Good!  Then I think I'm going to like them as soon as I cobble together the 
cash to get them.  I like a challenge.  Who wants something that's too easy? 
My feeling is that the real waste of money would be a game that's so easy 
that you'd get it on first try.  Talk about no replay value?  You'd never 
play it again, and there'd go your $however-much.  Nope.  Better to have 
something that gives you a nice, good challenge that you then spend the next 
ten months trying to beat until your game has worked off its price four 
times over at least.  LOL Actually, when I used to play Super Mario 
Brothers, it was more like a nice, good challenge that I tried for two years 
to beat, LOL and still never did.

----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 20, 2006 8:22 PM
Subject: Re: audyssey: james north!! I want to give you a big peace of my 
mind


> All of James North's games are that way.  All of the games he originally
> created are available now from
>
> www.draconisentertainment.com
>
> and are well worth the money because of their replay value.  They are
> difficult for a reason--to present a challenge.
> ----- Original Message ----- 
> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 20, 2006 6:16 PM
> Subject: Re: audyssey: james north!! I want to give you a big peace of my
> mind
>
>
>> Forgive me for sticking my noze in, but it seems to me that you're being
>> an
>> ass.  Granted that I haven't tried the game yet.  But what the hell do 
>> you
>> want?  Do you want all games that are easy?  James obviously intended 
>> this
>> game to be challenging, not just another simple shooter or treasure hunt
>> or
>> whatever.  It's good to have some game levels that are insanely hard.
>> Trying to crack that level is what'll keep you playing for years if you
>> have
>> the patience, and trust me, there are plenty of mainstream games out 
>> there
>> with levels like that.  So keep trying, and don't jump on the developer's
>> ass just because it's hard.
>>
>> ----- Original Message ----- 
>> From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 18, 2006 12:47 AM
>> Subject: audyssey: james north!! I want to give you a big peace of my 
>> mind
>>
>>
>>>
>>> NB: This email and its contents are subject to our email legal notice
>>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>>
>>> ----
>>> Guys today I'm feeling like pealing a  huge apple with james north. I'm
>>> so angry about this monkey business. James, you can be very glad I
>>> didn't purchase the game otherwise I would really jumped heavily down on
>>> you.  Tell me, what exactly did you have in mind with monkey business?
>>> To whom is the game actually dedicated? This ledge level is a total
>>> nightmare. Now I want to set things straight from the beginning. Thanks
>>> ryan conroy, I got the spoiler you sent me how to get to the  teleporter
>>> in the ledge level. But guys a spoiler doesn't help me. you know james
>>> what would be the right thing to do: If professor smeggle could gave a
>>> tutorial  at the beginning of the level  to understand the concept of
>>> navigating and jumping through  the ledges like the way he explained to
>>> catch a monkey. If he could taught me to jump one or more  ledges  while
>>> he is overseeing it and then say: ok  now I  can see you know the
>>> concept. Complete the ledges level. I  feel to use a spoiler to get to
>>> the teleporter doesn't work for me. I want to get the optimum use  from
>>> the game. I'm playing monkey business on a friend's computer. I think
>>> it's a total waste of money to buy a game of which 1 level so far is
>>> impossible. I just want to give you a peace of mind. The poor blind
>>> people that bought  monkey business wasted their money. Well, let me
>>> rather say: those blind people that also struggle with the ledges and
>>> that also completed the ledge level with the spoiler, you wasted your
>>> money.  That ledge level is so unfairly difficult. I'm asking this
>>> question to james north. If you other guys want to comment or give me
>>> tips  to navigate,  , do so. I'm not begging you guys for a tutorial on
>>> the ledge level. If the spoiler is the best you can give me so be it. I
>>> want to give james a big peace of my mind that the ledge level is making
>>> monkey business a nightmare. I have read other audicy members also say
>>> monkey business is not a child's game. Tell me james what did you had in
>>> mind with monkey business. I enjoyed the  jungle and wall of vines
>>> levels. ON  both I got all coins. I enjoy it to  hunt for the coins. I
>>> know the coins only gives me bragging  rights, I know it won't help me
>>> to play the game if I collect them but I enjoy to hunt them.  I would
>>> just like to know: why did you made monkey business such a difficult
>>> game? Why? Just tell me that? It seems to me you need a  grade in sound
>>> engineering to understand how the  sonar and radial scanners on the
>>> ledge level works. My opinion: if I buy a game I want to  get the
>>> optimum out of each single level.  I'm only coming down to one thing in
>>> this message: the blind people that struggle with the ledges and that
>>> only completed it with a spoiler wasted their money.
>>>
>>>
>>> [Non-text portions of this message have been removed]
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
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>>
>
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>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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