An oxymoron!  You say, "It seams a developer is
not allowed to live a reasonable, normal, life without getting trashed
for not making an expected release on a game or not delivering what is
expected."

For a game developer, what is this "reasonable?, normal?, life?"  heh heh 
heh.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 12, 2006 1:11 PM
Subject: Re: audyssey: Montezuma's Revenge Orders


> Hi, Jason.
> Honestly, there have been a couple of times this year I have strongly
> conciddered stopping production, closing up shop, and going my own way
> with my games.
> The reason would be exactly aimed at this list. It seams a developer is
> not allowed to live a reasonable, normal, life without getting trashed
> for not making an expected release on a game or not delivering what is
> expected.
> I realise some of the points of view have valid maret like games have no
> graphics, they are not major studio quality, and do to under manning etc
> games don't always meet expected deadlines.
> developing something
> The only reason I am not currently being trashed for STFC taking longer
> than expected deadlines as I saw James North's crusifiction by this
> list, and I stayed clear of any kind of preordering. At least,
> preordering before I knew I had something that could be delivered rather
> quickly. Like with in 90 days of payment.
> However, there is so much that goes in to designing a really decent
> audio game I hate to see my or another developers work being trashed for
> reasons that are faced by all devs. Time, finances, and in my case lack
> of skill which needs to be practiced before actually doing it for real.
> Smile.
>
>
>
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>
>
>
>
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>
> 




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