Coleceovision was good, but intelivision by mattell electronics was the 
premier game console of the eighties. I had a speech module you could plug 
into it, that would have real human voices talk to you and give you 
information that you would react too. The most famous one was B 17 bomber, 
great stuff.
Of course, intellivision had no smurfs, so it all equals out, lol
allan
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 19, 2006 6:08 AM
Subject: Re: audyssey: james north!! I want to give you a big peace of my 
mind


> Hi, ron.
> Did you have a Colleco Entertainment System? I always thought it was
> better than Atari until the Nintendo came out.
> Anyway, have a Smirfie day. Grin.
>
>
> Ron Schamerhorn wrote:
>> I remember playing that Smurf game! *rofl*
>>
>> Ron
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 18, 2006 6:16 PM
>> Subject: Re: audyssey: james north!! I want to give you a big peace of my
>> mind
>>
>>
>> Hi.
>> I don't yet have Monkey Business, but what I have heard over the past
>> few years that it is widely regarded as a good game over all.
>> As for the ledges I think the obvious reason for why they are there is
>> to add dificulty to the game. They are clearly tricky, and I have read
>> the spoiler for that level on audiogames.net. My advice is finish the
>> level as best you can, move on with the game, and when you complete the
>> game come back to the ledges and practice until you get the desired 
>> results.
>> I don't know how much you been exposed to vidio games, but when i was
>> sighted I played some games that were frustratingly difficult. I did one
>> of two things. I either practiced until I did it or I gave it up.
>> I remember this one game I had which was a Smirf game of all things. You
>> had to find your way to Gargamel's castle to rescue Smirfette. Anyway, I
>> entered this one region with bats swooping down, and while they were
>> attacking you had to jump over cliffs, casems, while evading the bats.
>> It always seamed one or the other got me. However, I eventually made it
>> through. However, like all games that wasn't the end of my trials.
>> The end of the game was pretty tuff as well. Once you were deep inside
>> the castle you had to jump up on this huge skull to finish the rescue
>> and by that time I was usually on my last life. Well, if I flubbed the
>> jump I had to start the game all over from scratch, because my smirf
>> fell off the skull and died.
>> The point here is that James North was putting in bariers and dificulty
>> in to the game which isn't going to be figured out in one quick move. It
>> may be frustrating, but if you don't like the level use the cheat and go
>> on with the game.
>>
>>
>>
>>
>>
>>
>>
>>
>>
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>
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