hi james May i say, well put james! that's the first post where you don't flame, claps hands and smiles Seriously well done. You have come across now as someone who can express feelings and explain to the community your thoughts , stand point etcetra I have to say i'm proud of you for that No, i'm not sucking up to you, and i do not under any circumstance expect any treatment, but i before brenda, am offering an apology The only reason i, don't know about brenda, but i came across as a bastard, please excuse the language folks, is that you always had in the past note i said past, some snide remark to make, and peoples attitudes including mine come across fairly well on list However, that last post was incredible! You expressed yourself in a way which said hang on? that's why the games are taking so long to develop it gave us an insight into your world, all your need now for raceway are those smell sensores for the pc and add fuel, smile Seriously well done, now i see a different side to you james, i see the james we had back in the ESP days, rock on! So i want to say publically on list my deepest appologies and keep up the good work. Now, i do not want any snide comments particularly off charles. Sorry to be blunt, but i don't I myself have seen a new side to James on that last posting, and ok, monty demo isn't out yet at the time of this writing int he UK, monday morning at twenty past six, but so what? You decided to have a BBQ, just save some for us, lol If the game is out this week i['m sure the community will thank you for it, when they see its complexity. To me, the game sounds too easy, smiles, but i have never played the original, bet i'll beat it james in ten mins, both temples in the demo, game on? so hope you accept my appollogy, hurry up and get monty out! just kidding, smiles The only reason we are so eager is because we want to play it But you've learned James: you've learned that OK, tell them i have a game out, but don't tell them a release date. I for one, won't bitch, i won't bitch about max and raceway as nothing has been said about them but, however we know that the games are in active development, you haven't just walked off the face of the earth Where's my chicken wing i'm hungry? smile take care look forward to playing monty and yes everyone, i do have balls, and apologize on a public list, such as this will
----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 15, 2006 11:56 PM Subject: RE: audyssey: demo of monty > Well I must say thanks for clearing up a lot of things. > I must say I was a bit hard on you personally before. > I suppose I was a bit frustrated raceway wasn't coming out. > By the way the info is still on the site. > I know what you mean. > In stfc there are loads and loads of things to do. > Its hard what to have in the game and what to have on the todo list. > What theme to set the game in. > ANd other stuff. > So you have to have a feature list for the next version and other stuff. > In stfc there are 3 main trek eras. > Eventually usagames is going to have those 3 eras loaded in the game. > However the was a time where we hovered betwene game eras. > To all concider my previous opinions to no longer have any meaning. > At 09:14 a.m. 16/01/2006, you wrote: > > >>Hi, Figure (or, was it Sarah? Can't recall..) >> >>Well, I think maybe a lot of time away from the community and the lack of >>pressure by developing behind-the-scenes is potentially the only thing >>that >>could give me enough time to become genuinely re-interested in it. >> >>While I owned ESP Softworks, I really went out of my way to be an active >>member of the community and I was pretty visible. Once I started Alchemy, >>I >>wasn't so visible or available. Both ways about it had its own set of >>problems. >> >>Part of my problem with the games is that I tend to not know when to stop >>adding onto a game because every time I see the opportunity or potential >>to >>improve what I'm developing, I do it. It makes the product better, but >>unfortunately, drags the release on and on and on.. >> >>For example, when I wrote Monkey Business, it was never intended to be a >>game. It was only supposed to be a single area where people ran around >>and >>caught monkeys. Basically, an accessibility test. The beta testers did >>extremely well with it and so I began adding all sorts of things onto it >>until I realized that, out of nowhere, I had this game. I was even told >>that after what it'd evolved into that I'd *better* release it because >>otherwise they'd never know how the 'game' ended. >> >>Likewise with Monty.. the original idea was simply to make an accessible >>version of the old classic, but has since then has become much more. The >>original game only had a handful of monsters--spiders, skulls, and >>snakes--and, aside from the rolling skulls, the only other moving element >>in >>the game were the conveyor belts (which moved you). >> >>Poles, ropes, gems, conveyor