Because all the developers are swamped with life, their current games, and
everything else. *smile*

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Wednesday, January 04, 2006 8:37 AM
To: [email protected]
Subject: Re: audyssey: Fw: 2006 update

All this makes sence, however, as a challenge, why don't game developers get

together and create a freeby?
Hmm.. wonder how that would go?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 04, 2006 11:12 AM
Subject: Re: audyssey: Fw: 2006 update


> Hi.
> Well, there is already a forem called agdev where those of us in
> accessible games toss around ideas, secrets, and advice how to over come
> common programming issues.
> However, as Charles pointed out distribution and splitting the income is
> two major barriers from game companies joining forces on a project. Not
> to mention some of us like working solo.
> Charles is also right that there are areas a game dev may not want to
> share. For example key encryption and registration. Those are sensative
> areas and security has to be tight on how they work.
>
>
>
> Charles Rivard wrote:
>> There would also be the problem of dividing the proffit.  There would 
>> also
>> be the problem, although it would be a minor one, of who distributes the
>> game.  Some developers may wish to keep some of their techniques to
>> themselves, too.  Divulging company secrets can lessen your uniqueness in
>> the field.
>> ----- Original Message ----- 
>> From: "will" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 04, 2006 1:02 AM
>> Subject: Re: audyssey: Fw: 2006 update
>>
>>
>>
>>> hi
>>>
>>> instead of all the game companies for the blind thinking they can cope 
>>> on
>>> there own, why not colaborate with each other?
>>> Isn't that obvious, instead of trying to makes names for yourselves, why
>>> don't pB-games, alchemy etcetra, pull together to create this type of
>>> game,
>>> aren't arcade games and FPS games like Shades of doom and others getting
>>> boring now?
>>> Not saying the individual game companies, don't produce good games, but
>>> surely if they all pulled together, wouldn't this provide the community
>>> with
>>> a resource into which we could all contribute?
>>> Throw ideas around, use sound tallents etcetra. I know there is the
>>> problem
>>> of the developers each using his own coding language, be that visual 
>>> basic
>>> or whatever they use and this would somehow, have to be overcome
>>> just a thought?
>>> will
>>>
>>> ----- Original Message ----- 
>>> From: "Kellie and Lady J" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Wednesday, January 04, 2006 7:54 AM
>>> Subject: Re: audyssey: Fw: 2006 update
>>>
>>>
>>>
>>>> it is unfortunate that the development of castle quest has been 
>>>> stopped.
>>>> i
>>>> was really excited about it and wanting to play it, but i am not
>>>> surprised
>>>> either.  the site hadn't been updated in ages and i figured that
>>>> production
>>>> had stopped.  I wish someone would create a game like that one day, but
>>>> the
>>>> work involved is much.  I play muds with the fantasy theme but to
>>>> actually
>>>> play an interactive game, that is more then just text scrolling across
>>>> the
>>>> screen and is not jaws reading in a synthisized voice, would b awesome.
>>>> maybe some day that will happen.
>>>> Kellie and my loveable Lady J.
>>>> Of course she found it in the last place she looked.  If she hadn't,
>>>> she'd
>>>> still be looking.
>>>> msn, [EMAIL PROTECTED]
>>>> aim sionnain74
>>>> skype, sabrielle
>>>>
>>>> ----- Original Message ----- 
>>>> From: "simon.dowling" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Tuesday, January 03, 2006 8:46 PM
>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>
>>>>
>>>>
>>>>> who knows! good to see your back me bwoy.
>>>>> ----- Original Message ----- 
>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Tuesday, January 03, 2006 11:38 PM
>>>>> Subject: RE: audyssey: Fw: 2006 update
>>>>>
>>>>>
>>>>>
>>>>>> Why not just move production of Castle Quest and the Void in-house?
>>>>>> BSC
>>>>>> Games owns the rights of those two, no?
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected] 
>>>>>> [mailto:[EMAIL PROTECTED]
>>>>>>
>>>> On
>>>>
>>>>>> Behalf Of simon.dowling
>>>>>> Sent: Tuesday, January 03, 2006 3:27 PM
>>>>>> To: audysey
>>>>>> Subject: audyssey: Fw: 2006 update
>>>>>>
>>>>>>
>>>>>> ----- Original Message ----- 
>>>>>> From: "BSC Games News" <[EMAIL PROTECTED]>
>>>>>> To: <[EMAIL PROTECTED]>
>>>>>> Sent: Tuesday, January 03, 2006 8:48 PM
>>>>>> Subject: 2006 update
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Hello,
>>>>>>>
>>>>>>> Here is an update to what we have planned for 2006.
>>>>>>>
>>>>>>> It is with great disappointment that we must announce that as of
>>>>>>>
>>>> January
>>>>
>>>>>>> 2006 BSC Games will be forced to completely stop production of two 
>>>>>>> of
>>>>>>>
>>>> our
>>>>
>>>>>>> long term projects, the Void and Castle Quest. In the past two years
>>>>>>> we
>>>>>>> have had several setbacks that have led to this decision. The main
>>>>>>> contributing factor in reaching this decision is that we have had 
>>>>>>> key
>>>>>>> players start on the projects with us and abandon us mid-stream. 
>>>>>>> This
>>>>>>> happened to us several times. We tried to continue to keep the
>>>>>>> projects
>>>>>>> alive by contracting other qualified programmers and other necessary
>>>>>>>
>>>> team
>>>>
>>>>>>> players but with no luck. In spite of our hard efforts and hours of
>>>>>>>
>>>> work
>>>>
>>>>>>> to keep the projects alive, we were unable to find qualified
>>>>>>>
>>>> individuals
>>>>
>>>>>>> willing to stay committed to the projects.
>>>>>>>
>>>>>>> We understand that this will be extremely disappointing to those of
>>>>>>> you
>>>>>>> who have shown an interest in these two projects and especially
>>>>>>> Castle
>>>>>>> Quest. However, we hope that you will understand that we are just as
>>>>>>> disappointed as you in having to announce this situation. As many of
>>>>>>>
>>>> you
>>>>
>>>>>>> know, we had been working on these projects for quite a while and 
>>>>>>> the
>>>>>>> decision to drop them because of uncommitted team members was not
>>>>>>> easy
>>>>>>> for
>>>>>>>
>>>>>>> us.
>>>>>>>
>>>>>>> However, we must painfully count our losses, painfully learn our
>>>>>>>
>>>> lesson,
>>>>
>>>>>>> and move on. We do not want to start 2006 on a sour note so we do
>>>>>>> have
>>>>>>> good news as well. In 2006 we do have plans to start production on a
>>>>>>>
>>>> new
>>>>
>>>>>>> game. However we have learned a valuable lesson through all of this.
>>>>>>>
>>>> The
>>>>
>>>>>>> difference this time is that on this project we will exclusively use
>>>>>>>
>>>> our
>>>>
>>>>>>> own staff of committed programmers and we will not be contracting 
>>>>>>> any
>>>>>>> third party programmers due to our experiences in the past two years
>>>>>>>
>>>> with
>>>>
>>>>>>> uncommitted people.  This will give us a much better opportunity to
>>>>>>> actually complete the game. We will be releasing more information on
>>>>>>>
>>>> the
>>>>
>>>>>>> game as we get closer to actually starting production on it.
>>>>>>>
>>>>>>> In the mean time stay tuned to www.BscGames.com for updates.
>>>>>>>
>>>>>>> Regards,
>>>>>>> BSC Games
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> __________ NOD32 1.1350 (20060103) Information __________
>>>>>>>
>>>>>>> This message was checked by NOD32 antivirus system.
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