Hey cool!

Wow!  You really know your RPGs!

----- Original Message ----- 
From: "Lorana Chanicut" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 20, 2006 7:54 PM
Subject: Re: audyssey: Roll Playing Games.


> Hi,
>
> D&D has the luck of being the first real role-playing game.  It has lots 
> of
> books out there, describing numerous campaign worlds, and probably 
> thousands
> of pages of rules.
>
> The problem with D&D is that it was really meant for war gaming.  If you
> want to tell stories that focus on things other than combat and dungeon
> exploration, D&D falls short.
>
> Although D&D has the fortune of being one of the earliest role-playing
> games, there have been many RPGs released since, from large-scale releases
> like White Wolf Games' World of Darkness books, to small-scale publishers
> such as the British company Hogshead, which released a game called 
> Nobilis,
> in which you can play gods, or perhaps incarnations, if you think of Piers
> Anthony's Incarnations of Immortality series.
>
> Many of the role-playing games released over the past thirty years bear
> little resemblance to D&D.  In Champions, GURPS and other systems, you are
> given a pool of points to use in choosing options for your character, and
> the resulting character is very individualized.  These are usually my
> favorite kind of games.
>
> In other games, such as the Amber Diceless game, they use no dice at all.
> Your narrative actions, and the choices you made during character 
> creation,
> help determine just how well you do.
>
> White Wolf's Storyteller system focuses on the modern-day world, and the
> creatures of the night, the creatures that lurk behind the scenes:
> vampires, mages, werewolves, ghosts and the like.
>
> Many other systems specialize.  Champions, one of the systems where you 
> are
> given points to select options for your characters, specializes in 
> superhero
> role-playing.
>
> Another system, GURPS, also uses points to create characters.  GURPS 
> stands
> for Generic Universal Role-Playing System.  They publish one huge book of
> rules, and then world books that add specific rules and information for a
> setting.  For instance, they have world books for Humanx (a science 
> fiction
> series by Alan Dean Foster), Wildcards (a superhero system by George R. R.
> Martin), Celtic Mythos (games based in the world of the ancient Celts), 
> and
> countless others.
>
> In conclusion, many of the games released nowadays look nothing like D&D.
> Most are more well-balanced, allowing characters to be strong in areas 
> that
> aren't combat-related:  diplomacy, starship racing, detectivework, etc.
>
> Most systems nowadays are also somewhat more rules light.  You don't have 
> to
> memorize 300 pages of rules, charts and other data in order to determine 
> if
> you're successful in hitting the thug with your fist, able to find the 
> clue
> under the tablecloth, or able to barter the painting you acquired in 
> Bangkok
> for the magic bauble in the display window.
>
> This isn't to say that I despise D&D.  For me, though, it's place is in
> role-playing game history.  It was a fascinating starting point, but I 
> like
> where we've gone since then, and I don't think D&D has really kept up.
>
> On the other hand, if designing a computerized role-playing game, there 
> are
> numerous advantages to using the basic D&D rules to create and manipulate
> characters.  D&D is one of the most well-known games out there, and even
> those of us who have moved on to other systems are familiar with the 
> rules.
>
> Of course, you can devise your own, far more streamlined, system to create
> and control characters, and put that in the game.
>
> I hope this helps.
>
> Lora
>
>
> ----- Original Message ----- 
> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 20, 2006 1:40 PM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Hey thanks!  That does help. You've finally made the D and D dice roll
>> sort
>> of make sense.  Isn't D and D though the system that most fantasy RPGs 
>> are
>> based on?  In other words, are other systems as widely used to create new
>> games and is there as much info about them?
>>
>> ----- Original Message ----- 
>> From: "Lorana Chanicut" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, January 17, 2006 7:58 AM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> For what it's worth, you raise levels by earning experience points.  In
>>> the
>>> past, you typically earned experience points for killing monsters,
>>> getting
>>> past traps and the like, solving puzzles, etc.  I'm not certain whether
>>> D&D
>>> actually moved to awarding experience points for good role-playing and
>>> things like that, but our group certainly did.
>>>
>>> As for rolling dice and calculating the result, here's a simple example.
>>>
>>> YOUR DM says that the only way to get into the old house is through a
>>> third-story window.  If you can climb up there (difficulty 16), you can
>>> probably wrench the window open, and slip inside.
>>>
>>> You look at your climb skill, and realize that you have 2 ranks in 
>>> climb.
>>> These will be added to any die roll you make.
