL PROTECTED]
>>>>>>>>
>>>>>>>>                 
>>>>>> On
>>>>>>
>>>>>>             
>>>>>>>> Behalf Of simon.dowling
>>>>>>>> Sent: Tuesday, January 03, 2006 3:27 PM
>>>>>>>> To: audysey
>>>>>>>> Subject: audyssey: Fw: 2006 update
>>>>>>>>
>>>>>>>>
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "BSC Games News" <[EMAIL PROTECTED]>
>>>>>>>> To: <[EMAIL PROTECTED]>
>>>>>>>> Sent: Tuesday, January 03, 2006 8:48 PM
>>>>>>>> Subject: 2006 update
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> Hello,
>>>>>>>>>
>>>>>>>>> Here is an update to what we have planned for 2006.
>>>>>>>>>
>>>>>>>>> It is with great disappointment that we must announce that as of
>>>>>>>>>
>>>>>>>>>                   
>>>>>> January
>>>>>>
>>>>>>             
>>>>>>>>> 2006 BSC Games will be forced to completely stop production of two 
>>>>>>>>> of
>>>>>>>>>
>>>>>>>>>                   
>>>>>> our
>>>>>>
>>>>>>             
>>>>>>>>> long term projects, the Void and Castle Quest. In the past two 
>>>>>>>>> years
>>>>>>>>> we
>>>>>>>>> have had several setbacks that have led to this decision. The main
>>>>>>>>> contributing factor in reaching this decision is that we have had 
>>>>>>>>> key
>>>>>>>>> players start on the projects with us and abandon us mid-stream. 
>>>>>>>>> This
>>>>>>>>> happened to us several times. We tried to continue to keep the
>>>>>>>>> projects
>>>>>>>>> alive by contracting other qualified programmers and other 
>>>>>>>>> necessary
>>>>>>>>>
>>>>>>>>>                   
>>>>>> team
>>>>>>
>>>>>>             
>>>>>>>>> players but with no luck. In spite of our hard efforts and hours of
>>>>>>>>>
>>>>>>>>>                   
>>>>>> work
>>>>>>
>>>>>>             
>>>>>>>>> to keep the projects alive, we were unable to find qualified
>>>>>>>>>
>>>>>>>>>                   
>>>>>> individuals
>>>>>>
>>>>>>             
>>>>>>>>> willing to stay committed to the projects.
>>>>>>>>>
>>>>>>>>> We understand that this will be extremely disappointing to those of
>>>>>>>>> you
>>>>>>>>> who have shown an interest in these two projects and especially
>>>>>>>>> Castle
>>>>>>>>> Quest. However, we hope that you will understand that we are just 
>>>>>>>>> as
>>>>>>>>> disappointed as you in having to announce this situation. As many 
>>>>>>>>> of
>>>>>>>>>
>>>>>>>>>                   
>>>>>> you
>>>>>>
>>>>>>             
>>>>>>>>> know, we had been working on these projects for quite a while and 
>>>>>>>>> the
>>>>>>>>> decision to drop them because of uncommitted team members was not
>>>>>>>>> easy
>>>>>>>>> for
>>>>>>>>>
>>>>>>>>> us.
>>>>>>>>>
>>>>>>>>> However, we must painfully count our losses, painfully learn our
>>>>>>>>>
>>>>>>>>>                   
>>>>>> lesson,
>>>>>>
>>>>>>             
>>>>>>>>> and move on. We do not want to start 2006 on a sour note so we do
>>>>>>>>> have
>>>>>>>>> good news as well. In 2006 we do have plans to start production on 
>>>>>>>>> a
>>>>>>>>>
>>>>>>>>>                   
>>>>>> new
>>>>>>
>>>>>>             
>>>>>>>>> game. However we have learned a valuable lesson through all of 
>>>>>>>>> this.
>>>>>>>>>
>>>>>>>>>                   
>>>>>> The
>>>>>>
>>>>>>             
>>>>>>>>> difference this time is that on this project we will exclusively 
>>>>>>>>> use
>>>>>>>>>
>>>>>>>>>                   
>>>>>> our
>>>>>>
>>>>>>             
>>>>>>>>> own staff of committed programmers and we will not be contracting 
>>>>>>>>> any
>>>>>>>>> third party programmers due to our experiences in the past two 
>>>>>>>>> years
>>>>>>>>>
>>>>>>>>>                   
>>>>>> with
>>>>>>
>>>>>>             
>>>>>>>>> uncommitted people.  This will give us a much better opportunity to
>>>>>>>>> actually complete the game. We will be releasing more information 
>>>>>>>>> on
>>>>>>>>>
>>>>>>>>>                   
>>>>>> the
>>>>>>
>>>>>>             
>>>>>>>>> game as we get closer to actually starting production on it.
>>>>>>>>>
>>>>>>>>> In the mean time stay tuned to www.BscGames.com for updates.
>>>>>>>>>
>>>>>>>>> Regards,
>>>>>>>>> BSC Games
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> __________ NOD32 1.1350 (20060103) Information __________
>>>>>>>>>
>>>>>>>>> This message was checked by NOD32 antivirus system.
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