Hi, will.
I think James messages not just a side of James, but a side of the game
devs that is rarely known. After all we are not personally known by our
customer base.
However, there is some things common to game devs that crosses beyond
boundries. Such as: family commitments, time to get away and do other
things, and probably enjoyment of pushing our game titles to the limits
of what they can go.
Since the customers don't interact with us on a daily basis they don't
know the little things about our lives like the kids are sick, and they
need to see the doctors. Family dropped in and we had a party. Holidays
are coming up, and we spent free time watching holiday movies instead of
working on the prospective new title.
The end users often never se the headaches we put up with designing a
game. All developers make mistakes, and some mistakes are worse than
others. They never see the runtime error that held the game up for a
week as the dev looked through the code looking for the source of the
problem, or some other nasty bug. We try and fix all that before a beta
tester ever sees it, and let alone the final customer base.
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