>>>
>>> You pick up your 20-sided die and roll it.  You roll a 10.  10 plus the 
>>> 2
>>> ranks you had in climb is 12, but you needed to score 16, so you don't
>>> make
>>> it.  You manage to get about halfway up the wall before your foot slips,
>>> and
>>> you tumble to the ground in a heap.
>>>
>>> Now, each skill is also associated with an attribute, and that
>>> attribute's
>>> bonus also adds to your die roll.  Without looking at my book, I believe
>>> Climb is associated with Strength.  So, let's say this was a big, tough
>>> burly guy with a strength of 17.  His attribute bonus is +3.  So, we add
>>> that to our die roll.  Now, we have 15 ... 10+2+3.  Our guy still 
>>> doesn't
>>> make it up the wall, because our difficulty was 16.
>>>
>>> But what if you had something to help you get up the wall, like spikes 
>>> on
>>> your boots that helped you hang on to the wall.  Let's say the GM says
>>> that
>>> these would be somewhat valuable, and gives you a +1 for your spiked
>>> boots.
>>> Now our roll is 16, 10+2+3+1, and our guy just barely makes it up the
>>> wall.
>>>
>>> Your character sheet will show most of these bonuses at a glance.  With
>>> experience, you don't add up everything and individual steps, just all 
>>> at
>>> once, but this is how it'd look if you were doing it one thing at a 
>>> time.
>>>
>>> Combat is slightly more complicated.  There are lots of rules affecting
>>> it,
>>> including the fact that a natural 1 on a die roll is typically a serious
>>> failure, where you might hit yourself or a friend instead of a foe, and 
>>> a
>>> natural 20 on a roll might mean an extraordinary success ... you do
>>> double
>>> damage, etc.
>>>
>>> I hope this helps at least a little.  D&D is not the rules system I use
>>> by
>>> choice, because it was originally a miniatures wargaming set of rules,
>>> and
>>> those origins are still obvious.  Just remember, there are lots of other
>>> role-playing games out there.  Your preference will really depend on how
>>> much detail you want in combat, whether you prefer taking an hour to
>>> create
>>> your characters (the system is very detailed) or ten minutes, when you
>>> only
>>> need to make a few choices, and things like that.
>>>
>>> Lora
>>>
>>> ----- Original Message ----- 
>>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, January 16, 2006 9:52 PM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>> Yes Please!  I have been wondering about the same things myself.  I've
>>>> looked at a number of message-board RPs which, though not actually DD
>>>> were
>>>> based on it, and I found that there were certain things I just didn't
>>>> quite
>>>> get.  Like, I get races and alignments and basic skills and atributes
>>>> and
>>>> stuff like that.  But when it comes to raising your level, any kind of
>>>> level, or calculating dice rolls, I get kind of confused.
>>>>
>>>> ----- Original Message ----- 
>>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Monday, January 16, 2006 7:55 PM
>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>
>>>>
>>>>> Hi Thomas,
>>>>> I am not sure where to find anything like that  which is accesible on
>>>>> the
>>>>> web. If I remember right,   There is an introductory box set that is
>>>>> geared
>>>>> for exactly  what you are talking about. You would have to scan in the
>>>>> two
>>>>> booklets however. It has pre made characters and little adventures as
>>>>> well
>>>>> as introductions to leveling up and skill and spell use etc and so
>>>>> forth.
>>>>> It
>>>>> doesn't go into character creation however, which in my opinion is one
>>>>> of
>>>>> the most enjoyable part of any RPG.
>>>>> Perhaps I can write up a  basic and simple  run thru of all of the
>>>>> basic
>>>>> concepts for you if you want, since I have a lot of free time at the
>>>>> moment.
>>>>> I have been wanting an excuse to go over all of my Dungeons and 
>>>>> dragons
>>>>> files and this is a perfect oppurtunity. *smile *
>>>>>
>>>>> Let me know if you are interested and I will get cracking. It really 
>>>>> is
>>>>> no
>>>>> trouble. Just like you can sit up all night programming,  I am the 
>>>>> same
>>>>> concerning my role playing hobby.
>>>>>
>>>>> PS: I am not sure what you mean concerning the wizards in your 
>>>>> example.
>>>>> There is  something similar in D&D (Dungeons and Dragons) called
>>>>> specialist
>>>>> wizards. They each focus on a particular Type or school of magic. For
>>>>> example a necromancer or conjurer.They get certain advantages for 
>>>>> being
>>>>> a
>>>>> specialist, but a few drawbacks as well.
