Hi, Charles. Planning on it. Except I have to convince my wife it is worth the cash.
Charles Rivard wrote: > Buy them so that they are no longer demos. (Grin) > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, January 04, 2006 11:17 AM > Subject: Re: audyssey: Fw: 2006 update > > > >> Hi. >> Actually both ESP and Adora are gone. However, Draconis Entertainment >> has taken over all the ESP and Adora old titles. The updated Draconis >> versions are good. I have been playing the demos. Smile. >> >> >> Dronvor wrote: >> >>> Hi all! >>> I believe Esp Games and Adora did combine their efforts and it seems that >>> they are either going under or something. BTW I am new on this list. >>> >>> Dronvor >>> >>> At 09:01 AM 1/4/2006, you wrote: >>> >>> >>>> There would also be the problem of dividing the proffit. There would >>>> also >>>> be the problem, although it would be a minor one, of who distributes the >>>> game. Some developers may wish to keep some of their techniques to >>>> themselves, too. Divulging company secrets can lessen your uniqueness >>>> in >>>> the field. >>>> ----- Original Message ----- >>>> From: "will" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Wednesday, January 04, 2006 1:02 AM >>>> Subject: Re: audyssey: Fw: 2006 update >>>> >>>> >>>> >>>> >>>>> hi >>>>> >>>>> instead of all the game companies for the blind thinking they can cope >>>>> on >>>>> there own, why not colaborate with each other? >>>>> Isn't that obvious, instead of trying to makes names for yourselves, >>>>> why >>>>> don't pB-games, alchemy etcetra, pull together to create this type of >>>>> game, >>>>> aren't arcade games and FPS games like Shades of doom and others >>>>> getting >>>>> boring now? >>>>> Not saying the individual game companies, don't produce good games, but >>>>> surely if they all pulled together, wouldn't this provide the community >>>>> with >>>>> a resource into which we could all contribute? >>>>> Throw ideas around, use sound tallents etcetra. I know there is the >>>>> problem >>>>> of the developers each using his own coding language, be that visual >>>>> basic >>>>> or whatever they use and this would somehow, have to be overcome >>>>> just a thought? >>>>> will >>>>> >>>>> ----- Original Message ----- >>>>> From: "Kellie and Lady J" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Wednesday, January 04, 2006 7:54 AM >>>>> Subject: Re: audyssey: Fw: 2006 update >>>>> >>>>> >>>>> >>>>> >>>>>> it is unfortunate that the development of castle quest has been >>>>>> stopped. >>>>>> i >>>>>> was really excited about it and wanting to play it, but i am not >>>>>> surprised >>>>>> either. the site hadn't been updated in ages and i figured that >>>>>> production >>>>>> had stopped. I wish someone would create a game like that one day, >>>>>> but >>>>>> the >>>>>> work involved is much. I play muds with the fantasy theme but to >>>>>> actually >>>>>> play an interactive game, that is more then just text scrolling across >>>>>> the >>>>>> screen and is not jaws reading in a synthisized voice, would b >>>>>> awesome. >>>>>> maybe some day that will happen. >>>>>> Kellie and my loveable Lady J. >>>>>> Of course she found it in the last place she looked. If she hadn't, >>>>>> she'd >>>>>> still be looking. >>>>>> msn, [EMAIL PROTECTED] >>>>>> aim sionnain74 >>>>>> skype, sabrielle >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "simon.dowling" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Tuesday, January 03, 2006 8:46 PM >>>>>> Subject: Re: audyssey: Fw: 2006 update >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> who knows! good to see your back me bwoy. >>>>>>> ----- Original Message ----- >>>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>>>> To: <[email protected]> >>>>>>> Sent: Tuesday, January 03, 2006 11:38 PM >>>>>>> Subject: RE: audyssey: Fw: 2006 update >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Why not just move production of Castle Quest and the Void in-house? >>>>>>>> BSC >>>>>>>> Games owns the rights of those two, no? >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: [email