Hi James,

It has been my personal experience that working with programmers virtually can 
be successful. As you say though, it can be challenging since finding reliable 
and committed people are near to impossible in today's times. However, one 
thingI learned through this burn session *grin* is that the key ingredient is 
finding programmers who do this just for the simple fact it is the crap and 
geek out on it. If you can find a programmer where money is secondary and the 
main incentive to create a game is sitting up late night in your boxers, 
unshaven, barely bathed in days,  and drinking pots of coffee working on the 
game you are in freaking business! *grin*.

I dunno. Maybe it is just me but programming games with others totally cranks 
me and is enjoyable. You have to enjoy what you are doing or it isn't even 
worth it.

I know me and DanZ stayed up countless hours working on troop and pipe and God 
did we have a blast doing it! Even though Igor was in Israel we were able to 
communicate and pull off Hunter too.

Those were not massive online player games, however, in short I think finding 
that geek out programmer is key. If they do not have the passion and drive they 
just won't catch it like you do. If that passion is there then they are 
committed, love to do their job, and love staying committed to the project. 
After all, completion of it is the most massive high you could ever give the 
geek programmer *grin*. If that passion is in place managing the project is so 
much easier!



Regards,
Justin - BSC Games

And, there's also the matter of administration and coordination of the
project team which, as BSC Games pointed out, can do a project in
(especially long distance-wise).  If you can work closely in-house with
other members of the team, that's one thing, but trying to get people do
complete stuff who aren't in the immediate vicinity is often difficult.



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