belts, platforms, electric fields, swords, >>fire >>pits, doors, keys and torches were about it for the game. The game play >>was >>rather simple.. jump over the monsters, grab gems, and find keys to open >>doors. >> >>If you've read through the manual, yet, you can see that my simple >>accessible conversion has turned into another major incarnation. >> >>With Raceway, sure I could've stopped with keyboard control and stereo >>sound, but after seeing steering wheels with force feedback at the store >>one >>day, I decided because it was possible that I would add it. And, because >>it >>was possible to make it graphical at the same time as accessible, I began >>adding that, too. I mean, why just push a key to start the car and steer >>back and forth with the arrow keys? We already have that with Jim >>Kitchen's >>Mach 1. I'd rather push a button on the steering wheel and feel the >>engine >>start while holding onto the steering wheel, feel the weight of the car >>pull >>the wheel through turns, it moving back and forth against your grip while >>you're spinning out, or slam to the side in a head on crash into a wall. >>Analog gas and brake pedals.. that's what I'm talking about! *grin* >> >>And, as those ideas were implemented or began being implemented, I updated >>the product page and described the new features in the update list. >>Needless to say, Raceway became something very complex and wasn't a >>project >>that Adora was likely to finish or finish well at the time, so after >>requests from several customers for me to take it back and finish it the >>way >>it was meant to, I did. >> >>Of course, things occurred during the time I didn't have it.. like Max and >>Monty. >> >>Anyway, that's just the way I work. I can apologize over and over for it, >>but that's just the way it is. It's not like I'm a fly-by-night developer >>who came, promised the world, and then took off with everyone's money. >>I'm >>still here and I'm still developing on a promise made. And, that's the >>only >>promise that can be counted on.. that whoever orders a game from me will >>get >>the absolute best I can give and they will receive it. As to when, well.. >>buy a Magic 8 Ball from Wal Mart and they can ask it. *smile* >> >>- James >> >>-----Original Message----- >>From: [email protected] [mailto:[EMAIL PROTECTED] On >>Behalf Of FigureInTheCloak >>Sent: Sunday, January 15, 2006 12:58 PM >>To: [email protected] >>Subject: Re: audyssey: demo of monty >> >>I'm really, really, really sorry to hear that all the bitching on this >>list >>has caused your spirit to no longer be in the creation of accessible >>games. >>That constitutes a tragedy, both for you who have had something you once >>loved killed by people being miserable, and for us who will loose out in >>the >> >>number and probably quality of games produced. Because how can you >>produce >>a really top quality accessible game if your heart's not in it? As >>someone >>else, it might even have been you yourself, pointed out, sure, they might >>be >> >>technically up to standard, but they will have lost that special something >>that is reflected in a product which is truly a labour of love. God knows >>there are few enough people developing accessible games, it is really >>stupid >> >>and, I'm sorry about the expression, but, short-sighted of us to drive one >>of those few away with petty complaining. OK, sure. I'm as broke as any >>of >> >>you. God knows I don't have tons of cash to throw around preordering >>products which then don't arrive. But, as again has been already pointed >>out, we're not dealing with huge corporations who are out to rip us off. >>We're dealing with small, one-person, on-a-shoestring companies being run >>by >> >>individuals out of there spare time, simply for the love of doing it; and >>they give us freequent updates of what's going on in the developement of >>their games, and good, precise reasons why they're held up; a kind of >>explanation and communication, I might add, that you would not get from a >>larger corporation. What more can we ask for? I'll say it again, it is >>truly a tragedy to see someone's love of doing this killed by such petty >>stupidity. >> >>James. Is there anything the rest of us can do to help you get your heart >>and spirit for it back? >> >>----- Original Message ----- >>From: "James from Alchemy" <[EMAIL PROTECTED]> >>To: <[email protected]> >>Sent: Sunday, January 15, 2006 3:09 PM >>Subject: RE: audyssey: demo of monty >> >> >>> >>> Ah, good. >>> >>> Well, since Brenda can't seem to keep her dislike of me under >>> control--or, >>> perhaps she's just generally a hostile and miserable person since she >>> appears to dislike several other members as well--I'll hang around until >>> the >>> demo is posted and then I'll catch those who are genuinely interested in >>> the >>> games on the Alchemy lists in a few days. >>> >>> It's obvious that Brenda can't just "let it go" even after her public >>> apology and unprofessional list conduct. I get a feeling that she felt >>> sleighted having to do that with her "I wasn't the only one wrong; but >>> that >>> does not justify my action." predication on Friday and only did so to >>> appease. >>> >>> Many would say that I've been unprofessional in either my responses and >>> in >>> conducting my business affairs where pre-ordering is concerned and I >>> openly >>> admit so. Even entering my sixth year into this, I'm still finding >>> there's >>> no good way to balance work, personal life, and writing accessible games >>> on >>> the side while keeping all happy. I've tried and I have failed. In >>> learning so, Max will be the last game that's pre-orderable and, if >>> titles >>> are to be produced after its eventual release, they will be done so >>> quietly >>> and under lock and key. If they're late by my schedule or never ending >>> up >>> seeing the light of day, then they will have come and gone without ever >>> being missed. In a way, since my heart truly isn't in this anymore, the >>> bickering and prodding has actually been the only resolve to finish the >>> games I've started except to fulfill the expectations and faith that >>> others >>> have had. >>> >>> They are the ones who have the right to moan, not the Brenda's and >>> Will's >>> of >>> the community who apparently have nothing better to do than egg people >>> on. >>> I can't say for Will, but I know first-hand that Montezuma's Revenge is >>> not >>> Brenda's cup of tea. And, since her interaction with the community >>> on-list >>> is rather rude, hostile, and sarcastic, I doubt her intentions are >>> advocating for the masses. >>> >>> It's easy to rattle off the names of those few who really spoil this >>> list--people like Will, Shaun, and Brenda--and, I doubt many would >>> disagree. >>> Thankfully, Brenda doesn't usually offer much, but when she does it's >>> usually to admonish, lash out because the post annoys her, or plays >>> control >>> freak. >>> >>> So, as of the release of the demo, I'm unsubscribing to this list. When >>> it >>> can find a more pleasant moderator in addition to Kevin, I'll consider >>> giving it another shot. You can be sure information that's distributed >>> via >>> the Alchemy update list will find it's way on here by others that are >>> doing >>> the list a favor, but it'll always come last and second-hand in the >>> future. >>> >>> It's just not worth the time debating what, when, how, did, didn't, and >>> which day is the last day of the week and what didn't happen. What >>> didn't >>> happen is irrelevant. Today is today and it's forward we go. >>> >>> So, to the future and accessible gaming! >>> >>> Best wishes, >>> >>> James >>> >>> >>> >>> >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of James from Alchemy >>> Sent: Sunday, January 15, 2006 11:10 AM >>> To: [email protected] >>> Subject: RE: audyssey: demo of monty >>> >>> >>> *yawn* >>> >>> So, it looks like I'm on moderated status once again... >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of brenda green >>> Sent: Sunday, January 15, 2006 11:01 AM >>> To: [email protected] >>> Subject: Re: audyssey: demo of monty >>> >>> James, until last week you were saying the game would be released. On >>> January 12, 2006 you said the demo would be available for download since >>> you >>> >>> were unable to package the game and demo as one release. Until that >>> point, >>> you were saying the game and demo were one package and it would be >>> available >>> >>> for release, first at the end of the year (2004), then a couple of days >>> were >>> >>> needed, then last week at the end of the week and now you're saying just >>> the >>> >>> demo will be released some time today. Is this right? >>> >>> Yes, you have said there is a problem with the registration of the game >>> but >>> isn't that the same thing you said was the reason the game didn't ship >>> in >>> December 2003, yes I said 2003? >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >>to leave send a blank Email to: [EMAIL PROTECTED] >>You can contact the list owners/moderators by Emailing >>[EMAIL PROTECTED] >>to go nomail send a blank message to: [EMAIL PROTECTED] >>change "nomail" to "normal" to resume messages. >>Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >>to leave send a blank Email to: [EMAIL PROTECTED] >>You can contact the list owners/moderators by Emailing >>[EMAIL PROTECTED] >>to go nomail send a blank message to: [EMAIL PROTECTED] >>change "nomail" to "normal" to resume messages. >>Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Anti-Virus. >>Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: >>13/01/2006 > > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.1.371 / Virus Database: 267.14.17/229 - Release Date: > 13/01/2006 > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.14.18/230 - Release Date: > 14/01/2006 > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