protected] >>>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>>> >>>>>>>> >>>>>> On >>>>>> >>>>>> >>>>>>>> Behalf Of simon.dowling >>>>>>>> Sent: Tuesday, January 03, 2006 3:27 PM >>>>>>>> To: audysey >>>>>>>> Subject: audyssey: Fw: 2006 update >>>>>>>> >>>>>>>> >>>>>>>> ----- Original Message ----- >>>>>>>> From: "BSC Games News" <[EMAIL PROTECTED]> >>>>>>>> To: <[EMAIL PROTECTED]> >>>>>>>> Sent: Tuesday, January 03, 2006 8:48 PM >>>>>>>> Subject: 2006 update >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> Hello, >>>>>>>>> >>>>>>>>> Here is an update to what we have planned for 2006. >>>>>>>>> >>>>>>>>> It is with great disappointment that we must announce that as of >>>>>>>>> >>>>>>>>> >>>>>> January >>>>>> >>>>>> >>>>>>>>> 2006 BSC Games will be forced to completely stop production of two >>>>>>>>> of >>>>>>>>> >>>>>>>>> >>>>>> our >>>>>> >>>>>> >>>>>>>>> long term projects, the Void and Castle Quest. In the past two >>>>>>>>> years >>>>>>>>> we >>>>>>>>> have had several setbacks that have led to this decision. The main >>>>>>>>> contributing factor in reaching this decision is that we have had >>>>>>>>> key >>>>>>>>> players start on the projects with us and abandon us mid-stream. >>>>>>>>> This >>>>>>>>> happened to us several times. We tried to continue to keep the >>>>>>>>> projects >>>>>>>>> alive by contracting other qualified programmers and other >>>>>>>>> necessary >>>>>>>>> >>>>>>>>> >>>>>> team >>>>>> >>>>>> >>>>>>>>> players but with no luck. In spite of our hard efforts and hours of >>>>>>>>> >>>>>>>>> >>>>>> work >>>>>> >>>>>> >>>>>>>>> to keep the projects alive, we were unable to find qualified >>>>>>>>> >>>>>>>>> >>>>>> individuals >>>>>> >>>>>> >>>>>>>>> willing to stay committed to the projects. >>>>>>>>> >>>>>>>>> We understand that this will be extremely disappointing to those of >>>>>>>>> you >>>>>>>>> who have shown an interest in these two projects and especially >>>>>>>>> Castle >>>>>>>>> Quest. However, we hope that you will understand that we are just >>>>>>>>> as >>>>>>>>> disappointed as you in having to announce this situation. As many >>>>>>>>> of >>>>>>>>> >>>>>>>>> >>>>>> you >>>>>> >>>>>> >>>>>>>>> know, we had been working on these projects for quite a while and >>>>>>>>> the >>>>>>>>> decision to drop them because of uncommitted team members was not >>>>>>>>> easy >>>>>>>>> for >>>>>>>>> >>>>>>>>> us. >>>>>>>>> >>>>>>>>> However, we must painfully count our losses, painfully learn our >>>>>>>>> >>>>>>>>> >>>>>> lesson, >>>>>> >>>>>> >>>>>>>>> and move on. We do not want to start 2006 on a sour note so we do >>>>>>>>> have >>>>>>>>> good news as well. In 2006 we do have plans to start production on >>>>>>>>> a >>>>>>>>> >>>>>>>>> >>>>>> new >>>>>> >>>>>> >>>>>>>>> game. However we have learned a valuable lesson through all of >>>>>>>>> this. >>>>>>>>> >>>>>>>>> >>>>>> The >>>>>> >>>>>> >>>>>>>>> difference this time is that on this project we will exclusively >>>>>>>>> use >>>>>>>>> >>>>>>>>> >>>>>> our >>>>>> >>>>>> >>>>>>>>> own staff of committed programmers and we will not be contracting >>>>>>>>> any >>>>>>>>> third party programmers due to our experiences in the past two >>>>>>>>> years >>>>>>>>> >>>>>>>>> >>>>>> with >>>>>> >>>>>> >>>>>>>>> uncommitted people. This will give us a much better opportunity to >>>>>>>>> actually complete the game. We will be releasing more information >>>>>>>>> on >>>>>>>>> >>>>>>>>> >>>>>> the >>>>>> >>>>>> >>>>>>>>> game as we get closer to actually starting production on it. >>>>>>>>> >>>>>>>>> In the mean time stay tuned to www.BscGames.com for updates. >>>>>>>>> >>>>>>>>> Regards, >>>>>>>>> BSC Games >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> __________ NOD32 1.1350 (20060103) Information __________ >>>>>>>>> >>>>>>>>> This message was checked by NOD32 antivirus system. >>>>>>>>> http://www.eset.com >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> to leave send a blank Email to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>> [EMAIL PROTECTED] >>>>>>>> to go nomail send a blank message to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>> Yahoo! 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