Hi, Allan. At this point there are many things that need to be decided about the rpg engine and games. I have some ideas of where to take it, but am also aware that it is a massive undertaking. Light years more complex than STFC or other projects I am dabbling with right now. Here is some of the ideas I invision at this point, and possably in the future can add upon this idea.
1. Peer to peer network play for up to 4 players. 2. Single player mode for single players. 3. Game scripting language for game expansion, and creation. 4. A character creation dialog that allows a player to select gender, race, class, and possably initial weapons. Other than that I have nothing set in stone. As much as I like the idea all I have done so far is talk about in check out midevil sound libraries that would work for such a title and engine. There is allot investment that would have to go in to this, and it may be quite a while before even a Alfa would appear. However, if I do end up developing the technologies for this game it would help design even better FPS and arcade titles as well as rpg style titles. allan thompson wrote: > Hi Thomas, thanks for the help, every little bit helps. > I wanted to ask a few questions. > What do you intend to put into the game. I mean, you talked about net play > and that is cool. But is there any other features you intend the final > product to have? > I am wondering if the game will feature more RPG elements like: > character creation...like rolling or picking ability scores, choosing race > and class kind of features > character advancement such as increaseing attack abilities, spell casting > power, hit or health points. a town/inn or something similar for buying and > selling loot, in order to buy better weapons or armor or food etc and so > forth. This might need to introduce some kind of currency like gold pieces. > will there be some skills use involved? I would imagine some as being > searching for traps and secret doors, hiding and stealth.Or would these be > based on classes, if there is any. > Group adventureing. Not sure what I mean about this, but I was wondering if > there is group controls in mind for the future. > modules or add ins: Is there thought about the game bing able to, for > example, load in a diffrent "adventures" or modules. For instance this > current sample game is a aquest for the artifact, could another person > write up another game quest, like rescue the princess and add in diffrent > monsters, areas etc and so forth. The more I think of this, the more complex > this process sounds. > NPC's: is there inmind any kind of npc helpers to help in an adventure? For > instance can a wizard player hire a fighter npc to assist in combat etc. > > I know this is a lot of questions and such, But whenever you have time > perhaps shedding a little light on what you had in mind. I want to get a > feel for what elements you might have thought about for the future. I hope > I didn't go over the line here, and sorry if I had. Just excited about this > game your thinking about making. > Lora is right, there is plenty of games out there to explore. If you are > planning on your own rule system, looking at diffrent systems that other > people have made will help you decide on how you will build your own game.If > you break down rpg's to their basic elements, it isn't really that hard. The > toughest part is devising a dice rolling scheme that works for diffrent > roles etc and so forth. > later, > allan > > > > > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, January 22, 2006 9:39 PM > Subject: Re: audyssey: blind dm II > > > >> Hi, Allan. >> Ok, the adding of a boss for each level sounds easy. Especially, since >> the game is only in the draft stage and nothing is committed to code. >> As for your VB questions I don't use the Express version myself. So I >> don't have experience getting it setup. If you are using the 2005 >> version I think you don't need the Jaws patch, but could ask around >> about that. I am a Window Eyes user so can't give specific Jaws related >> support questions. >> As for which books I can give you a list of books to read. The best >> starting place is Learning Visual Basic .Net and Programming Visual >> Basic .net. Both can be found at: >> safari.oreilly.com >> You can try the service for 14 days free, and then they have payment >> options from $10 per month for 5 books, $20 a month for 10 books, etc... >> >> >> >> >> allan thompson wrote: >> >>> Hi Thomas, >>> The story sounds great for a first sample run. >>> In later projects I would add in mini bosses that rule their particular >>> armies, like a dire wolf for the wolves, a half orc barbarian for the >>> orcs, >>> vampire for the skeletons etc. >>> I am jazzed up about this, and I got about ten thousand questions...but >>> it >>> can wait. >>> One question I do have is this. >>> I downloaded the vb express, got the jaws add in, but I am having a heck >>> of >>> a time trying to register it with microsoft....any thoughts on this? >>> also, what book or books would you suggest for someone like me to start >>> learning, I decided to try the .net, and leave off the C stuff. When I >>> mean >>> someone like me, I mean someone totally devoid of any inkling of what I >>> am >>> doing.lol >>> thanks for everything >>> allan >>> >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Friday, January 20, 2006 7:50 PM >>> Subject: Re: audyssey: blind dm II >>> >>> >>> >>> >>>> Hi, Allan. >>>> As far as lining up I would imagine for some weapons like bow and arrow, >>>> sword, etc that would be vitally important to center the monster in your >>>> hearing as best as possible. Spells however don't need that degree of >>>> accuracy unless targeting depends on line of sight. >>>> When playing a paper/pencil RPG I think it is assumed the player is >>>> facing his foe unless it is a tail attack. So facing the target is vital >>>> for the game. >>>> As for the attributes there is no reason that won't apply. If the hero >>>> has a high armor class you would expect a monster swinging his ax, >>>> sword, whatever to do less damage and have a difficult time over coming >>>> the hero. >>>> So the first roll would be to see if the blow does damage, and the >>>> second roll to see how much damage is done in the encounter. >>>> Fortunately, the end player would not need to worry about the >>>> calculations as the dm would handle those details for you automatically. >>>> As for the story I like your ideas. So maybe it could be a lost scroll >>>> or amulet that has been divided across the realm. The wolves hold a >>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres >>>> have a piece, etc... You must fight each army to obtain a piece of that >>>> scroll or crystal amulet. That actually gives each level or sub level an >>>> objective. >>>> In level one you must travel to the Wolves kingdom and find out which >>>> den holds the amulet. Once you find the den you must challenge the >>>> wolves army and get that piece. >>>> Then, in level 2 go to the Ork kingdom and fight them for the second >>>> piece. >>>> In level three go to the goblin domains and find out which cave holds >>>> the third piece. >>>> It continues in like manner until the final battle comes. >>>> If you have any story adjustments or suggestions send them along. Smile. >>>> >>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! 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