Hi, will.
I think James messages not just a side of James, but a side of the game 
devs that is rarely known. After all we are not personally known by our 
customer base.
However, there is some things common to game devs that crosses beyond 
boundries.  Such as: family commitments, time to get away and do other 
things, and probably enjoyment of pushing our game titles to the limits 
of what they can go.
Since the customers don't interact with us on a daily basis they don't 
know the little things about our lives like the kids are sick, and they 
need to see the doctors. Family dropped in and we had a party. Holidays 
are coming up, and we spent free time watching holiday movies instead of 
working on the prospective new title.
The end users often never se the headaches we put up with designing a 
game. All developers make mistakes, and some mistakes are worse than 
others. They never see the runtime error that held the game up for a 
week as the dev looked through the code looking for the source of the 
problem, or some other nasty bug. We try and fix all that before a beta 
tester ever sees it, and let alone the final customer base.




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