Hmm.  I wonder if that could be implemented into GMA Tank Commander?

----- Original Message ----- 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 23, 2006 1:04 PM
Subject: audyssey: Anyone ever playd scorched earth?


> Hi all,
> There was a game in the early nineties, scorched earth.  It was where 
> between 2 and 5 tanks, I may have the upper limit wrong though, played 
> against each other.
> You start off by buying equipment for the round, I.e. different kinds of 
> missiles, rollers, diggers, etc, and fuel for the tank, parachutes, 
> shields, etc.
> Then the map was generated, and the tanks placed randomly on the map.  The 
> map was a drawing of mountains and valleys, and the tanks was placed on 
> for example the slope of a mountain, or in the valley below.
> Each player then get a turn to aim at another and try to shoot him to 
> kingdom come.
> The tanks could use there fuel to move a little distance, each move using 
> a unit of fuel. A fuel tank held about 10 units.
> The parachute was there to help you survive if your enemy shot a digger 
> below you and causes you to fall. Without it, you'll sustain heavy damage, 
> or even blow up.
> Shields, ah well I suppose they speak for themselves.
> I've been thinking a long time that this game could be converted to audio, 
> using a up and down scale of sound to draw the environment, with tone 
> queues where the different tanks are.  It was huge fun, me and my friends 
> played until early hours, suffering at work the next day.
> They drew my finger along the contours of the map indicating where is 
> which player, and then you aim and shoot, giving degrees and power.
> If you got it totally wrong, you could even end up by blowing yourself to 
> smithereens.
> Ah well, the good old days.
> Matthys
>
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