Because all the developers are swamped with life, their current games, and everything else. *smile*
-----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Wednesday, January 04, 2006 8:37 AM To: [email protected] Subject: Re: audyssey: Fw: 2006 update All this makes sence, however, as a challenge, why don't game developers get together and create a freeby? Hmm.. wonder how that would go? ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, January 04, 2006 11:12 AM Subject: Re: audyssey: Fw: 2006 update > Hi. > Well, there is already a forem called agdev where those of us in > accessible games toss around ideas, secrets, and advice how to over come > common programming issues. > However, as Charles pointed out distribution and splitting the income is > two major barriers from game companies joining forces on a project. Not > to mention some of us like working solo. > Charles is also right that there are areas a game dev may not want to > share. For example key encryption and registration. Those are sensative > areas and security has to be tight on how they work. > > > > Charles Rivard wrote: >> There would also be the problem of dividing the proffit. There would >> also >> be the problem, although it would be a minor one, of who distributes the >> game. Some developers may wish to keep some of their techniques to >> themselves, too. Divulging company secrets can lessen your uniqueness in >> the field. >> ----- Original Message ----- >> From: "will" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Wednesday, January 04, 2006 1:02 AM >> Subject: Re: audyssey: Fw: 2006 update >> >> >> >>> hi >>> >>> instead of all the game companies for the blind thinking they can cope >>> on >>> there own, why not colaborate with each other? >>> Isn't that obvious, instead of trying to makes names for yourselves, why >>> don't pB-games, alchemy etcetra, pull together to create this type of >>> game, >>> aren't arcade games and FPS games like Shades of doom and others getting >>> boring now? >>> Not saying the individual game companies, don't produce good games, but >>> surely if they all pulled together, wouldn't this provide the community >>> with >>> a resource into which we could all contribute? >>> Throw ideas around, use sound tallents etcetra. I know there is the >>> problem >>> of the developers each using his own coding language, be that visual >>> basic >>> or whatever they use and this would somehow, have to be overcome >>> just a thought? >>> will >>> >>> ----- Original Message ----- >>> From: "Kellie and Lady J" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Wednesday, January 04, 2006 7:54 AM >>> Subject: Re: audyssey: Fw: 2006 update >>> >>> >>> >>>> it is unfortunate that the development of castle quest has been >>>> stopped. >>>> i >>>> was really excited about it and wanting to play it, but i am not >>>> surprised >>>> either. the site hadn't been updated in ages and i figured that >>>> production >>>> had stopped. I wish someone would create a game like that one day, but >>>> the >>>> work involved is much. I play muds with the fantasy theme but to >>>> actually >>>> play an interactive game, that is more then just text scrolling across >>>> the >>>> screen and is not jaws reading in a synthisized voice, would b awesome. >>>> maybe some day that will happen. >>>> Kellie and my loveable Lady J. >>>> Of course she found it in the last place she looked. If she hadn't, >>>> she'd >>>> still be looking. >>>> msn, [EMAIL PROTECTED] >>>> aim sionnain74 >>>> skype, sabrielle >>>> >>>> ----- Original Message ----- >>>> From: "simon.dowling" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Tuesday, January 03, 2006 8:46 PM >>>> Subject: Re: audyssey: Fw: 2006 update >>>> >>>> >>>> >>>>> who knows! good to see your back me bwoy. >>>>> ----- Original Message ----- >>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Tuesday, January 03, 2006 11:38 PM >>>>> Subject: RE: audyssey: Fw: 2006 update >>>>> >>>>> >>>>> >>>>>> Why not just move production of Castle Quest and the Void in-house? >>>>>> BSC >>>>>> Games owns the rights of those two, no? >>>>>> >>>>>> -----Original Message----- >>>>>> From: [email protected] >>>>>> [mailto:[EMAIL PROTECTED] >>>>>> >>>> On >>>> >>>>>> Behalf Of simon.dowling >>>>>> Sent: Tuesday, January 03, 2006 3:27 PM >>>>>> To: audysey >>>>>> Subject: audyssey: Fw: 2006 update >>>>>> >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "BSC Games News" <[EMAIL PROTECTED]> >>>>>> To: <[EMAIL PROTECTED]> >>>>>> Sent: Tuesday, January 03, 2006 8:48 PM >>>>>> Subject: 2006 update >>>>>> >>>>>> >>>>>> >>>>>>> Hello, >>>>>>> >>>>>>> Here is an update to what we have planned for 2006. >>>>>>> >>>>>>> It is with great disappointment that we must announce that as of >>>>>>> >>>> January >>>> >>>>>>> 2006 BSC Games will be forced to completely stop production of two >>>>>>> of >>>>>>> >>>> our >>>> >>>>>>> long term projects, the Void and Castle Quest. In the past two years >>>>>>> we >>>>>>> have had several setbacks that have led to this decision. The main >>>>>>> contributing factor in reaching this decision is that we have had >>>>>>> key >>>>>>> players start on the projects with us and abandon us mid-stream. >>>>>>> This >>>>>>> happened to us several times. We tried to continue to keep the >>>>>>> projects >>>>>>> alive by contracting other qualified programmers and other necessary >>>>>>> >>>> team >>>> >>>>>>> players but with no luck. In spite of our hard efforts and hours of >>>>>>> >>>> work >>>> >>>>>>> to keep the projects alive, we were unable to find qualified >>>>>>> >>>> individuals >>>> >>>>>>> willing to stay committed to the projects. >>>>>>> >>>>>>> We understand that this will be extremely disappointing to those of >>>>>>> you >>>>>>> who have shown an interest in these two projects and especially >>>>>>> Castle >>>>>>> Quest. However, we hope that you will understand that we are just as >>>>>>> disappointed as you in having to announce this situation. As many of >>>>>>> >>>> you >>>> >>>>>>> know, we had been working on these projects for quite a while and >>>>>>> the >>>>>>> decision to drop them because of uncommitted team members was not >>>>>>> easy >>>>>>> for >>>>>>> >>>>>>> us. >>>>>>> >>>>>>> However, we must painfully count our losses, painfully learn our >>>>>>> >>>> lesson, >>>> >>>>>>> and move on. We do not want to start 2006 on a sour note so we do >>>>>>> have >>>>>>> good news as well. In 2006 we do have plans to start production on a >>>>>>> >>>> new >>>> >>>>>>> game. However we have learned a valuable lesson through all of this. >>>>>>> >>>> The >>>> >>>>>>> difference this time is that on this project we will exclusively use >>>>>>> >>>> our >>>> >>>>>>> own staff of committed programmers and we will not be contracting >>>>>>> any >>>>>>> third party programmers due to our experiences in the past two years >>>>>>> >>>> with >>>> >>>>>>> uncommitted people. This will give us a much better opportunity to >>>>>>> actually complete the game. We will be releasing more information on >>>>>>> >>>> the >>>> >>>>>>> game as we get closer to actually starting production on it. >>>>>>> >>>>>>> In the mean time stay tuned to www.BscGames.com for updates. >>>>>>> >>>>>>> Regards, >>>>>>> BSC Games >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> __________ NOD32 1.1350 (20060103) Information __________ >>>>>>> >>>>>>> This message was checked by NOD32 antivirus system. >>>>>>> http://www.eset.com >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> to leave send a blank Email to: >>>>>> [EMAIL PROTECTED] >>>>>> You can contact the list owners/moderators by Emailing >>>>>> [EMAIL PROTECTED] >>>>>> to go nomail send a blank message to: >>>>>> [EMAIL PROTECTED] >>>>>> change "nomail" to "normal" to resume messages. >>>>>> Yahoo! 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