>>>>> One of the advantages of Dungeons and Dragons is it's ability to be
>>>>> modified. The Dungeons and Dragons rules are actually  an overlay on
>>>>> what
>>>>> is
>>>>> called the D20 rule set. This rule set is able to be modified and
>>>>> adjusted
>>>>> to fit all sorts of  fantasy, modern, and science fiction 
>>>>> environments,
>>>>> including even gothic horror.
>>>>> Once a person has an understanding of the  basic rules of D20 (which 
>>>>> in
>>>>> case
>>>>> you didn't know is kind of short hand for a twenty sided dice), that
>>>>> person
>>>>> can play any other D20 game. Some of these game worlds are Star wars,
>>>>> call
>>>>> of chtulu( a game based on the works of H.P. Lovecraft), farscape, The
>>>>> wheel
>>>>> of time, superheros, secret spies similar to  double O 7, and
>>>>> everything
>>>>> in
>>>>> between. Of course, I am getting ahead of myself. later,
>>>>>
>>>>> Allan
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Monday, January 16, 2006 1:52 PM
>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>
>>>>>
>>>>>> Hello, Allan.
>>>>>> thanks for the info. Although, so far what I have read it is still a
>>>>>> bit
>>>>>> out of my league. I really need something novis level that explains
>>>>>> simple basics of the game, gives some example stories/adventures, as
>>>>>> well as some premade characters already put together.
>>>>>> For example, I like to know how to have a basic character and slowly
>>>>>> increase that characters ratings, skills, etc...
>>>>>> If we had a dungeon where there were several wizards of a different
>>>>>> order like yellow, gray, white, etc...Each possessed specific areas 
>>>>>> of
>>>>>> power like earth, wind, fire, and water. That would be there areas of
>>>>>> expertees, but being wizards they would have to grow and be able to 
>>>>>> do
>>>>>> more and more of there favorite kinds of spells. As well as have more
>>>>>> deadly spells.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> allan thompson wrote:
>>>>>>> Hi Thomas,
>>>>>>>  concerning dungeons and dragons there is a website that I hope I 
>>>>>>> got
>>>>>>> right,
>>>>>>> here it is:
>>>>>>>
>>>>>>> http://www.opengamingfoundation.org/srd.html
>>>>>>>
>>>>>>> This official site lists all of the most important information 
>>>>>>> needed
>>>>>>> for
>>>>>>> playing D and D third edition. It is loaded with downloadable RTF
>>>>>>> format
>>>>>>> text files  that cover almost all of the manuals you could purchase
>>>>>>> in
>>>>>>> a
>>>>>>> store needed to play the game.
>>>>>>>  There is also a link from that site that leads to the3.5 edition of
>>>>>>> the
>>>>>>> same game.Third edition and three point five edition is very similar
>>>>>>> except
>>>>>>> for some changes in  some spell descriptions, character classes and
>>>>>>> other
>>>>>>> minor things. You probably want to check out the three point five
>>>>>>> edition
>>>>>>> first if you are not familliar with the previous one, to avoid
>>>>>>> confusion.
>>>>>>>
>>>>>>> I have played the game a lot before I went blind, and for some time
>>>>>>> afterwards until recently and I can help you with any kind of
>>>>>>> Dungeons
>>>>>>> and
>>>>>>> dragons  question you might have, most of the time anyway. Another
>>>>>>> great
>>>>>>> resource is GMA dice roller which is free on the GMA  site.
>>>>>>> As for the forum playing, I never got around to trying it, so I am 
>>>>>>> no
>>>>>>> help
>>>>>>> there, sorry.
>>>>>>> if I can be any  help further, send me an email.
>>>>>>>
>>>>>>> [EMAIL PROTECTED]
>>>>>>>
>>>>>>> allan
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ge ----- 
>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Saturday, January 14, 2006 10:39 PM
>>>>>>> Subject: audyssey: Roll Playing Games.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Hello, list.
>>>>>>>> As of late I have begun to get interested in roll playing games.
>>>>>>>> However, I don't really know where to start, or where I might join
>>>>>>>> in
>>>>>>>> some accessible roll playing games.
>>>>>>>> For example, I would like to get in to perhaps some sort of fantacy
>>>>>>>> worlds like Dungeons and Dragons, but can't get an accessible set 
>>>>>>>> of
>>>>>>>> player's guides and handbooks. It appears I have to buy the print
>>>>>>>> copies
>>>>>>>> and scan them which I am in no mood to scan each and every book 
>>>>>>>> just
>>>>>>>> to
>>>>>>>> find out the rules, characters, etc...
>>>>>>>> In addition I am looking for online forems where I can play to get
>>>>>>>> practice. Any ideas?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>>
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